Right, I dislike the fact that characters can dodge bullets. I want combat to be deadlier for players and NPCs alike.
House rule!
Replace 'Dodge' and 'Parry' with one skill: Evasion. You can use either Weapon Skill, if armed, or Agility, to parry and dodge. It will use Agility and Defence as its Aptitudes.
Now, the interesting part:
You can't use Evasion against guns, outside of melee. You can dodge flamers and grenades, but not bullets, plasma, or bolt shells. You can dodge arrows from bows.
However , if you gain Unnatural Weapon Skill, or Unnatural Agility, or are under the effects of the Psychic Powers 'Foreboding', or 'Forewarning', you can parry (Unnatural WS), or dodge (Unnatural Ag), these shots. Eldar and Genestealers can dodge bullets, non-psychic humans can't. Psykers with Force Swords can parry bullets like Eisenhorn.
Note that a Power Field, or the Force Quality, might be needed to parry the likes of plasma and melta shots.
Edited by bluntpencil2001