So, after playing in a few M:TG drafts at my local FLGS, I'm realizing that X-wing isn't really scratching the same itch M:TG did. Don't get me wrong, X-wing is great; It's basically entirely supplanted 40k (Armada basically finished it off for good). And FFG's LCG model seems to be the answer to the reason I got out of magic- Vital cards being limited in supply due to rarity* (Also, Planeswalkers, but that's another issue). There are a few other features that are interesting- I could carry two sixty card decks, a rulebook, and some tokens much more easily than I can transport two x-wing lists and all the necessary tools, which is a big plus.
However, having less control over my deck is kind of offputting. My deck essentially being 10 choices instead of 60-61 is a big change. Now, of course, deck construction doesn't actually have 60 choices in m:tg (You want redundancy, so you're running 4 copies of staples, 2-3 copies of important late game cards, etc.), but that's also present here- Dupilcating objectives to get more consistency means I'm probably only choosing 7-8 card sets. Now, there's still a fair bit of choice when you consider the number of objectives, but it still feels limiting.
So, my question to former TCG players: How do you feel about the level of control you have over the contents of your deck in this game?
*Specifically, I was angry that single-color removal was being moved to uncommon and generally being discouraged in favor of cycles of multicolor charms- Which, to be run, generally require expensive rare lands- Even though wizards has demonstrated that printing dual lands at common/uncommon doesn't hurt the health of a draft format.