New to SW: EotE

By Sparky68, in Star Wars: Edge of the Empire RPG

Thanks all for the advice

Just drove into town to buy the dice - I don't have the book until next week but I have the dice

Now that's dedication for you :D

Edited by Sparky68

Thanks all for the advice

Just drove into town to buy the dice - I don't have the book until next week but I have the dice

Now that's dedication for you :D

You will grow to love the dice. I ran a test session last Friday Night with a few players just to gauge the interest level. Everyone complained about the dice, I heard the words gimmick and cash grab. Then I ran the begginer box module for them and about 3 rolls in everyone was sold. I usually run for about 5-6 players and the few that made the test session want me to scrap Shadowrun and run EotE.

I have no objections to this because the starting module with no adjustments was one of the best experiances I have had gamming in years. Everyone at the table was interested in every roll just to see what would happen.

I would be interested in hearing what you think when you get your core book and how things go once you start running.

FFG are on a winner with this dice system. I have a feeling it's going to define the RPG scene for years to come.

FFG are on a winner with this dice system. I have a feeling it's going to define the RPG scene for years to come.

I wish FFG would toss every other system they have and go full on with their narrative system. I've noticed a couple new RPGs get released by FFG and thought why don't they do that game with this one?! For example, I made notes for a general purpose apocalypse sourcebook (zombies, alien invasion, WW3, ecological disaster, whatever) using this system that I was calling, "Twilight's Edge". Then I noticed FFG's "End of the World" RPG get released. It should have been done with this system!

I think they are probably aiming at a wider non-RPG audience maybe with the end of world games and maybe thought custom dice would be a turn off. The stand alone nature of those books seems like they were going for a lower entry price point and 'normal' dice to make it more accessible. Just my thoughts.

I do agree with the dice system being fantastic. I wish they hadn't stopped developing Warhammer or will crank out some kind of fantasy setting with the concept though.

Didn't somebody mention Legend of the Five Rings as a contender?

Dunno, but seeing as they still have Warhammer and clearly are in cahoots in regards to Game of Thrones, it isn't like they don't have genre to pick from.

I do agree with the dice system being fantastic. I wish they hadn't stopped developing Warhammer or will crank out some kind of fantasy setting with the concept though.

I'm for a 2nd FFG edition of Warhammer, but they would probably need to wait years so those who shelled out lots of money for the 1st edition don't get too upset. Warhammer's FFG spawned this system, but was over-bloated with game pieces (good and bad about those) and was too hinged on trying to include the old Warhammer character generation with the new narrative system. It would be a benefit to toss any link to pre-FFG systems and design the narrative from the ground up like EotE did. That would make for an excellent fantasy rpg.

I'm guessing they won't do that though since they recently did Warhammer. Perhaps another fantasy setting would make for better marketing? But, then again, they just did a narrative fantasy system with Warhammer so a completely new genre next? Back to End of the World should have been narrative. Or perhaps something cyberpunk?

Game of Thrones has a good RPG already. THIS system is better, but the recent Game of Thrones RPG did a good job.

L5R is my bet for the next system they make with this 3 axis dice mechanic.

I definitely agree that WFRPG 4e should use the talent tree system along side the Star Wars dice, only the magic system would need refinery from the Force Dice. I like the idea that ranks in magic provide a number of dice to use, but there needs to be more devastating results possibilities. I think each college of magic/religion could be entire careers, with various spells set up like force powers. it's probably going to be in the new universe too, so I don't know how that will work out, but I assume they will wait a few years to see more GW material before doing 4e.

Back to the OP, the thing my group love so much about this system is the social combat. There are 5 combat skills in this game, but there are also 5 different social skills. And while there is not quite as much book devoted to social encounters as combat, there is a lot. Having initiative and rounds in social really makes those PC's that focus on social feel important. But the best bit is any character can try anything (except force stuff) and becoming half decent at anything is only a session or 2 of XP away. There are entire specialisations (every character starts with 1, and can get as many as they want with enough XP, most stop at 2) devoted to social skills and encounters, and some like the Charmer focus almost entirely on a single form of social interaction.

I definitely agree that WFRPG 4e should use the talent tree system along side the Star Wars dice, only the magic system would need refinery from the Force Dice.

The current WFRP 3rd ed magic mechanic would work just fine translated to the new dice, the Force die would no longer be needed. Gathering energy (or mana, or...I forget what they call it) is a skill like any other, and casting is another...easy to add that to the EotE skill list.

Rather than dark pips, the danger is in how much energy your willpower can safely contain without things going poorly or having negative side effects...easily handled by upgrading difficulties. All they'd have to do* is just adjust the energy costs of each spell, reassign the native difficulty of each spell, and describe the effects of the dice results.

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* "all they'd have to do" isn't a small project by any means, but it's probably easier than inventing it in the first place.

So whe you attempt to cast a basic spell with a skill check, it requires a certain number of success to activate, then further upgrades you have purchased can be activated with further success and advantage.

My only problem is it would be super easy to have a massive dice pool early on. Any way that's their bridge to cross when they decide to cross it, and hopefully they do.

I just hope they don't try to replicate the SW model of 30+ books. I'd be happy with empire, elves, dwarves, halflings and ogres. All fleshed out in a book each. Possibly a separate book for empire magic and religion. But I want dwarf runes and high magic in it.

I think the WH dice are fine, it's all the same concept. Warhammer falls down with the fiddley bits and the char advancement system being so confusing. Then there are the careers no one wants to be coupled with the ones everyone wants to be. It would be easy enough to just ditch the career advancement system and keep the basic dice mechanics in WH.

Regardless the narrative dice system is fun. I have a feeling though they are going to have their dev hands full over the next year or two with Star Wars. Not that the new movies will add rules, but there will certainly be a push for content via sourcebooks and adventures.

Maybe in a couple years they would have the time to give Warhammer a game design revamp or just tap some other property. I forgot they also do lotr card games, so there is potential there as well.

I think the WH dice are fine, it's all the same concept. Warhammer falls down with the fiddley bits and the char advancement system being so confusing. Then there are the careers no one wants to be coupled with the ones everyone wants to be. It would be easy enough to just ditch the career advancement system and keep the basic dice mechanics in WH.

Regardless the narrative dice system is fun. I have a feeling though they are going to have their dev hands full over the next year or two with Star Wars. Not that the new movies will add rules, but there will certainly be a push for content via sourcebooks and adventures.

Maybe in a couple years they would have the time to give Warhammer a game design revamp or just tap some other property. I forgot they also do lotr card games, so there is potential there as well.

They also do the Game of Thrones card game. I would love to see a RPG with the narrative dice system for a Song of Fire and Ice. The system would have to be a little more fatal and the tone would be bleak but it would make for some amazing game nights.