Hi all
I’ll be running a series of “Historical” battle team games for my local players soon, based on encounters in the canon/Legends material.
I want to keep these as close to the source as possible, both in ship types, numbers and how the ships are actually equipped. This last point is the reason for this post….i wish to enlist your assistance!
Some of these are relatively easy, and the background is specific in their armaments (we know ISD-1’s have XX-9’s and NK-7’s for example, and we know CR90’s have H9 turbolasers), some will need to be reasoned out and justified.
There’s 2 main reasons for doing this. First, it’ll make the battles more “accurate” (a laughable term here, but you know what I mean). Second, it helps keeps things simple. Some of these will be big. Like….BIG. Really big, with 10-20 ships per side and dozens of fighter squadrons. Simplyfying things is very important.
I’m going to follow a few rules here to stay consistent:
1 – Established information will not be overridden. If a ship has “X “ listed in it’s canon data, it will have it in game even if it isn’t a great choice. Design flaws are a thing.
2 – If a ship does not have a specific known armament or equipment, I will likely lean towards FFGs card art. This means SW-7 Ions and Redundant Shields on the MC80 for example (which fits well anyway). This isn’t as set in stone as rule 1 however.
3 – If there is a conflict around multiple modifications or other slots, the more “iconic” upgrade will stay. For example, SO many capital ships have tractor beams. If this conflicts with something more iconic (such as the aforementioned redundant shielding on Mon Cal ships), the tractor will be dropped.
4 – Not every slot has to be filled on every ship by any means.
I’m not worrying about crew teams or officers….i’ll be handling those a bit differently by giving each side a “pool” of points/cards to select their crew from for each game, and assign them where they see fit.
So, for the first ships…..the Imperial Star Destroyers.
Imperial I-class – 131pts
Turbolasers: XX-9
Ion Cannons: NK-7
Offensive Retrofit: Phylon Q7 Tractor beam
Offensive Retrofit:
Should this use an expanded hangar or Boosted Comms as the other Offensive slot? ISD’s were famed as heavy battle carriers effectively. Everything else on this ship is well established and so this was the easiest start point.
Imperial II-class Star Destroyer – 148pts
Turbolasers: Heavy Turbolaser Turrets
Ion Cannons: NK-7
Offensive Retrofit: Phylon Q7 Tractor beam
Defensive Retrofit: Advanced Projectors
Ok, reasoning time.
First, the HTT. There is no confirmed make for the ISD2 heavy guns. Odds are they are XX-9’s still, but remounted in heavy 8 gun barbettes. Lacking definite info though, I think the famously heavy anti-ship guns on the ISD2 justify being counted as Heavy Turrets for this.
The Advanced Projectors I expect to be a little controversial. However, the ISD2 is supposed to have stronger shields than the ISD1, which this represents (and which cannot be represented any other way). Furthermore, the card art matches (see rule 2 for guidance).
CR90A Corvette – 52pts
Turbolasers: H9
Defensive Retrofit:
Simple. I will be using only A’s, since I am not aware of any CR90 that every replaced its Turbos with ions in the background. This also helps keep it simple for players.
Victory I-class Star Destroyer – 86pts
Turbolasers:
Ordnance: Assault Concussion missiles
Offensive Retrofit: Phylon Q7 tractor Beam
Victory II-class Star Destroyer – 106pts
Turbolasers: Enhanced Armament
Ion Cannons: Ion Cannon Batteries
Offensive Retrofit: Phylon Q7 Tractor Beam
MC80 Assault Cruiser – 134pts
Turbolasers:
Ion Cannons: SW-7
Defensive Retrofit: ECM
Defensive Retrofit: Redundant Shields
MC80 Command Cruiser – 123pts
Turbolasers:
Ion Cannons: SW-7
Defensive Retrofit: Redundant Shields
Offensive Retrofit: Boosted Comms
More to come as they are done. Please put forward any ideas, ship setups for discussion or arguments against my reasoning by all means. I’m hoping for some help here, especially when it comes to the AF Mk2 (which is basically a blank slate).
Edited by Extropia