Keeps deleting one of the ion upgrades in a saved SSD list. Mysterious.
This is the list. Whenever I open it in edit, it clears the HIE ion slot (regardless of what upgrade was in it).
Keeps deleting one of the ion upgrades in a saved SSD list. Mysterious.
This is the list. Whenever I open it in edit, it clears the HIE ion slot (regardless of what upgrade was in it).
1 hour ago, svelok said:Keeps deleting one of the ion upgrades in a saved SSD list. Mysterious.
This is the list. Whenever I open it in edit, it clears the HIE ion slot (regardless of what upgrade was in it).
Yes, this is known, like I said in the initial post.
It will be fixed soon.
18 hours ago, Green Knight said:Note how this can fit into a 500 pt CC fleet
Can it? You'd have to start with over 400 points...
2 minutes ago, The Jabbawookie said:Can it? You'd have to start with over 400 points...
No you don't.
The CC rules were amended to state that you can basically just Drop ships at any point in time... So as long as you start with a legal fleet, and save up your Refit points until you have enough, you can basically just Dump your unwanted ships (sans commander) and buy an Executor Class when you can afford it.
The disappearing Ion Cannon bug (Executor-II and Assault Prototype) upon edit/copy has been fixed.
19 hours ago, Green Knight said:Yes, this is known, like I said in the initial post.
in my defense, I can't read
3 hours ago, Green Knight said:The disappearing Ion Cannon bug (Executor-II and Assault Prototype) upon edit/copy has been fixed.
👏 👏 👏
You can, in theory, get one of the "big" SSDs in a CC campaign but it will be difficult. You're looking at a maximum of ~137 Resource Points per campaign turn for Imperials (7 bases in the most valuable places, plus maximum Show of Force). So it will take at least 3 turns, probably 4-5, to save up enough for a big SSD, and that's with spending very little on your original 400-point fleet, while having lots of bases. If you can afford to save up 380 Resource Points you're probably far enough ahead that you'll have won before you get there?
Quote
Not the RavagerFaction: Galactic Empire
Points: 399/400Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Fighter Ambush / Contested Outpost
Navigation Objective: Solar Corona / Superior Positions
[ flagship ] Star Dreadnought Command Prototype (220 points)
- Admiral Sloane ( 24 points)
- Executor ( 2 points)
- Lira Wessex ( 2 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 265 total ship cost
Gozanti-class Cruisers (23 points)
- Hondo Ohnaka ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost
1 Dengar ( 20 points)
1 Maarek Steele ( 21 points)
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
1 Ciena Ree ( 17 points)
= 107 total squadron cost
Card view link
Fleet created with Armada Warlords
No problems putting this together; but it isn't a particularly complicated list.
I have added the spoiled upgrades and squads from RIM:
Forgot the objectives:
(quality is bad, someone extracted them from the article, but they haven't been properly previewed)
(also, we don't have rules for exogoths, purgills or gravity rifts!)
I just realized that Sabine is useless until we know what those mines do
But Iden, Lando and IG-88B should all be playable.
I mean, that's easy.
If the mine explodes on a ship. The player who owns the mine gets to throw paint on the model.
I think it's likely that the proximity mine has the same effect as one of the mines from the "Minefields" objective. At the very least, I think we can assume that landing your ship near the mine (probably distance 1) would have a negative effect on that ship.
If proximity mines do have the same effect, I'd consider "Sabine Wren" to be a good card.
1. Yes, it's only 1 mine, but you can lay the mine at the beginning of the ship phase, which is better timing than Minefields.
2. It can't be shuffled by Strategic squads.
3. Brunson would hate it.
1 - Is there a possibility to create "Folders"?
Way too much fleet to manage.
2 - Is there a possibility to select multiple fleet to "delete" or one day transfert from a folder to another. Without doing it fleet by fleet?
Is not, is it an option viable to add?
10 hours ago, AdmiralOldOwlz said:1 - Is there a possibility to create "Folders"?
Way too much fleet to manage.
2 - Is there a possibility to select multiple fleet to "delete" or one day transfert from a folder to another. Without doing it fleet by fleet?
Is not, is it an option viable to add?
1. Folders? No. Maybe more filtering options can be added. But IMo it's pretty good already, filtering on faction, commander, tournament lists - even name searches. But I'll write it down.
2. It's possible to add multi-delete, I think. Couple with better filtering it should work well enough.
I have made a small change to how squads are ordered:
They are now sorted by uniqueness, then name, rather than by squadron "type".
I was having a hard time finding the right squad... this makes it more user friendly IMO.
Just a quick heads-up. I'm following the discussions about the new guidelines of FFG IP policy . I'll keep you updated in case something happens to Warlords.
32 minutes ago, Nevetz said:Just a quick heads-up. I'm following the discussions about the new guidelines of FFG IP policy . I'll keep you updated in case something happens to Warlords.
Technically, all builders are applications, so illegal?
That's pretty much insane, doubly for armada, which has no official builder...
1 minute ago, Green Knight said:Technically, all builders are applications, so illegal?
That's pretty much insane, doubly for armada, which has no official builder...
Whats the difference between a Webpage and an Application?
Just now, Drasnighta said:Whats the difference between a Webpage and an Application?
Shrugs.
If you have a database and a web application, it's definitely an Application.
Armada Warlords definitely is as application, so I guess me and all the other folks involved in Armada (and other FFG games) list builders are affected by the new regulation. I'll see how the situation evolves and eventually I'll get in touch with the other builders' owners
Here’s the thing. They are free to use. They may take donations. But other than that I see no reason to go after them.
5 minutes ago, Packerman29 said:Here’s the thing. They are free to use. They may take donations. But other than that I see no reason to go after them.
Absolutely.
But Asmodee, at least formally, has another view - which they put into writing.
This is bad news for Armada (and any other FFG game) on Vassal too. They even called out Vassal by name.
Edited by Bertie Wooster22 minutes ago, Bertie Wooster said:This is bad news for Armada (and any other FFG game) on Vassal too. They even called out Vassal by name.
And TTS.... I know one of our players tests fleets all week long on TTS while he waits for Armada night.
I'm a bit surprised by this move.
I'm curious if it will be enforced. I was just talking with someone about the relative genius behind allowing user created content that would normally be considered a copyright violation. How for many people it encourages sales of actual product. I can't tell you how often a game of vassal or TTS has encouraged a player to buy an extra expansion to fill a niche list they tested online. (I've even done it).
Were it not for Vassal I would not have bought Armada past wave 1.
Now I have way too much - yet not enough...
Never would have gone for 7 X-wing factions either...