Slaved Turrets and squadrons

By thecactusman17, in Star Wars: Armada Rules Questions

Before I finish this, yes I am 100% aware that per the current FAQ each squadron counts as an individual attack.

FFG, do Slaved Turrets prevent your ship from attacking more than one squadron per activation? Could the answer please be added explcitly to a future FAQ?

If you want a ruling from FFG themselves you'd be better off emailing them.

That being said, when attacking squadrons out of an arc you sirens one of your two attacks to attack all fighters.

I'd speculate that you can still throw flak at all squadrons in arc, especially since you don't get the Slaved Turret die to those rolls anyway.

Slaved Turrets change how many attacks you get, from 2 to 1, not the way additional squadrons are targeted.

Declare Additional Squadron Target: If the attacker is
a ship and the defender was a squadron, the attacker
can declare another enemy squadron as a defender
and repeat steps 2 through 6. The new defender must
be inside the firing arc and at attack range of the same
attacking hull zone. Each enemy squadron can be
targeted only once per attack.
So Slaved Turrets still allow you to fire at all squadrons within an arc.
No extra dice though. That's only for ships.
Edited by Green Knight

Are you sure? From the FAQ:

Attack, p.2

Step 6, “Declare Additional Squadron Target,” [i.e. the one quoted by GK above] should include
the following bullet point:

“Treat each repetition of steps 2 through 6 as a new attack for
the purposes of resolving card effects.”

No.

After the AP thing I'm never 100% sure of Armada rules :-)

Edited by Green Knight

Even with the new FAQ I'd say that Slaved Turrets would not prevent you from rolling against every Squadron in a given arc.

The reason being is that making an attack roll against every squadron within an arc is still only making one of your two attack, the FAQ entry telling you to "treat it as if it were a new attack" for card effects doesn't actually change the fact that it is all one attack.

If Slaved Turrets were to only allow you to roll against one Squadron, then the Demolisher title would also create some issue in that regard

Also it would suck a lot more.

For the purposes of card effects it is an attack, and Slaved Turrets is a card effect, so the second one should count as an attack per the FAQ, so making more than one attack brings into play the cannot portion.

I don't think that was the intent, but I think that's how it is currently. (If not for the FAQ, it would work how I think most of us believe they wanted it to work.)

I had the same idea, went through basically the same reasoning. I sent in a question about it. If I get it back, I'll let you guys know.

I fall in line with the card effect group. To me it would be a second attack and thus not allowed after attacking the first squadron.

Even with the new FAQ I'd say that Slaved Turrets would not prevent you from rolling against every Squadron in a given arc.

The reason being is that making an attack roll against every squadron within an arc is still only making one of your two attack, the FAQ entry telling you to "treat it as if it were a new attack" for card effects doesn't actually change the fact that it is all one attack.

If Slaved Turrets were to only allow you to roll against one Squadron, then the Demolisher title would also create some issue in that regard

Demolisher isn't a problem, There's not a cannot.

Demolisher triggers the attack after moving (can), then on step 6 (can), it allows you to target another squadron as if a new attack. There's nothing saying you cannot do it.

You attack with Slaved Turrets, then on step 6 (can), you would target another squadron as if a new attack. Slaved Turret's cannot effect takes precedence over a can , so you can't attack the second (or more) squadron.

Even with the new FAQ I'd say that Slaved Turrets would not prevent you from rolling against every Squadron in a given arc.

The reason being is that making an attack roll against every squadron within an arc is still only making one of your two attack, the FAQ entry telling you to "treat it as if it were a new attack" for card effects doesn't actually change the fact that it is all one attack.

If Slaved Turrets were to only allow you to roll against one Squadron, then the Demolisher title would also create some issue in that regard

Demolisher isn't a problem, There's not a cannot.

Demolisher triggers the attack after moving (can), then on step 6 (can), it allows you to target another squadron as if a new attack. There's nothing saying you cannot do it.

You attack with Slaved Turrets, then on step 6 (can), you would target another squadron as if a new attack. Slaved Turret's cannot effect takes precedence over a can , so you can't attack the second (or more) squadron.

The Demolisher title allows you to make one of your attacks after executing a maneuver.

If we are now saying, that for the purpose of card effects, that each roll against a Squadron is a seperate attack then you do create a issue with what the Demolisher allows.

For instance Demolisher activates, attacks from it's front arc, then executes is maneuver. Now if it opts to make an attack against Squadrons in it's side arc after rolling against the first it would not be able to move on to any other Squadrons because (using the line of thinking put forth by some posters) that second roll is a new attack, and the Demolisher title only allows you to make one of your attacks after executing a maneuver, not multiple attacks.

I think FFG has tried to allow certain upgrades to be useable on each attack roll against each Squadron, despite the timing rule limitations, and in doing so has painted themselves into a bit of a corner with the wording they have used to try and implement that allowance.

But as it is an unreleased upgrade we likely aren't going to get an answer from FFG for now.

Not with Demolisher, it allows you to use an attack after moving.

Demolisher moves triggers can effect. Step 6 is a can effect allowing per the FAQ a new attack (with regards to card effects). There are no additional restrictions placed upon Demolisher. So it can operate effectively normally.

Slaved Turrets adds a cannot , Step 6 is a can effect, and the FAQ adds that it should be treated as a new attack for card effects. Those two conflict, Slaved Turrets wins because a) It's a card effect and b) cannot > can

I think they intended it to work as you describe, so hopefully it's added to the next FAQ.

Cannot trumps can, but I don't think that word distinction is important.

What's important is how many attacks does it take to attack numerous squadrons.

Edited by DerErlkoenig

I disagree about the distinction being unimportant. However, agree that you've gotten to the heart of the crazy.

Normally it is this way:

Step 1: Declare target, in this case a squadron.

Step 2-5: Resolve attack and card effects

Step 6: Select another target, which per the FAQ is considered a new attack for card effects , and repeat steps 2-6.

A while effect is 1/per. For example the H9 Turbolasers, and Warlord. If it's one attack, they can only work against one squadron. The FAQ defines it as a new attack for card effects . This means they work on each squadron. (This and similar cases are likely why that point was added.)

So the craziness is: An attack against a squadron is not another attack for the rules . However, an attack against a squadron is a new attack for card effects .

And Slaved Turrets is a card effect, which places a restriction ( cannot on a card, which is absolute) on the number of attacks, and attacks on squadrons count as new attacks for cards.

Demolisher is also a card effect. If subsequent Atrack Rolls against Squadrons are new Attacks you can't make them as it exceeds the allowance that the Demolisher grants you.

You run into the situation I described where you are allowed, but also limited to, make one attack after your maneuver. An allowance to make one attack is also a limitation that you cannot make more the one attack.

As another posted noted the Can Cannot thing isn't germane to the Demolisher issue.

Edited by ScottieATF

I think the issue is that the card refers to the main attack (the main attack being out of 2 normal, you only get 1), ie the targetting of squadrons in the first place but isn't written well enough to be clear although it can be deduced. Your ship gets 1 attack. That one attack, if against another ship gains a red die, otherwise if attacking squadrons, that's it.

Slaved turrets refers to the 2 total attacks you get, not to the individual squadron attacks, so the cannot reading is still valid, but it doesn't refer to each squadron that's being attacked but rather the total attacks of a ship.

Demolisher does not prevent you from making multiple attacks after moving. It simply grants you the ability to make one. The squadron attack rules themselves then trigger additional attacks off of that first one granted to you by Demolisher. No problem there.

Slaved Turrets is different in that, once you've made an attack, you're actively prevented from making any further ones, even if the rules trigger does happen.

I do think FFG can rule either way, and it's probably more sensible/balanced to rule that shooting at multiple squadrons still counts as your 1 allowed attack, but my strict reading of the rules is that as written, Slaved Turrets does not allow it.

Edited by DiabloAzul

Demolisher does not prevent you from making multiple attacks after moving. It simply grants you the ability to make one. The squadron attack rules themselves then trigger additional attacks off of that first one granted to you by Demolisher. No problem there.

Slaved Turrets is different in that, once you've made an attack, you're actively prevented from making any further ones, even if the rules trigger does happen.

I do think FFG can rule either way, and it's probably more sensible/balanced to rule that shooting at multiple squadrons still counts as your 1 allowed attack, but my strict reading of the rules is that as written, Slaved Turrets does not allow it.

This is basically where I stand.

It's pretty obvious that it seems like this shouldn't restrict attacking multiple squadrons as one attack.

It's also pretty obvious that the wording does not support this interpretation (but rather inference alone supports it.)

I also agree that I have no idea what FFG will actually rule. Hell, I thought the XI7/AP interaction was quite clear, no more than one damage on other hull zones. Then FFG said that's not how it works. Then they said that is how it works (which is fine because it was an ex post facto next wave balancing act.)

So I guess we'll have to wait and see, lol.

I'll add ny vote to the idea that they did not intend to let it prevent sweeping anti-starfighter (AS) fire, but it certainly reads that way.

I came to the same conclusion and this actual appeared in one of my games. We decided that an attack against one squadron in a firing arc is the same attack as against all of them in the arc. Reading on what's been posted I tend to agree that they don't intend to handicap the squadrons attacks but it certainly appears that's how it is worded. I think for my garage games, we will go with the "common sense" rule and allow slaved turrets to multi-attack squads.

I kind of wonder why you'd want to use the card at all. One red die doesn't seem to be worth it at all. Two, maybe, but making it so that you can't take advantage of a double arc shot seems awful.

If it allowed you to CHOOSE, like if they were just in one arc, to make one attack and add a die, and if they were in two arcs you could make two attacks, that would be fine. Otherwise this just seems like a handicap card. It should have a negative points cost.