New Competitive Formats?: Legacy, Legends, TFA

By SpikeSpiegel, in X-Wing

I've been hopping back and forth from MtG and X-Wing lately, and one thing I love about Magic is the multiple formats that have different metas and approaches to the game as a whole. Maybe it will be possible to incorporate that into X-Wing?

Legacy: This one will include ALL expansions. Everything from Wave 1 to infinity and beyond. All models, cards, upgrades. This would probably be the most competitive and available format so people can bring their all of their stuff and go crazy on the spot, which we are currently doing.

Legends: This would be all non-TFA-related releases. This includes all the OT, EU and Rebels stuff that we'll see. No T-70s, no FOs, no Kylo shuttle or revamped Falcon when those inevitably hit the shelves. This excludes all upgrades in TFA stuff too. Unless upgrades that were printed in a TFA product were also printed in another Legends expansion, then those upgrades are off limits.

The Force Awakens: This would only be TFA product. And I think this would be interesting since it offers a clean slate for competitiveness where FFG and players can build more carefully and mind the mistakes and brokenness from our current competitive pool. The same rule for excluding upgrades Legends-only applies in this format as well. So this format wouldn't have access to PtL, Predator, VI, etc.

I just think it would be interesting to shake things up with multiple formats that limit our cardpools since we see things usually gravitate to the popular, older tricks or the newest, best thing while other things like FOs and Red Squadron Veterans end up on the shelf.

Problems I foresee:

-Outrage over people not being able to use all of their stuff: First off, not everything is competitively viable anyway (looking at you, Expose and non-Corran E-Wings). Second, that is why the Legacy format is probably going to be the most available and popular, simply because we're in it already.

-Damage decks: The standard is that everyone is going to upgrade to the newest deck come next year, which should be held true for all formats anyway.

-Warped format: TFA would suffer the most out of the gates. The T-70 was likely designed with current X-Wing (T-65) upgrades in mind. Not to mention the extremely limited pool it has for now. However, it will be interesting to see how future releases affect the format as it ages.

-Confusion: Bryan and I show up with Han, Jake and Brobots to a TFA tournament. At this point, I would say that we're just SOL and should've read the event description. If multiple formats becomes a thing, there should be an established, definitive and well known rule set that the community understands and that TOs make it clear as day that the tournament will be following said format.

I think X-Wing needs some kind of limiter, or at least offer multiple formats, so that you don't see super-juiced Soontir or Fat Turrets or TLT spam everywhere you go. Sure, you might see it in Legacy and Legends, but it would be refreshing to attend a TFA-only tournament where FOs and 70s are battling it out.

Would you like to see multiple formats? Why or why not?

I still prefer 100 point Dogfights using the current X-Wing Tournament Rules.

Edited by TezzasGames

Yeah, I don't really get why.

Not familiar with magic myself, but if you start limiting things for x-wing, then it's not really x-wing.

You'd usually hear the scrubs complaining about certain pilots of abilities or upgrades.

I think x-wing is a very well made game and there is no real win button list.

Though I would be happy if Carnor Jax went away.

The idea has merit, but really we are at least a year away from it really being a reality where there would be enough variation in blue ships (as indicated by the colour of the packs) to be a meaningful format.

I still prefer 100 point Dogfights using the current X-Wing Tournament Rules.

I'm not burnt out yet on the standard 100 point dogfight tourney setup but I understand why some people might be. I haven't had the chance to try out Escalation or Epic competitively yet but I'm hoping to fix that soon.

So far, between Standard, Escalation, and Epic, I think there's a good spread of gametypes available without messing with what ships can go where when (aside from the Huge ships natch). What I would like would be more official opportunities to play the two other styles, even if every other Organised Play kit recommended Escalation or something. I understand that's not necessarily the most feasible thing to make happen but I think X-Wing is very swiftly encroaching on the point at which there's enough players for FFG OP to start really pushing the other two game structures.

Balanced official OP mission play would be great too, honestly.

I don't think this would ever become an officially sanctioned thing. But there's no reason why you can't run tournaments or leagues that do this.

no thanks.

I'd rather see scenarios like in Armada rather than just straight up non stop dogfights.

one of the main reason of MTG's different formats is that cards get out of print eventually and especially if they're broken or overpowered the price will skyrocket on the 'used' market, causing less people being able to compete in Tourney's without having to spend thousands of dollars on cards (WotC doesn't profit much from the used card-market.

WotC needs to think of tournament formats in order to attract new players to dive into the game at a competitive level, hence: Vintage, Legacy, Modern, Standard, and other tourney formats. Especially Standard & Limited are formats WotC can earn money on (product sales).

At the moment each X-Wing release is still available (and I imaging FFG will keep producing ships from the first waves) and there aren't that many broken/overpowered ships/cards in the early expansions. A new player can buy whatever he needs brandnew and FFG will profit from that.

I don't know how often there are X-wing tournaments compared to Magic. The 'price' list I've seen doesn't seem that impressive for X-Wing tournaments, compared to larger MTG tournaments, so Tourney's don't appeal to me.

If you split up the X-Wing tournament scene in different formats, will there be enough people willing to focus on a certain format?

Sure you can make tourneys or casual formats, to play a certain Era or Canon/EU ships, but most players will want to have as many options as possible to build their squadron from

Edited by Ingaric

Eventually it is going to be difficult to remember which upgrade cards come from which sets. Obviously named characters and astromechs will be easy to identify, but in 2 years will everyone know that "Juke" is a TFA card when building a legacy list? It would get really confusing IMO.

I think home-brewed scenarios and custom local tournaments and leagues might be the best way to do something like this.

I can see at some point in this games life span that the over expansion of the game MAY drive a change like this. Where we have 50 ships per faction, hundreds of pilots and thousands of upgrade cards that maybe, maybe, something like this should be considered to 'level' the competitive playing field.

However, the issue with comparing X-Wing to MtG is apples to Hand Grenades in my opinion. Those older, harder to find cards are now out of print and uber expensive to get a hold of. So it is an un-level playing field and fosters a 'pay to win' formula that I have never cared for. Also the reason why I left card board crack. Some players simply can not afford those power (9) cards and can not compete with the players who can. So a system where those cards are not permitted in competitive play helps to boost up the competitive field, when it is limited to only the most recent expansions that everyone has access to.

However X-Wing isn't like that at all. Wave 1 ships are still in print and on the shelf right now. You can walk up to any shelf and get a TIE Fighter, or an X-Wing. So there really is no good reason to separate Wave 1 ships from Wave 8, FFG has done an OUTSTANDING job balancing their game and Wave 1 ships are still valid in the meta right now. So there really isn't a whole lot of reason to make a change like this competitively at this time.

I'd like to see officially supported alternatives to the current tournament formats. Some simple symmetrical objectives similar to capture-the-flag would be interesting.

I think a lot of competitive players would be willing to try new formats if they were officially supported, especially if they stick to close to 100 point squads.

I'd like to see officially supported alternatives to the current tournament formats. Some simple symmetrical objectives similar to capture-the-flag would be interesting.

I think a lot of competitive players would be willing to try new formats if they were officially supported, especially if they stick to close to 100 point squads.

Same boat. Focus on formats.

I see no reason to do this. None. No benefit to 98% of players. Confusion for confusion sake for 100% of players.

I dunno, I do 150 point games all the time. It's really a local-level issue.

My #1 rule for game twists: If the player across from you is cool with it, it goes.

If they're not, they probably wouldn't be even if FFG endorsed it.

The rules were always guidelines anyway, some critical for gameplay (roll red dice to attack) some bendable (100 points a game, no epic ships, no mixed faction fleets, no cross-faction alliances).

Can it be incorporated?

If you can find a few people who are open to new formats; yes.

So you don't want T-65 X-wings to have Integrated Astromech?

You want to keep Poe away from Engine Upgrade, Push the Limit, or Veteran Instincts?

I can almost see the logic for limiting ships (and maybe unique/named crew, to keep the theme running), but X-wing is not known for giving useful upgrades in the packs that ships come with, nor reprinting old upgrades that prove popuar - the latest Scum ships handing out Predator, Engine Upgrade and Lone Wolf was noteworthy, not the running standard.

Restricting upgrades might make it technically cheaper for someone to get into TFA and play at the same level as everyone else, but also means those players will be shouting for solutions to problems that are already out there in different blister packs, while those playing 'regular' X-wing will continue to demand the novelty of new stuff rather than old-school reprints.

Remember, they don't update packs when a fix is needed - they release a whole new ship with the fix available to all. Better hope the TFA stuff doesn't get a fix in a Legends pack, eh? The reverse has already happened.

We play all kinds of different formats at our FLGS. I don't see the need for any of this right now, for most of the reasons listed.

Maybe, just maybe, when X-Wing is 20+ years old and on Wave 47, then we can look at it.

We play all kinds of different formats at our FLGS. I don't see the need for any of this right now, for most of the reasons listed.

Maybe, just maybe, when X-Wing is 20+ years old and on Wave 47, then we can look at it.

To be fair, I wouldn't mind it even before then as a themed game.

Of course, the question is how hard does one do the theming - R2D2 is still in the new movies, for instance... does that mean he's allowed in? ;)

X-wing is not a card game. There is no need to phase out models from "modern formats" for standard play.

For fun? Sure. For actual, legit tournaments? No thanks.

We play all kinds of different formats at our FLGS. I don't see the need for any of this right now, for most of the reasons listed.

Maybe, just maybe, when X-Wing is 20+ years old and on Wave 47, then we can look at it.

I doubt production of new X-wing waves will reach wave 47. In 4 years time FFG has incorporated a large portion of viable EU ship options that were designed during the last 40 years or so.

Unless the new movie Trilogy contains lots of new ships and inspires a new branch of succesfull space sim games (like X-wing/Tie-fighter), they will run out of viable options in a matter of a couple years. Sure there are still many exotic Tie designs in EU they haven't incorporated yet, but many are crazy and more people will start to think 'Oh, they're releasing another weird Tie-design, don't care anymore'.

Ships need to have some unique-ness and based upon a movie/serie/game that achieved some level of popularity in order to make them interesting enough for the Star Wars fan.

By the time of wave 47, they probably transformed the game into a generic sci-fi miniature game that's only related to Star Wars in name.

Personally I don't buy into this game because of Tournaments. Done that with MTG and don't care about most of the expensive cards I needed to buy in order to stay competitive.

But I decided to buy into this game, because of the cool miniatures, Star Wars-theme, fun game play and fond memories of the movies and X-wing/Tie-Fighter/X-Wing Alliance video games. And even when FFG pulls the plug after the new Trilogy has ended and tournaments become a rarity, I expect I'll have alot of fun playing with my children as they grow up.

But back on topic. In an earlier reply I commented about the differences of MTG and Xwing and why I don't see much reason for different tournament formats in X-wing, but I can imagine that players will want a 'modern' (new Trilogy) format around wave 14. I see more and more people buying the Tantive, take the 3-CPO card and sell the rest and I expect that to happen much more: Players buy expansions only to get the 'desired' cards and try to sell the rest.

Around wave 14, new players will probably not want to buy dozens of different expansions, just to be able to build a competitive squadron of 4 ships.

But again, I expect viable options to introduce new ships will also dry up around wave 14, without them becoming generic un-inspiring rip-offs of earlier designs

Edited by Ingaric

We play all kinds of different formats at our FLGS. I don't see the need for any of this right now, for most of the reasons listed.

Maybe, just maybe, when X-Wing is 20+ years old and on Wave 47, then we can look at it.

I doubt production of new X-wing waves will reach wave 47. In 4 years time FFG has incorporated a large portion of viable EU ship options that were designed during the last 40 years or so.

Unless the new movie Trilogy contains lots of new ships and inspires a new branch of succesfull space sim games (like X-wing/Tie-fighter), [From your mouth (fingers?) to Disney's ears/brains!!! Go Tie-fighter!] they will run out of viable options in a matter of a couple years. Sure there are still many exotic Tie designs in EU they haven't incorporated yet, but many are crazy and more people will start to think 'Oh, they're releasing another weird Tie-design, don't care anymore'.

Ships need to have some unique-ness and based upon a movie/serie/game that achieved some level of popularity in order to make them interesting enough for the Star Wars fan.

By the time of wave 47, they probably transformed the game into a generic sci-fi miniature game that's only related to Star Wars in name.

Personally I don't buy into this game because of Tournaments. Done that with MTG and don't care about most of the expensive cards I needed to buy in order to stay competitive.

But I decided to buy into this game, because of the cool miniatures, Star Wars-theme, fun game play and fond memories of the movies and X-wing/Tie-Fighter/X-Wing Alliance video games. [Yes, Yes, Yes...] And even when FFG pulls the plug after the new Trilogy has ended and tournaments become a rarity, I expect I'll have alot of fun playing with my children as they grow up.

But back on topic. In an earlier reply I commented about the differences of MTG and Xwing and why I don't see much reason for different tournament formats in X-wing, but I can imagine that players will want a 'modern' (new Trilogy) format around wave 14. I see more and more people buying the Tantive, take the 3-CPO card and sell the rest and I expect that to happen much more: Players buy expansions only to get the 'desired' cards and try to sell the rest.

Around wave 14, new players will probably not want to buy dozens of different expansions, just to be able to build a competitive squadron of 4 ships.

But again, I expect viable options to introduce new ships will also dry up around wave 14, without them becoming generic un-inspiring rip-offs of earlier designs