2 100pt Battle Reports

By Falco sparverius, in X-Wing Battle Reports

Hey everyone,

Here are two mini battle reports from the past two weeks. My girlfriend’s rebels vs the might of the Empire.

Game 1:

Rebels:

Etahn A’baht

R2-D2

Predatore

Blue Ace

R5-D8

Wedge Antilles

BB-8

Empire:

Rexler Brath

HLC

Outmaneuver

Omega Ace

Push the Limit

Stealth Device

Zeta Ace

Push the Limit

Stealth Device

I wanted to try out the new Tie/Fo. The Set up looked something like this.

Early on I tried to maneuver Zeta Ace around a tiny asteroid and by the merest of millimeters I got hung up on it and lost a shield. My girlfriend quickly capitalized on this by landing a hit and a direct hit on him.

Some poor moves on my part got Omega Ace killed shortly after, I was never able to use his ability. Rexler was able to get off some shots with his HLC and removed the shields from Wedge. Late in the game I found myself at Range 1 of Wedge. Four dice, four blanks! Wedge fired and….miss! Sadly, Etahn made short work of Rexler putting an end to the game. I made some mistakes this game and as usual my girlfriend’s flying was on point, as was her dice rolling! She is not as big a Star Wars fan as I am, but she is a good sport and very fun to play against. I liked Zeta’s barrel roll, but Omega just wasn’t doing it for me. I like the HLC on Rexler, it was fun taking 4 dice range 3 shots. I definitely need to work on maneuvering and staying out of her arcs. At one point I found Rexler in arc of all three of her ships while my Tie/Fo’s had no shots.

Game 2:

Rebels:

Etahn A’baht

R2-D2

Blue Ace

R5-D8

Wedge Antilles

Predator

BB-8

Empire:

Rexler Brath

Auto Blaster

Outmaneuver

Soontir Fel

Push the Limit

Zeta Ace

Push the Limit

Shield Upgrade

Asteroids were in the middle. She set up her ships in the middle of her starting zone pretty close to each other. My ships were spread out with Fel on the far left, Zeta in the middle, and Rex on the far right. The first few turns had her slow rolling towards the middle while all three of my ships straight 5’ed up the board. Then, She banked all of her ships towards Rexler leaving her exposed to Zeta, Fel was still taking his sweet time getting to the action. Rexler and Zeta were able to barrel roll out of the way leaving her with one shot on Rexler. Wedge went down to sustained fire from Rexler and Zeta in the following two turns and Zeta’s 2 barrel roll certainly helped out a great deal. Towards midgame she caught me with some surprising moves and she was able to catch Rexler at range one. Etahn stripped his shields and Blue Ace finished him with a direct hit (courtesy of Etahn). By now Fel has joined the fray. His maneuverability allowed him to get a number of range 1 shots on Blue, stripping his shields and then finishing him with a little help from Zeta. Etahn led my remaining ships on a chase through some asteroids which called for some tricky maneuvering and was quite fun and cinematic. We had to call the game a draw before finishing due to other obligations. Fel had one hull remaining and Zeta had two while Etahn had only one left. Overall, a fun game and the closest I got to beating her in a while. Zeta Ace’s two barrel roll is great! I used it many times to avoid firing arcs and/or line up some shots. However, he lacks any real fire power especially when chasing down Etahn with his three agility. Overall, a fun ship to fly. Rexler was cool, the defender is one of my favorite Imperial ships, but I found him a bit lacking in mobility. I think I’ll play around with load outs and try to find something that works well. Fel was reliable. My girlfriend enjoys the E wing for some reason and I have only killed her Etahn once out of about five games. She likes the T-70 and enjoys the dial and boost action a bit more than the standard T-65. She managed to use his T-Roll to good effect and that hard 1 boost is nice.

Well, that is about it for now. I apologize for the clunky write up, and I’m not exactly sure how to put pictures in here. I hope to continue posting our battles. Thanks for reading!

Hey everyone! So, time for another recap. Tonight it was rebels against rebels. Here are the lists:

Me:

Horton Salm

-BB-8

-Ion Cannon Turret

-Ion Torpedo

Ten Numb

-Calculation

-Ion Cannon

Jake Farrel

-Chardaan Refit

-Push the Limit

-Veteran Instincts

-Autothrusters

-A wing Test Pilot

Girlfriend:

Etahn A'baht

-R7-T1

Wedge Antilles

-R2-D2

-Shield Upgrade

Blue Ace

-R2 Astro

So I chose this list because I really enjoy Y wings and wanted to see how well some ion control would work out. Horton and Ten would lock up enemy ships and Jake would dodge arcs and pick on ion'd ships. Asteroids were set up in a loose circle near the middle of the board. I set up Ten and Horton together in the center of my board edge with Jake in my far right corner. She had her ships set up spread out with Etahn in one corner, Wedge in the corner across from Jake and Blue ace coming up the middle. The opening turns had Horton and Ten staying close to each other and slow rolling up the middle. Etahn and Wedge collapsed towards the center while Jake Ran up the edge and then broke towards the middle. In the first round of shooting Horton nailed Blue Ace with an Ion torpedo but sadly only scored one damage. Ten opened up with his primary and stripped the shields from Blue Ace. Jake was able to plink a few shields from Wedge. In return Etahn and Blue Ace stripped all shields from Ten! I rolled no evades with my meager 1 green dice and my girlfriend's dice were on fire (as usual). The following turn Ten was destroyed, but Horton nailed Blue Ace with his turret. Wedge was able to catch Jake in his sights and relieved him of his shields. Blue Ace was destroyed with another shot from Horton's turret while Etahn landed a Direct Hit on Jake! It wasn't looking too good for Horton, but he was able to slowly but surely take out Etahn through liberal use of the ion turret. During this time Wedge was off on his own regening shields. The end game found A 3 hull Horton facing off against a Wedge with full shields and two hull. As you can guess, Wedge made short work of Horton, 0 agility has a hard time stopping any hits.

This was one of our closest and most fun matches yet. I was a bit disheartened that Ten was taken out so quickly. His 1 agility is definitely something I need to plan around. Flying him in formation with Horton allowed for me to concentrate fire and I like how it worked out early in this match. Jake was able to dodge arcs and the only reason he took damage was due to some bad maneuvering on my part. However, he lacks much of a punch. He was able to pick off some shields here and there, but once Ten went down there wasn't much offense in my list. I think I might drop autothrusters and VI for Outmaneuver to help him hit a little harder. That or I might just outright replace him. The real MVP of this match was Horton. Those re-rolls at range 2 and 3 are just great. BB-8 was awesome too, really allowed for some nice maneuvering and helped Horton maintain range 2 to get the most out of his turret and ability. The Ion Torpedo is costly, but I like the effect and I feel it gives Horton a little more offensive capability because it is not limited to one damage like the other ion weapons in this list. Overall, I like this list. I need to tinker a bit with Jake, but I feel like Ten and Horton are solid.

Well, I hope you enjoyed the read. Feel free to leave comments and I hope to have another recap up next week.

Thanks for the write up.

For pictures, use a web hosting service like Photobucket. You upload your photos and they give you a URL for your pictures. You then click on the little tree icon above where you type and paste in the URL.

Have you tried Col. Vessery with the new FO's? I like them for the TL ability to help the Col. out. I also throw in Maarek Stele, as well. I'd like to try 4 FO's, but only have 2. I found I really like the FO's dial.

Hello,

Here are another two quick battle reports. Last week I was able to fit in two games with my usual opponent. We had just acquired a Firespray and a YT-1300 and were excited to play with some bigger ships.

Game 1:

Imperials:

Kath Scarlet

Heavy Laser Cannon

Recon Specialist

Veteran Instincts

Turr Phennir

Veteran Instincts

Targeting Computer

Royal Guard TIE

Autothrusters

Zeta Ace

Push the Limit

Rebels:

Han Solo

Gunner

Hull Upgrade

Millennium Falcon

Etahn A’baht

R2-D2

Predator

Shield Upgrade

This match started with both Han and Etahn in the center of her board edge, Kath and Zeta on my right and Turr on my left, Asteroids pretty centrally placed. I brought Turr up the left side of the board rather quickly hoping to flank while Kath slow rolled up and Zeta supported on her right. Han and Etahn both moved up the middle. The following turns had Han turn towards Turr while E’than danced through the asteroids. Kath and Zeta turned towards the middle of the board to engage. Han shot at Turr at range three through an asteroid. I thought there was no way I was going to whiff this, 5 green dice and autothrusters! I rolled 5 eyeballs and had no focus tokens. Kath was able to strip shields from Han, but Zeta Ace was quickly taken care of and Kath followed not long after. The take aways from this: Firespray + HLC is pretty solid, I liked the damage output and the survivability. Turr went down due to some bad rollings. Zeta Ace was a bit underwhelming, more likely due to my own errors in positioning. Not really news at this point, but Han and gunner are pretty beastly.

Game 2:

Imperials:

Bounty Hunter

Heavy Laser Cannon

Proximity Mines

Gunner

Saber Squadron Pilot x2

Push the Limit

Autothrusters

Rebels: Same as above

This match went pretty similar to the last game. Bounty Hunter did not seem overly hurt by his low PS and was almost able to take down Han and reduced Etahn to one shield. The real star of this match, although a cheaper build might have worked just as well and given me points to improve the rest of my list. The Saber Squad Pilots did not put up much of a fight. I had another case where I rolled 4 eyeballs and had no focus tokens. They withered pretty quickly under fire. Interceptors are not very forgiving of maneuvering mistakes. I like the Firespray and definitely need some more practice with the fragile interceptor. I hope you enjoyed these little write-ups and I hope to have more soon. Thank you for reading!

Heychadwick - Thanks for the advice. I will try that for future reports. Also, no, I have not tried Vessery yet. I'll be sure to give him a shot in future lists.

Nice write ups ... I enjoy flying Kath, usually scum tho ... For Imperial Kath, if you have it, try using a mangler cannon instead of hlc ... Engine upgrade is something I always use on a Firespray ... Recon specialist is a good crew for Firesprays, although lately I prefer tactician, good out of both arcs ...

Just don't let your gf learn the Han, gunner, predator, c.3po build paired with Corran ... Ouch ..

Keep playing and having fun with this game!

Hello everyone,

Two more battle reports for your reading(viewing?) pleasure. I tried out two different lists while my girl friend kept her Ethan + Han list from the previous few battles. She offered to change it up, but I am determined to beat her list!

Up first:

Bounty Hunter

Recon Specialist

Carnor Jax

Push the Limit

Autothrusters

Dark Curse

Mauler Mithel

I figured I would try bringing a four ships to the field hoping that my numbers would offer me an advantage. The first few turns of maneuvering looked promising, but only served to fuel my false hope of a victory. The first two rounds of shooting had me trade Carnor for the four shields on Han. Autothrusters are nice, but Carnor fell all too quickly. At this point it was a slow trudge towards the inevitable. The TIEs’ two dice attacks were just not enough to put the hurt on either ship and Mauler fell next. Dark Curse hung around, but eventually was destroyed too. The bounty hunter was able to hang around for a bit, but by himself he just couldn’t put out the necessary fire power. What did I learn? A three dice turret hurts and it is hard to find a way to attack without taking 3-4 dice (with rerolls) in return. Ethan is annoying due to regen and producing crits. I like imperials, but I am having a hard time making a strong list. Next time I use imperials I am thinking of running Kath and Brath each with a handful of upgrades.

Second Fight:

The stakes were high this time, loser makes dinner for the winner. I have been tinkering with a rebel list that I was really excited about, but it was untested. There was a lot riding on this:

Roark Garnet

Ion Cannon Turret

Red Squadron Veteran

Autothrusters

Determination

Red Squadron Pilot

R5 Astromech

Red Squadron Pilot

I like this list. Four PS4 pilots, 3 attack dice, a little bit of control, and Roark can have one of my guys shoot first. Not super synergy, but it felt like a pretty neat list. I wish I could fit some more upgrades, but points were tight.

On to the fight. I set up my guys in a box formation and she set up her two ships almost directly across from me. My guys banked right, then banked left putting them on a course to the left of her oncoming ships. The first round of firing went great for me! All of my ships had target locked which greatly improved the effectiveness of my attack. I had stripped all shields from Han and ate into his hull. In return Roark had lost a shield and taken two crits and Ethan had stripped shields off of my naked Red Squadron Pilot. In the next few rounds I lost my hawk, broke formation, my naked Red Squadron Pilot was down to one Hull, the other Red Squadron pilot had lost shields, and took out Han. Already, I was doing better than my previous attempts at fighting this list. It was now a full health Red Squadron Veteran and a shield-less Red Squadron Pilot facing off against a full health Ethan. There were some good exchanges and I was able to strip shields from Ethan, but he took out my Red Squadron Pilot and managed to regen shields. From here it was a long chase around some asteroids with Ethan slowly chipping away at my Red Squadron Veteran. In the end, Ethan took down my last ship and I ended up in the kitchen (dinner and dish duty >_<).

I really liked this list, not sure why. It lacks any real defense and points are tight. There are a few ways I think I can take this list. I can lose the autothrusters and determination on RSV and add R3-A2 and Wired. This would add some control element, but would detract from RSV’s survivability. Also, when Integrated Astromech comes out, I’ll definitely want to get at least a 1pt mech on both RSPs, add maybe forgo the autothrusters on RSV. Any opinions on Integrated Astro vs Autothrusters? Any advice on how to improve this list overall? I will be playing around with different mech options. Also, to free up some points I am thinking of swapping Ion Cannon Turret for Blaster or Autoblaster turret, but I’m not sold on their effectiveness.

Jedirush24, thanks for reading! I don’t have a mangler cannon or tactician yet, although they seem like good options. Thankfully for me, I also don’t have C3-PO. I’ve suggested using Corran, but by Girlfriend is quite attached to Etahn for some reason (and to her credit, I haven’t killed Etahn in the last…..all of our games).

Again, thank you for reading, I hope you enjoyed, and any advice for improving my 4 ship rebel list would be greatly appreciated!

I can't help with your rebel list for now, but here was my first imperial list I took to my first league nite about a year ago, admittedly taken from somewhere on this forum:

Firespray-31: · Krassis Trelix (36)

Ion Cannon (3)

· Rebel Captive (3)

TIE Interceptor: Royal Guard Pilot (22)

Push The Limit (3)

TIE Fighter: · "Dark Curse" (16)

TIE Fighter: · "Backstabber" (16)

Fly Krassis and Dark Curse next to each other, and the other two to flank .. Dark Curse is so nice to fly .. one of my favs

I know that I like to fly the Firespray with engine upgrade, but doesn't fit here (99 btw)

If both of you agree, don't be afraid to proxy some cards .. print them out if you can, or just write them up .. and if you get to play in a store in the spring, you might be able to get a new alt art c.3.p0 card..