Recruits NOW Needed - Gonna do a "Feral/Feudal" Campaign in DH2

By MorbidDon, in Dark Heresy Gamemasters

The Emperor Protects!

Hail and or howdy all - its that crazy time again when the weather begins to turn and the day's grow short...

We are looking for 2 to 3 players interested in playing a Dark Heresy Campaign on Saturdays between 1pm - 7pm (eastern standard time - NYC)

See my threat about the campaign for more insight here

Outside of the fluff - we play with a modified version of the DH Rules in order to facilitate "smaller" battlefields / engagements (think 50 x 50 boxes/squares)

We use both SKYPE and Fantasy Grounds to play - the GM (me) has a Full License for FG so you wont need to purchase a copy of the software - just download the demo and your all set!

If this sounds like something you'd like to sink your teeth into - just drop me a message and I'll get back to you promptly (usually within 24 hours)

SEE YOU AT THE GAME TABLE!

Morbid

Game-Confirmation-2015.jpg

Recruitment is Over (10/28/15)...

First Session:

  • Westbrook Lynch Mob ( Exerciseman Pahl Brec was alerted to new comers with much money to spend causing his inquiry and subsequent action against the foreigner PCs)
  • Elk Meadow Bandit Camp (PCs came in and around the camp with one instance of intrusion that was detected by the host there)
  • Pack of “sick” Wolves ( Trapper Whytmon indicated normal wolves don’t stalk and hunt whole groups of men)

Second Session:

  • Elk Meadow Bandits (a warband tracked the hills and slopes in search of the interlopers who undermined their camp / home)
  • Unidentified Fiend (Some sort of Temptress who belayed strange and terrible talents sought to molest one of the acolytes)
  • “All Awful” Brigand Bulwark (The road east of Eastbrook is cordoned off by a sizeable group of desperate men – former fighters from various corners of Fallwick)

Third Session:

  • The Acolytes are headed to the Capital city of Ozwold – there they are to seek out a House & its resident Sleeper Agent who is your “Dispatcher” (Bellum)
  • Go to see this sleeper - that sleeper is a collector of malefaction - aka takes notes of threats and legends that the acolytes will need to clean up during the course of said campaign!

Fourth Session:

  • Steph & Mark arrive at Ozwold – learn a few things about the local law – declare their costume (i.e. disguises) and enter in to the Earlshae Lane (i.e. the richest part of the city). There they find House Thassa and more importantly meet with their sleeper agent therein.
  • The duo departs for a 10-day journey through the wilds along the river south of Ozwold to a thorp called Aferdale – the duo were assigned there for two reasons;
  1. House Thassa in essence is owned by Vaevictus ( your Inquisitor “master” / Conspiracy) and as such the PCs allotted income (i.e. small monies; pp, gp, sp, cp) is derived from the House’s holdings – in order to get an allowance the PCs will need to fix the situation and get incoming flowing again to Thassa from Afterdale
  2. Dubious activity had come to be known by Bellum in recent time – that of people disappearing and of funeral rites being held without bodies and or graves – this coupled by the income situation has prompted your Conspiracy to look into the matter and quell all threats whether they be earthy or otherwise!
  • Mark & Steph arrive and talk with a “spirited” peasant + have the opportunity to witness for themselves a funeral that day! Which subsequently lead to them questioning the local lay priest. Directed back to the “spirited” farmer – he tells them of a young lass he had hired the previous season to overlook his alfalfa patch (keeps the birds away) – she disappeared (being his best friend’s daughter) this prompted the farmer’s action – as he starts to investigate form himself the happenings and going ons in and around the Thorp. This farmer can only direct the Players to the alfalfa patch itself (as the disappearance occurred several months prior), so they go there and set camp. That very night as the two lay under the summer stars Mark was on watch when he dozed off – only to be awakened by a cool winter’s kiss followed by him opening his eyes only to see a wafting light trailing from his position under a tree to the alfa patch itself – the otherworldliness of it all put the acolyte on edge as he stood stupefied by the spectacle before him! FIN RECAP