Future Troops

By Animewarsdude, in Star Wars: Imperial Assault

So in the Core Set we have Storm Troopers, in Twin Suns we have Heavy Storm Troopers, and in Return to Hoth we will get Snow Troopers thus I wonder if the future expansions will continue this trend. Though I wonder if with some expansions if we won't see a potential shift to Scum units instead. I've seen lots of ideas for future expansions, mostly following the films as such we would have:

Cloud City Expansion:

I don't really see what new Imperial group we would get here, though I could see Bespin Guards or something more along those lines.

Jabba's Palace or Crime Lord Expansion:

The same goes for this if this was an expansion, though I guess it would allow us to get Gamorean Guard units which would be nice.

Endor Expansion:

And if they aren't added in some form before this point I assume we would gain access to the Scout Trooper at this point. Which if I had to guess may be something like:

Scout Trooper:

Cost: 4

Group: 2

Surge Abilities: +1 Damage, +2 Accuracy

Abilities: (2 Actions) Sniper: You become Focused and may perform an attack. This attack has Pierce 1. (maybe Pierce 2?)

Health: 3

Speed: 5

Defense: White die

Attack: Blue and Yellow die.

1. For Cloud City, I could see jumptroopers from the Force Unleashed games.

2. I hope and don't think they will do a Jabba's Palace expansion. My reasoning being the main draw people have to Jabba's Palace (it appears) is the rancor. If the campaign is set before RotJ, it can't die because Luke has to kill it. If it were set after RotJ, then it would already be dead. Therefore, I think it would be better to have a new crime lord, it gives FFG more freedom for a story. In this expansion though, the campaign should have a lot of missions that are mercenary only, not Imperial.

3. I completely agree and love your concept, the weapon was ingenious. Without using the sniper ability, it is a close range pistol, with sniper it is a long range sniper rifle. Perfect!

Cloud City needs Lando, Lobot and Bespin troopers. :) don't forget the Ugnaughts!

Edited by teajay33

don't forget the Ugnaughts!

Need to have a 3-way scenario of short guys.

Rebel ewoks

Scum jawas

Imperial ugnaughts (after the empire took over bespin)

All fighting over Threepio.

hee hee hee....

ja, Ja, JA!.....EWOKS and UGNAUghTS of DOOM!

I love the idea of going with a new crime lord. That really opens up SO MUCH but can still tie in.

Maybe a Muun, Toydarian, or WeeQuay- we've seen good examples of all from the movies and shows... and I can see a rich world of stuff developed along those lines... and the heroes can alternately run afoul of/ work alongside the henchmen of the nefarious gangster. AND the new guy could have a whole menagerie of wicked pets. Or side missions where the heroes are sent to capture a beast for his menagerie.... you could run that to death with all manner of cool critters- Rancor, Reek, Nexu, Acklay, Bantha, Wampa, you name it....

[...]

2. I hope and don't think they will do a Jabba's Palace expansion. My reasoning being the main draw people have to Jabba's Palace (it appears) is the rancor. If the campaign is set before RotJ, it can't die because Luke has to kill it. If it were set after RotJ, then it would already be dead. Therefore, I think it would be better to have a new crime lord, it gives FFG more freedom for a story. In this expansion though, the campaign should have a lot of missions that are mercenary only, not Imperial.

[...]

I don't play cooperative mode (so maybe I can be saying a great stupid thing, don't be upset). On campaign mode you can have Luke or Vader as ally, and they can die, in this way you are changing the film storyline. So, why not be able to do the same with Jabba Palace?

Anyway, you can call it another Hutt with its own Rancor. Since we have something as big as a AT-ST I would like to love to have a Rancor in the game and also Gamorreans guards. This expansion could boost a lot the Scum faction, it needs it.

Has Bespin been confirmed? What if it was a Shadows of the Empire Campaign instead?

It would still allow FFG to introduce Lando, Hans use could be restricted and it allows a focus on Scum via Black Sun.

The main issue is whether with TFA out FFG is still allowed to use Legends characters and settings.

[...]

2. I hope and don't think they will do a Jabba's Palace expansion. My reasoning being the main draw people have to Jabba's Palace (it appears) is the rancor. If the campaign is set before RotJ, it can't die because Luke has to kill it. If it were set after RotJ, then it would already be dead. Therefore, I think it would be better to have a new crime lord, it gives FFG more freedom for a story. In this expansion though, the campaign should have a lot of missions that are mercenary only, not Imperial.

[...]

I don't play cooperative mode (so maybe I can be saying a great stupid thing, don't be upset). On campaign mode you can have Luke or Vader as ally, and they can die, in this way you are changing the film storyline. So, why not be able to do the same with Jabba Palace?

Anyway, you can call it another Hutt with its own Rancor. Since we have something as big as a AT-ST I would like to love to have a Rancor in the game and also Gamorreans guards. This expansion could boost a lot the Scum faction, it needs it.

A logical assumption, however FFG cleverly decided that Allies and Villains don't die rather they fail their mission and so must leave. For example in Vader's side mission the object for the heroes is to slow down Vader as he attempts to get to where Luke is. If the Rebels win, then Luke escapes and completes his mission, but if the Villains win, then Luke is found by Vader and you rescue him before he dies, but he fails the mission for which he went there. Therefore the story does not effect the overall story of the movies.

The problem ffg has is too many time periods to choose from.

The existing campaign and return to hoth are set during classic star wars.

The prequel era is being mined for content but will probably be the last time period to get a campaign (if it ever does).

TFA and rebels are both active now and ffg would be silly to not make the most of the hype by releasing content for these, ships from both time periods now feature in x-wing.

Disney are jumping around time periods with the new movies so things may get even more complex in the future.

With that in mind, here are my predictions for future expansions.

Next 2 big box expansions will be TFA and rebels time periods, you need a big box to launch a time period. Toys have only been released for the first 1/3 of the movie and we'll see a lot more toys and ffg stuff before Christmas. They may even do what they did with the x-wing core set and announce and release on the same day.

The rebels era will be more exciting, season 1 included lando, r2 & 3po, tarkin and Vader.

In season 2 they've joined the rebel alliance so we can expect even more cameos.

An expansion including ISB agents, inquisitors and tarkin will be great. On the rebel side almost any OT character could be introduced, even obi was alive during this time period.

I expect a small box set in the classic time period in between the two big boxes.

Cloud city would be my guess.

For time zones, I personally think we will see a Rebels expansion before any Sequel trilogy content, in fact I'd rather they wait until episode 8 or 9 before going there so that they have a clear idea of the story and can make the most of interweaving the game's narrative into it. I would love a clone wars version of this game, though I think a large scale battle game would fit that period a little better.

Ewoks: (Rebel)
Cost: 4 (maybe 5)
Group: 4
Surge Abilities: +1 Damage, Pierce 2, Stun
Abilities: Tribal Tactics: When performing an attack while adjacent to a Ewok figure your figure becomes Focused.
Golden Deity: While C-3PO is adjacent to you add +1 Damage to your attack results.
Health: 2
Speed: 3
Defense: White die
Attack: Yellow die. (Melee)
Jawa (Scum)
Cost: 3
Group: 2
Habitat: Desert
Surge Abilities: +1 Damage, +2 Accuracy, Weaken, Stun
Abilities: Ion Blaster: When attacking a Droid figure your attack 2 Surge.
Small Stature: This figure does not block line of sight.
Health: 2
Speed: 4
Defense: White die
Attack: 2 Green dice.
Imperial Ugnaughts
Cost: 5
Group: 2
Surge Abilities: Weaken, +1 Damage, Pierce 2, Stun
Abilities: Distracting:
Overload:
Small Stature: This figure does not block line of sight.
Health: 3
Speed: 5
Defense: Black die
Attack: Yellow and Yellow die.

For time zones, I personally think we will see a Rebels expansion before any Sequel trilogy content, in fact I'd rather they wait until episode 8 or 9 before going there so that they have a clear idea of the story and can make the most of interweaving the game's narrative into it. I would love a clone wars version of this game, though I think a large scale battle game would fit that period a little better.

Ewoks: (Rebel)
Cost: 4 (maybe 5)
Group: 4
Surge Abilities: +1 Damage, Pierce 2, Stun
Abilities: Tribal Tactics: When performing an attack while adjacent to a Ewok figure your figure becomes Focused.
Golden Deity: While C-3PO is adjacent to you add +1 Damage to your attack results.
Health: 2
Speed: 3
Defense: White die
Attack: Yellow die. (Melee)
Jawa (Scum)
Cost: 3
Group: 2
Habitat: Desert
Surge Abilities: +1 Damage, +2 Accuracy, Weaken, Stun
Abilities: Ion Blaster: When attacking a Droid figure your attack 2 Surge.
Small Stature: This figure does not block line of sight.
Health: 2
Speed: 4
Defense: White die
Attack: 2 Green dice.
Imperial Ugnaughts
Cost: 5
Group: 2
Surge Abilities: Weaken, +1 Damage, Pierce 2, Stun
Abilities: Distracting:
Overload:
Small Stature: This figure does not block line of sight.
Health: 3
Speed: 5
Defense: Black die
Attack: Yellow and Yellow die.

Three cheers for the little people!....the first ones!

While Rebels is possible, I extremely doubt that we will see TFA. Allow me to explain why. Some of the side missions have time periods, this is our best guess of the time period. Han's side mission from the core set is set from time periods 2-5. This could here suggest that ANH is set between time periods 1 and 2. This does leave time period 1 for Rebels. Another interesting factor is that Han's side mission, and therefore the Han Ally cannot be used after time period 5. There are two ways this can be understood as 2 things : 1) that Time Period 5 is RotJ or 2) Time Period 5 is ESB or shortly before. The latter seems more realistic seeing as we have a campaign about the heroes returning to Hoth. So this brings up another loose end why isn't the side mission 1-5 and say 8-10. The reason seems quite clear to me time period 10 is RotJ or just before it, that's why Han doesn't come back. Well what do you think, am I reading too much into this side mission, or have I struck the answer?

So this brings up another loose end why isn't the side mission 1-5 and say 8-10.

Short answer: he'll get a new card (or at least a new green mission)

Also his mission is TP 2-4 not 2-5.

My hypothesis for the time periods is as follows:

1

2

ANH

3

4

ESB

5

6

RotJ (Vader is available until now)

7

The main issue with this is that Boba Fett is no-longer available after TP 5 and there's not enough time between his (not) death and the battle of Endor for a time period.

The issue with both TFA and Rebels is that Leia doesn't seem to have any time period limitation indicating that the entire game takes place within her young adult life.

Edited by Norgrath

I'd like to see mounted scout troopers on a double base like the E-Web troopers, not sure what the stats would be but obviously a high speed stat and maybe rules for strafing. Most of all though I'd like to see dark troopers, thr cyborg versions though not the droids, not imperial enough.

Scout Trooper

Heavy Scout Trooper

Snowtrooper E-Web

Heavy Snowtrooper

Rebel Commando

Rebel Scout

Heavy Rebel Commando

Heavy Rebel Trooper

Rebel Commander

Rebel Officer

Gamorean Guard

Skiff Guard (Klatoo, Barada, Nikto)

...

Edited by DerBaer

So this brings up another loose end why isn't the side mission 1-5 and say 8-10.

Short answer: he'll get a new card (or at least a new green mission)

Also his mission is TP 2-4 not 2-5.

My hypothesis for the time periods is as follows:

1

2

ANH

3

4

ESB

5

6

RotJ (Vader is available until now)

7

The main issue with this is that Boba Fett is no-longer available after TP 5 and there's not enough time between his (not) death and the battle of Endor for a time period.

The issue with both TFA and Rebels is that Leia doesn't seem to have any time period limitation indicating that the entire game takes place within her young adult life.

Interesting. One thing however that I definitely do not agree with is putting ANH between 1 and 2. Why would Han be working with the rebels at this point? In ANH, he is only willing to rescue Leia for the money. While I can see him going after an imperial officer for vindictive reasons before ANH, I can't see him having a report with the Rebel Alliance yet.

Imperial Pilot

Cost: 5

Group: 3

Surge Abilities: Recover 2 Damage, +1 Damage, +2 Accuracy

Abilities: Skilled Pilot: When this figure is adjacent to a Vehicle you may place it on the Vehicle's activation card as an attachment. While this figure is attached, the Vehicle becomes Focused when it is activated and it may use this figure's surge abilities. If the Vehicle is defeated then so is the attached figure, the Vehicle may spend an action to place the attached figure to any adjacent space to it.

Health: 2

Speed: 4

Defense: White die

Attack: Green and Yellow die.



Rebel Pilot

Cost: 4

Group: 2

Surge Abilities: Blast 1, +2 Damage, +1 Accuracy

Abilities: Skilled Pilot: When this figure is adjacent to a Vehicle you may place it on the Vehicle's activation card as an attachment. While this figure is attached, the Vehicle becomes Focused when it is activated and it may use this figure's surge abilities. If the Vehicle is defeated then so is the attached figure, the Vehicle may spend an action to place the attached figure to any adjacent space to it.

Health: 3

Speed: 4

Defense: White die

Attack: 2 Green dice


The Elite version of each of the two gaining:

Quick Reflexes: You may reroll your defense die, limit once per round.


Now I won't lie, part of the reason I thought up these two is that I thought it would be cool to have the pilot figures on the table, and with the group sizes if you buy 2 of each then you would more than likely have enough pilot figures to place on your X-wing cards to represent the pilots as just an added bit of fun.

Edited by Animewarsdude

So this brings up another loose end why isn't the side mission 1-5 and say 8-10.

Short answer: he'll get a new card (or at least a new green mission)

Also his mission is TP 2-4 not 2-5.

My hypothesis for the time periods is as follows:

1

2

ANH

3

4

ESB

5

6

RotJ (Vader is available until now)

7

The main issue with this is that Boba Fett is no-longer available after TP 5 and there's not enough time between his (not) death and the battle of Endor for a time period.

The issue with both TFA and Rebels is that Leia doesn't seem to have any time period limitation indicating that the entire game takes place within her young adult life.

Interesting. One thing however that I definitely do not agree with is putting ANH between 1 and 2. Why would Han be working with the rebels at this point? In ANH, he is only willing to rescue Leia for the money. While I can see him going after an imperial officer for vindictive reasons before ANH, I can't see him having a report with the Rebel Alliance yet.

Base campaign starts immediately after the destruction of the Death Star. Luke is only available in TP 3-4, the most likely reason you'd have Han but not Luke is he's just being purely mercenary.

I hadn't caught Luke being TP 3, not 2. Interesting.

I'm not sure the TP system will work going forwards.

What TP is TFA set in? How do you leave space for 30 years of new-EU events? What TP is rogue one, rebels or the Han solo movies set in?

2. I hope and don't think they will do a Jabba's Palace expansion. My reasoning being the main draw people have to Jabba's Palace (it appears) is the rancor. If the campaign is set before RotJ, it can't die because Luke has to kill it. If it were set after RotJ, then it would already be dead. Therefore, I think it would be better to have a new crime lord, it gives FFG more freedom for a story. In this expansion though, the campaign should have a lot of missions that are mercenary only, not Imperial.

That's easily solved - just have an event trigger when you defeat the rancor: "As you prepare to land the killing blow on the mighty beast a door in the wall opens and a squadron of Gammoreans moves in and surrounds you. As you are occupied by these new foes, Malakili runs up to the rancor, making soothing sounds and inspecting its wounds, and herds it through the great doors, which close behind them".

They've done similar things with characters already (some of the high ranking Empire types can be defeated but not killed). In fact, that's true of the heroes too.

trooperwalker1.jpg?w=523&h=697

I'm all in for a TFA expansion, because those new flame troopers would be an option.