So with the discussion of the of what Shugenja can and can't do, should and shouldn't be able to do, and what their role in the setting is, I thought it would be a good idea to have a place to consolidate these discussions (arguments) and try and really map out the 'why's' of each sides position. I've never been good at this forum thing, so if anyone wants to port in some relevant quotes from the other threads, i'll save a spot at the end of my post to edit it them in if needed.
I believe that Shugenja, as presented in 4th edition are too powerful AND versatile compared to the other options available. At rank one they get 6 spells (discreet effects) AND a unique bonus like every other school (Kitsu's ability to sense and turn off advantages, Iuchi's ability to confer speed, Yoritomo ability to generate a storm, Scorpion ability to silent cast). The list of options to choose from just the core book is pretty impressive, not to mention the expansion of the spell list in just about every supplement (every book of x at least, not sure about the rest.) Everything from damage spells, to healing, to illusion, to social abilities, to movement shenanigans, to void manipulation is there for the choosing.
I know they can't have all of them at once, but they are able to build to one thing extremely well. Fire spells that can out damage a bushi in any given fight. Water spells that allow you to literally outpace even the most mobile of bushi. Earth spells that let you take a hit better than any Hida could hope for. Now I know what your going to say "But they can only cast spells so many times, a bushi can sword as many times as they want!" While true, a Shugenja can ALSO sword as many times as they want not to mention there is no downside for a Shugenja to wear armor. No disruption to spell casting, treats them just as well as everyone else. It's only a few xp to get any combat ability up to a viable level (rank 3 or 4) as a starting character, and it's not like you can spend xp to get other spells. Nope, to get new spells all you have to do is ask for them from your superior, or steal them off of someone else. No xp needed, just a little chat with the boss or a little sleight of hand.
Next example, Shugenja as Courtier. Here we see the air spells shine! illusions, distant communication, reading thoughts, altering perceptions. This is courtier GOLD. Even the most effective Doji would love to know exactly what their rival is planning, or be able make someone important THINK they have just been insulted. Endless possibilities.
And being able to do any of these things? have nothing to do with being a PRIEST. And i'm not going to make the DnD comparison, I'm going to look at things priests do. Witnessing major life events, reading omens, offering advice, settling disputes, placing blessings, consoling, offering penance. This is what I expect the Shugenja to be doing in my game, at least if you keep them as 'priests' in setting. But what's the answer to this question? I'm not sure. But I will list below my goal for wanting to change how these types of schools work.
GOALS OF THE CHANGE
What I want is for the game mechanics to match what the setting is trying to tell me. The setting tells me that armies of bushi clash against each other and military champions carry the day through guile and skill. Which is awesome!
But the mechanics tell me that a single high rank Shugenja can destroy entire armies by itself. Invading fleet? cast Huricane!! attacking a ground force? Rise Fire!! Shadowlands creatures coming at us? Jade strike!! (i'm sure there is a bigger version of this spell, just don't have my book on me.) But a rank 5 Bushi? I can hit it twice in one round!! For maybe some more damage than normal!!! It just doesn't add up.
I want a bit of parity. I don't want to feel like playing my Warrior is inferior in EVERY WAY to someone playing the spell caster. I don't want that DnD or Pathfinder feeling where if I can't cast spells I should have just stayed home. I want my Rank 5 Matsu Berserker to wade through units the way the spellcaster can destroy them from a distance.
I want my Bayushi Courtier to feel like my ability to ferret out secrets are not eclipsed by my buddy the Soshi Shugenja who can literally tear the secrets away from the minds of others.
The non-magic techniques were all toned down this edition to make them feel more like bonuses instead of have-or-fail abilities like they were last edition (hello dueling a crane as anyone else). But the magic system still feels as crazy as it's every been, which just means the disparity between the have and the have nots is even wider.
Thoughts, comments, criticisms, other side?