Good/fun elite talent pairs for Tycho Celchu

By Covered in Weasels, in X-Wing

Cracken's a dude.

Also, if the A-Wing's using his only action to give someone else one, even at PS 10, you're gonna have a dead A-Wing pretty soon.

If you gave that A-Wing an Experimental Interface instead of Autothrusters? It's gonna die sooner.

Edited by DraconPyrothayan

I'm really curious if Juke will be worth it on Tycho. In theory it seems especially good vs anything with lower PS, since you get to still have your Evade token while shooting, so only PS 9 aces are going to be a problem.

PtL and Calculation are nice as well, getting a crit through.

Calculation is awesome on two attack ships. More often than not you only roll 1 focus anyway.

I love Psycho Tycho (PTL, Prockets, DD, EI)... To the point where I had to stop playing rebels because I couldn't think of anything I'd rather fly. In my opinion, EH isn't worth it on Tycho. Even without a PR, it's 32 points for a 3 action (one of which is required to be BR) 2 attack ship that really doesn't stack up to the 30pt Fel. Sure, Tycho doesn't care about Rebel Captive or R3-A2, and his dial is slightly better (includes 1 turns, 3 banks, 3 turns, and 5 straight), but the PS8 vs. PS9 is HUGE, but not as big as the 3 dice vs. 2. Plus, Fel can F+F+E to turtle up. Why take EH whey you could just fly a better Fel? Or for that matter, a better Jake. Unless perhaps you want to fly Jake and Tycho, both with BR+Boost capability, then I could potentially understand it.

I'm curious to see how Juke does, especially if spammed with Greenies. VI can be good to give you a PS10 A wing, especially if it's delivering a Procket. Outmaneuver can work, but it can make him too big of a target - you'd prefer for him to not be targeted first, though it does open up his mod slot for AT. But I wouldn't take any of these over DD+EI. It makes him so unpredictable. I flew him to the top 16 at Gencon, and he was never blocked (even though it is often attempted since he is so action dependent). DD made that possible. It allows you to bank away from the fight to prevent the block, slip past those attempting to block, and turn back into the fight to kill the main target. Nothing else is anywhere near that slippery.

Plus, if you F up, you can always DD into a collision to prevent the shot!

I'm curious about the experimental interface vs. autothrusters choice. What makes Tycho harder for me to take post-thrusters is that his main advantage, triple actions, now requires forgoing a very powerful defensive upgrade.

I'm curious about the experimental interface vs. autothrusters choice. What makes Tycho harder for me to take post-thrusters is that his main advantage, triple actions, now requires forgoing a very powerful defensive upgrade.

Trust me, against anyone that moves first, you'll never need the thrusters. A wings don't really want to be at R3 anyways since they can't dish out damage reliably there. Tycho preys at R1 out of arc, and is only threaten by PWT. So as long as your remaining 62 points of your list can handle that threat when it arises, then there's not a problem.

PtL and Calculation are nice as well, getting a crit through.

Calculation is awesome on two attack ships. More often than not you only roll 1 focus anyway.

Exactly, and it's cheap and actionless.

PtL and Calculation are nice as well, getting a crit through.

Calculation is awesome on two attack ships. More often than not you only roll 1 focus anyway.

Exactly, and it's cheap and actionless.

Calculation takes a focus action.

Calculation takes a focus action.

Nah, it takes a focus token. It's a static ability in and of itself, just checking if you have a token. There are plenty of ways to get Focus tokens as a Rebel and it also keeps your token free to be used defensively if you don't need it for your attack.

Calculation takes a focus action.

Nah, it takes a focus token. It's a static ability in and of itself, just checking if you have a token. There are plenty of ways to get Focus tokens as a Rebel and it also keeps your token free to be used defensively if you don't need it for your attack.

"

When attacking, you may spend a focus token to change 1 of your focus results to a critical result."

Spend a token means you dont have it anymore.

Calculation takes a focus action.

Nah, it takes a focus token. It's a static ability in and of itself, just checking if you have a token. There are plenty of ways to get Focus tokens as a Rebel and it also keeps your token free to be used defensively if you don't need it for your attack.

"

When attacking, you may spend a focus token to change 1 of your focus results to a critical result."

Spend a token means you dont have it anymore.

Yes, but what I mean is that you don't have to perform an action for Calculation to be active. You can get a focus from an Epic ship, Kyle, Garven, whatever.

And, unlike say Marksmanship, Calculation only consumes the Focus when needed. If you roll two hits, you still have your token for defense. If you roll two focus you might want to go for the two hits instead of the one crit. If you are attacked before you can shoot, or you fear being shot at, keep it in reserve.

It gives you options.