The Return of the XX-9

By Muelmuel, in Star Wars: Armada

Haven't seen this combo pop up yet, so here it is:
XX-9 can potentially deal two crits to a ship in a single attack, but requires at least two damage cards to be dealt to the defending ship, meaning at least two damage to the hull. Ships that can breakthrough to the enemy hull are ideal, i.e. high dice high damage. This makes the isd, mc80 and mc30c ideal users, and the potato with ackbar. And with that:

Rebel cripple(399)

Mc80 assault squid(114)
-admiral ackbar(38)
-XX-9(5)
-raymus(7)
-ecm(7)
-defiance(5)

-leading shots(4)

Potato B(72)
-gunnery teams(7)
-adv. proj.(6)
-XX-9(5)
-paragon(5) (maybe)

Mc30c Torpedo shrimp(63)
-rapid reload(8)
-XX-9(5)
-admonition(8)

CR90 hammerhead B(39)
-dodonna's pride(6)

Objectives
-precision strike
-hyperspace assault
-superior positions

-dangerous territory

Paragon and defiance want to go later, so being second player is good. Am considering swapping out ackbar for dodonna, to be able to choose crits and better control the battlespace.

Edited by Muelmuel

Paragon typically loves to go as first player in a list with many ships.

Overall I like it. Keep in mind that even if you're only dealing a single card through XX-9 still has it's uses; it prevents the use of the Contain defence token. I know that Contain isn't getting a lot of love at the minute, but played a game the other day where my opponents ISD used it several turns in a row to ensure all I managed was to put standard damage on. XX-9s eliminate that option entirely.

Dodonna vs Ackbar is a tough call to make here. Ackbar is more likely to get damage through, but once through Dodonna helps the XX-9s more. I kind of feel like you're best sticking with Ackbar, Dodonna with XX-9s is a little bit overkill. Also more red dice = more hits = more points when playing Precision Strikes.

Not sure how much I like Superior Positions. You've got no squadrons to take advantage of it, and only really your MC30 and CR90 would be looking to move like that. It's still useful for getting to deploy reactively I suppose. However I think in this situation I'd look at something like Dangerous Territory. Debris Fields doing 2 damage can help down shields and clear the way for XX-9s and there are crits from going over Asteroid Fields that could also take down their shields. If they forgo those points then you can safely send your fast CR90 and MC30 to pick up the objectives instead and score points that way.

This reminds me of another post i made on how to guarantee two crits:

If you overload pulse first and you're medium range then

Screed + Avenger + SW7 Ion + XX9 + Concentrate fire (extra blue) gives bare minimum 6 damage. As no ship can have more than 4 shields that is guaranteed 2 face up cards no matter how bad you roll.

(Your bare minimum is 5 blue of any result, and sacrifice one red with screed to get a crit on another). Two crits usually fluffs a ship so much it can't operate properly.

Max damage could completely remove a MC80 but I don't ever bet on max (not to mention advanced gunnery). The criteria for pulling this off doesn't need a combo of more than two ships at medium range and if they have 3 or less shield you don't need the concentrate fire meaning your stacked orders don't matter. (you could add a 'Tactical Expert' to guarantee that you can switch your order to concentrate fire).

Another easy to pull off combo is having gunnery teams on the Avenger and two Raiders pulling off pulses. something like this:

Screed Pulse

Screed

ISD II, Avenger, Gunnery Team, SW7 Ion, XX9,

Raider II, Overload Pulse

Raider II, Overload Pulse

280pts

Add in whatever after that. If you've pulsed ships I'd use Rogue bombers to attack the gap your ISD just made in their shields.

You do realise that Paragon has to do two attacks on its own on the same target to activate the extra dice? People still seem to be misunderstanding this ability.

Paragon and Ackbar are diametrically opposed. To get Ackbar's effect you cannot get an effect from Paragon.

Paragon and Ackbar are diametrically opposed. To get Ackbar's effect you cannot get an effect from Paragon.

Well, unless you're 2nd player in the Advanced Gunnery objective. Which isn't the case here, but it's worth mentioning :)

Either way, if you do get a double arc opportunity with Paragon on a Guppy B, and you have Ackbar, you still get to choose between a single huge attack (RRRRRB), or two medium-sized ones (RRRB and RRK). If you can pierce the shields with RRRB, or you want to get around his defense tokens, then you definitely want to double-tap... unless there's other juicy targets for your Ackbar-fuelled broadside. The point is, Paragon does give you flexibility, so it isn't a waste even with Ackbar.

This reminds me of another post i made on how to guarantee two crits:

If you overload pulse first and you're medium range then

Screed + Avenger + SW7 Ion + XX9 + Concentrate fire (extra blue) gives bare minimum 6 damage. As no ship can have more than 4 shields that is guaranteed 2 face up cards no matter how bad you roll.

(Your bare minimum is 5 blue of any result, and sacrifice one red with screed to get a crit on another). Two crits usually fluffs a ship so much it can't operate properly.

Max damage could completely remove a MC80 but I don't ever bet on max (not to mention advanced gunnery). The criteria for pulling this off doesn't need a combo of more than two ships at medium range and if they have 3 or less shield you don't need the concentrate fire meaning your stacked orders don't matter. (you could add a 'Tactical Expert' to guarantee that you can switch your order to concentrate fire).

Another easy to pull off combo is having gunnery teams on the Avenger and two Raiders pulling off pulses. something like this:

Screed Pulse

Screed

ISD II, Avenger, Gunnery Team, SW7 Ion, XX9,

Raider II, Overload Pulse

Raider II, Overload Pulse

280pts

Add in whatever after that. If you've pulsed ships I'd use Rogue bombers to attack the gap your ISD just made in their shields.

You do realise that Paragon has to do two attacks on its own on the same target to activate the extra dice? People still seem to be misunderstanding this ability.

Oh right I didn't realise that. That frees up 5 points for other stuff. Thanks!

Overall I like it. Keep in mind that even if you're only dealing a single card through XX-9 still has it's uses; it prevents the use of the Contain defence token. I know that Contain isn't getting a lot of love at the minute, but played a game the other day where my opponents ISD used it several turns in a row to ensure all I managed was to put standard damage on. XX-9s eliminate that option entirely.

Dodonna vs Ackbar is a tough call to make here. Ackbar is more likely to get damage through, but once through Dodonna helps the XX-9s more. I kind of feel like you're best sticking with Ackbar, Dodonna with XX-9s is a little bit overkill. Also more red dice = more hits = more points when playing Precision Strikes.

Not sure how much I like Superior Positions. You've got no squadrons to take advantage of it, and only really your MC30 and CR90 would be looking to move like that. It's still useful for getting to deploy reactively I suppose. However I think in this situation I'd look at something like Dangerous Territory. Debris Fields doing 2 damage can help down shields and clear the way for XX-9s and there are crits from going over Asteroid Fields that could also take down their shields. If they forgo those points then you can safely send your fast CR90 and MC30 to pick up the objectives instead and score points that way.

That makes sense. Perhaps I will change to that instead. Thanks!

Dodonna with XX-9s is overkill?

No.

Ain't no kill like overkill. Dodonna/XX-9's is great.