Phantom Relevance

By hecabomb, in X-Wing

Are Phantoms still relevant in the new meta? Haven't seen any in the Nationals.

Seems to be weak against TLT.

Are Phantoms still relevant in the new meta? Haven't seen any in the Nationals.

Seems to be weak against TLT.

Yeah, Whisper just won New Zealand Nationals. Also you have that round the wrong way, TLT is weak to Phantoms. They typically want to shoot at softer targets for fear of losing by failing to take out the Phantom (same thing with Soontir).

There were tons of phantoms at nova. Top tables too.

They can be teched towards TLTs by giving them Sensor Jammers and just are generaly strong. They have no problem maintaining their cloak with low PS ships being a part of the meta again.

Are Phantoms still relevant in the new meta? Haven't seen any in the Nationals.

Seems to be weak against TLT.

Yeah, Whisper just won New Zealand Nationals. Also you have that round the wrong way, TLT is weak to Phantoms. They typically want to shoot at softer targets for fear of losing by failing to take out the Phantom (same thing with Soontir).

Exactly that, Phantoms will mostly be within range 1 of the TLT and with 5 attack dice against them.

I ve run Whisper against a 2 TLT build and it was carnage. Trow in a Palpashuttle in the mixture and and TLTs are doomed.

Oooh that's heartening. I just tried it against a 4 TLT.

I couldn't nail the approach fast enough and at range 3, it got smashed.

Good tips, thanks guys.

Oooh that's heartening. I just tried it against a 4 TLT.

I couldn't nail the approach fast enough and at range 3, it got smashed.

Good tips, thanks guys.

You probably don't want to approach them head on and also before other of your ships are also in range.

Have the Phantom run along the edge out of range and approach the TLT from the sides or behind after you have slow rolled some of your other ships head on.

The best timing to zoom in with the phantom is when they will have to turn eventually to avoid asteroids or your other ships. ;)

Oooh that's heartening. I just tried it against a 4 TLT.

I couldn't nail the approach fast enough and at range 3, it got smashed.

Good tips, thanks guys.

You probably don't want to approach them head on and also before other of your ships are also in range.

Have the Phantom run along the edge out of range and approach the TLT from the sides or behind after you have slow rolled some of your other ships head on.

The best timing to zoom in with the phantom is when they will have to turn eventually to avoid asteroids or your other ships. ;)

I'm favouring a 3-ship build now:

Fel PTL RGP Targeting Computer AT

Whisper VI FCS ACD Recon Spec

Colzet Title Autocorrector

I have issues trying to close into range fast, might be just out of practice

The reason for this style of build is that...I like Phantoms :D

Fel is there to help with turret builds (performing very well)

Colzet because I can't think of a better way to spend 23 points

Edited by hecabomb

Personally I think the move away from dual high ps ship lists to more swarm-ish style lists including generics, not only are the names phantoms as relevant as they've ever been even the generics are starting pro look viable. I've been having some good results running two shadows with vader w/ squad leader. Those ps 9 barrel rolls are just beautiful

I tried jax with a shadow with sensor jammer and Recon specialist.

Took on a quad tlt list twice with it

Only dmg down was 1 hit to the shuttle

Seemed pretty solid.

I think we'll see more Phantom

Personally I think the move away from dual high ps ship lists to more swarm-ish style lists including generics, not only are the names phantoms as relevant as they've ever been even the generics are starting pro look viable. I've been having some good results running two shadows with vader w/ squad leader. Those ps 9 barrel rolls are just beautiful

I like where the meta is now, we've moved away from the dual ships to something a little more diverse. 4 TLT + R2/5/Unhinged seems like a recurring theme though.

Also I debate whether I should have RecSpec vs RebCap vs Tactician (for Init bid)

There were tons of phantoms at nova. Top tables too.

Nova? As in...Nova Scotia?

Sorry I'm quite out of touch!

Are Phantoms still relevant in the new meta? Haven't seen any in the Nationals.

Seems to be weak against TLT.

Yeah, Whisper just won New Zealand Nationals. Also you have that round the wrong way, TLT is weak to Phantoms. They typically want to shoot at softer targets for fear of losing by failing to take out the Phantom (same thing with Soontir).

Any batreps or videos from that nationals?

The increase of low PS Y-wings makes me want to attempt using the generic Phantoms.

I'm favouring a 3-ship build now:

Fel PTL RGP Targeting Computer AT

Whisper VI FCS ACD Recon Spec

Colzet Title Autocorrector

Soontir + Whisper do not belong in the same list. While both are great ships one wants initiative and one does not. They are counterproductive to each other.

The increase of low PS Y-wings makes me want to attempt using the generic Phantoms.

Everyone put your phantoms and defenders away don't take them. I have been running both in the same list since before the nerf and after. No jumping on my bandwagon. :)

Soontir + Whisper do not belong in the same list. While both are great ships one wants initiative and one does not. They are counterproductive to each other.

Ahhhh that is a fantastic point. I played a couple of games against Han, and I had a nagging feeling something was not right. Thanks for the protip.

I'm favouring a 3-ship build now:Fel PTL RGP Targeting Computer ATWhisper VI FCS ACD Recon SpecColzet Title Autocorrector

I've been fiddling with something similar, only with Epsilon Leader in the Colzet slot as Rebel Captive insurance. Although I've got a nagging feeling that having a TIE/FO as the 3rd member of the squad means that Whisper kind of has to run FCS rather than Sensor Jammer to keep the damage level up, which isn't ideal against TLTs.

TFA isn't valid for the upcoming Malaysian Nationals, sadly.

How prevalent are TLTs in everyone's meta? I haven't played a game of X-Wing in nearly 3 months -- have they really proliferated as the forum would make it seem? If so, would this be a case for maybe some Onyx and Sigma Squadron generics entering the fray? The meta in my main playgroup is largely fun lists or high pilot skill lists, so it's hard for me to see the introduction of TLTs necessitating a change in playstyle at the store level... maybe at the tourney level it would.

Barring TLT, there are still so many options of high(er) pilot skill ships that I'm not convinced generic ships costing more than 15 points will make a successful run of it. Between IG-88s, Dash, Miranda, Vader making a comeback etc., as well as those who want to hang onto staples such as Fat Han... I suppose it's hard for me to picture success with these ships.

Has anyone had any success?

I dunno, I think it's a neat little 3ATK ship that's going to be pretty potent but the lack of generic pilots is going to be the only thing that hinders its relevance. Will have to wait and see what the pilot abilities and costs are! If it's the cheapest way to get a 3ATK ship on the board for the Rebels it will be popping up a lot, almost regardless of the upgrade bar.

(also generic TIE/ph will be experiencing a renaissance soon I think, especially ACD Shadows. One of those in a list with Sensor Jammer, plus or minus your choice of Crew, leaves a lot of room for the rest of the list and trumps every TLT generic. The rest of your squad can be a swarm or some Aces and try to counter Fel/Whisper/Vader or be Fel/Whisper/Vader)

They are not overwhelming like the Phantom before the nerf, but you will face them. Practice against them, because they can be quite nasty when your not ready for it. The thing to remember is don't get angry, anger leads to the dark side, and flying poorly. Stay on target, Focus fire and you will be fine. Also, don't get sucked into a merry go round, fly over asteroids if you have shields and put them on the defensive. Lastly, Ion's work great! Hit the one to cause the most bumps.

Edited by eagletsi111

Nope

TLTs have been the most overhyped and overblown reaction to anything X-wing that I can remember

I've sort of introduced them to the meta when I begged the only gencon attendee to borrow his K-wings before they were released, and he obliged :D (imperial player, only bought them for conners...how wasteful :()

2 Ks and a Y must've made an impression, because we're not seeing full on spam but a lot of split 2 Bs and 2 TLTs (either 2 Ys or a Y and Roark)

As for me, I took a break from the K to try out the lovely Punisher

Redline with Zeta and 3 Obsidians have thus far had zero issues with TLT in any way, shape or form. They go down so fast to some supporting fire post Redline plasma or cluster that they sometimes don't even get to shoot.

Just remember to bring thrusters. Yeah, I know, 1 agi yada yada; irrelevant. Unmodified dice are treasonous bastards and even the reds can succumb to the sway of the green. Thrusters saved 4 damage while Redline chased Miranda last tuesday; would not have won without them. (also essential vs PWTs and swarms)