Character Creation Help!

By Durham Jedi, in Star Wars: Force and Destiny RPG

I like Iron Man

I like Batman

I like Star Wars

I'd like to create a Force Sensitive who, eventually, will combine all and become something like this:

https://youtu.be/S6SipSRW-Pc

Possibly with added lightsaber

For an origin story I'm thinking murdered parents, most likely due to Empire injustice.

Originally I was thinking he'd start in Age of Rebellion

Spy: Scout

then

Force Sensitive Emergent

then

Rebel Recruit

then

Start with the Guardian specializations

Now I'm thinking I may have gone backwards. Perhaps start as a Force Sensitive Emergent in an opening "origins" adventure. Then get stuck into Force and Destiny. Only during an F&D campaign does he become a Rebel Recruit.

He's human

Any moral strength/duty will involve justice, protecting the weak etc

Weaknesses might well be anger, perhaps even hatred for the Empire

I'd like him to, over time, build a suit of armour (like the Iron/Batman), pilot ground and space. Stealthy, coordinated, athletic, brawl and ranged light. He'll get a lightsaber eventually, but for defence. Like Batman, he doesn't kill unless absolutely unavoidably no other choice.

I'll probably give him all Force Powers eventually.

I might sacrifice piloting for beast riding instead. Was looking at the Stay on Target book and I wouldn't mind building an armoured suit for a mount or two.

Anyway, that's my scattered thoughts

Sorry if this is a bit disorderly. My brain has fried.

Could do with some fresh brains to untangle my synaptic spaghetti junction.

There's an armor smith spec coming in the Guardian sourcebook. That might be just the thing for you.

My suggestion, based on your concept, is to go the Sentinel route from FaD. The Shadow and Shien Expert are going to be up your alley I think. If you're willing to go with something from Edge of the Empire, Gadgeteer would be great, especially as your starting spec.

I feel I have to point out though that your concept isn't going to fit into many campaigns. Your character will attract a lot of unwanted attention, both from the armor and the lightsaber. You would become easily identifiable from your unique armor, and could bring all kinds of bounty hunters and inquisitors down on your group. Ironman gets away with his armor by going legitimate, but that's not an option for a light-side force user in the days of the empire. Batman is completely on the down low, but you wouldn't be able to contribute to your group much if you have to always stay in the shadows. Finally, both Batman and Ironman usually work alone and neither are especially team players, which doesn't lend itself well to an rpg group. I'm not trying to say you should never try to play this, but I would check with both your GM and fellow players before bringing a character like this to the table.

Human Sentinel Shadow is where you want to start. Then you want to go Ataru for the acrobatic light saber style. Finally Aggressor for the ability to terrorize your opponents.

You will also want to pick up force powers from this list.

Misdirect for stealth

Influence for talking

Enhance for leaping and general improvements in your physical abilities.

Sense for finding your prey.

Shadow gives you your really important traits for being Batman.

Indistinguishable = Hides how you are Bruce Wayne billionaire playboy.

Shroud = Hides your force use from the Empire.

Now you see me = People forget you were there...

Well Rounded = I suggest picking up Cool and Discipline.

Ataru is next because it gives you

Conditioned = Easy to make crazy athletics skill checks.

Jump Up = For that essential martial arts technique.

Quick Strike= for sneak attacks against suprised foes.

Light saber throw = Who needs Batarangs when you can throw lightsabers,

Quick Draw = For getting out those bat gadgets you need.

Next is Agressor because it makes you terrifying or Warden since Warden is supposed to be the hand to hand equivalent of Agressor.

There you go how to make a viable light saber wielding armored vigilante the Empire will fear and hopefully not get killed in the process.

Edited by Decorus

My suggestion, based on your concept, is to go the Sentinel route from FaD. The Shadow and Shien Expert are going to be up your alley I think. If you're willing to go with something from Edge of the Empire, Gadgeteer would be great, especially as your starting spec.

I feel I have to point out though that your concept isn't going to fit into many campaigns. Your character will attract a lot of unwanted attention, both from the armor and the lightsaber. You would become easily identifiable from your unique armor, and could bring all kinds of bounty hunters and inquisitors down on your group. Ironman gets away with his armor by going legitimate, but that's not an option for a light-side force user in the days of the empire. Batman is completely on the down low, but you wouldn't be able to contribute to your group much if you have to always stay in the shadows. Finally, both Batman and Ironman usually work alone and neither are especially team players, which doesn't lend itself well to an rpg group. I'm not trying to say you should never try to play this, but I would check with both your GM and fellow players before bringing a character like this to the table.

I can answer your concerns on a couple of points:

His armour will be worn when he's on a mission. Other times he'd likely walk around in heavy clothing with a blaster (set to stun) on his hip. Being about stealth, he will usually act at night.

Secondly, I'm more of a Games Master. This is my character for when I want to play a PC, which will usually be alone. But if I get with a group, I'll make sure they're happy for him to be like that.

Lastly, even I'm debating whether I want a lightsaber. As I gain credits, I might add Cortosis to his armour and make his gloves a knuckles/shock glove combo. But again, this only goes when he suits up. Though I might give him shock gloves with his heavy clothing.

One point I thought about last night, I really like the idea of him riding beasts. Using the Force to keep them calm, but not dominating them, he can remain stealthy. No engine noise or glow.

Thank you all for your comments. I've been thinking Guardian or Sentinel. Shadow does seem the right fit. But a Guardian Smith spec sounds great, and I know there's a Force power to protect others. So that book is on my list to get!

Next is Agressor because it makes you terrifying or Warden since Warden is supposed to be the hand to hand equivalent of Agressor.

I think Warden for those punches and blocks!

I might try a lightglaive. Anybody seen Krull? Those who haven't, the hero throws a five arm throwing star thing that returns to his hand. Would still use the lightsaber skill, but is thrown rather than wielded as a sword.

Went back in time a little to find the announcement of the Guardian Sourcebook.

Armourer and Warden definitely sound like good choices. Former uses the Force to create and/or enhance armour. Warden is unarmed combat, though I won't be doing a scathing tirade.

Sentinel Shadow is of course in. Not sure if Artisan is necessary with Armourer. But if the two compliment; why not.

Seeker Pathfinder looks good for bonding with creatures, as well as Outdoorsman making all the actions through terrain. That latter one also helps with environmental effects too.

Still thinking of his background. That will help pick a starting career/specialization.

There was a discussion a while ago about letting PC's use the Rigger (AoR Stay on Target) Signature Vehicle talent on a Jetpack. At the time I thought, if anyone was doing that it's Tony Stark. The agreement at the end (IIRC)was that it's a House Rule to allow it and not RAI. But in your case that's probably not much of an issue. It also covers the knowledge of the underworld of Bruce/Batman and the general mechanical skills.

Another Spec that came to mind was Performer (EotE Far Horizons). It covers the nimble sides of both Iron Man and Batman, the social sides of Tony and Bruce, plus you get Melee.

If you then pick up the Force Exile for all the stealth and concealment stuff, plus the force rating so you can use things like Sense and Enhance

All told there are a lot of places to spend XP on this character, but starting with skill ranks you can do most things straight away.

And of course you could start as a sentinel shadow instead, with 3's in intelect, cunning, brawn and presence. Then pick up Rigger and Performer after character creation.

There is a bit of a conundrum where I think Stark has low Will while Bruce has a higher. But in the end it's your take on the combination so you can choose the direction it goes.

I was thinking of spending starting XP on boosting Brawn, Agility, Willpower and Cunning to 3. But you're right he needs Intellect to create gadgets and a suit of armour.

I'm going more down the Batman route of gliding rather than flying with a jetpack. Using the "climbing gear", to shoot grappling hooks/magnets and swinging about.

He'll ride a flying beast for actual flying. Then jump off when he sees the destination. Glide so far and either land or shoot a hook/magnet to swing and launch himself further towards it.

I'm not too worried about the social aspect. He's Batman inspired, but not actually THE Batman. Far from being the Bruce/Stark billionaire playboy, he's just a nobody from nowhere that nobody cares about. I'm leaning heavily towards him living inside a crashed ship in a forest on a mountain overlooking the city, with a town or two nearby. People who see him around town just assume he lives there, and in the big city he's just part of the crowd.

is this an advanced "knight" character or you simply using all available creation xp on stats, Doesn't leave any skills, talents, force powers or money to buy armour RAW really is all. It looks like it is an ambition to become that if a new character, as a knight, not a problem

is this an advanced "knight" character or you simply using all available creation xp on stats, Doesn't leave any skills, talents, force powers or money to buy armour RAW really is all. It looks like it is an ambition to become that if a new character, as a knight, not a problem

My bad!

Must have forgotten to mention I'm looking forward to what he'll become. Starting off, he'd just be in heavy clothing with his head covered and armed with a holdout blaster. Backpack and two sets of clothes are advisable I guess. But eventually the black heavy clothing and balaclava will make way for armour. Then the armour will start being modified and enhanced.

It is suggested that starting XP is spent on upping characteristics first, as they usually don't advance much after. Some talent trees have a talent that allows you to increase one characteristic by 1, but it takes time to get there.

Ok, so pathfinder seems a good idea, except you need a FR of 4 to be able to bond with an animal big enough to ride (Sil 2). So it depends on how much you want to play up the beast riding aspect.

If it's a focus, then a combination of Cunning, Agility, Beast Rider and 1 of Armourer/Gadgeteer/OutlawTech (probably Armourer due to its most likely going to have a +1 FR Tallent giving a max of FR2 if you start as Armourer)

If your just happy with some ranks in survival to ride the animals and that's it then possibly a broader combination is Hunter + Armourer/Gadgeteer/OutlawTech.

My personal favourite though is a Shadow Gadgeteer. 3 in Agility, Intellect, Cunning and Willpower. Shadow includes the Well Rounded Tallent, giving you Survival and 1 other skill as Career skills. The shadow also covers all the sneaking, hiding stuff and underworld stuff. The Gadgeteer covers weapon/armour mods, ranged light, brawling, & fighting without killing. With the Enhance and Sense Force Powers it's a very capable character, able to do many things quite well, and being able to focus on one thing when the need arises with committing force dice.

Ok, so pathfinder seems a good idea, except you need a FR of 4 to be able to bond with an animal big enough to ride (Sil 2). So it depends on how much you want to play up the beast riding aspect.

Good point. If you aren't planning on using the beast for combat, but as a mode of transportation. When you finally get to play this character, ask your GM if you can just buy a beast and ride around it as it were your speeder. No need to spend XP on something that's mostly for style.

Ok, so pathfinder seems a good idea, except you need a FR of 4 to be able to bond with an animal big enough to ride (Sil 2). So it depends on how much you want to play up the beast riding aspect.

Good point. If you aren't planning on using the beast for combat, but as a mode of transportation. When you finally get to play this character, ask your GM if you can just buy a beast and ride around it as it were your speeder. No need to spend XP on something that's mostly for style.

Very good point

I'm still debating exactly what I want with beasts. But my character is about protecting innocent life, and I don't see him needlessly endangering an animal. That being said, a pack of predators might find themselves fighting at his side against a bunch of baddies. Why have them prey on other creatures when there's lots of Imperial bodies to feast on?

Mustn't forget too that I might keep my ride out of combat, but a cunning adversary might find and attack character and mount during flight.

Is a puzzlement!

Going to get Stay on Target as my next book. Perhaps that will help when deciding. I'll have a few specializations by the time the character gets to "Ironbat Beastmaster Jedi", so I should have the FR 4 by then.

At least I can't complain about the amount of choice.