I really don't expect much from this fleet but I think it could be decent once I get the hang of it. I basically just went for ships and squadrons that I like. That said, there's a lot of flexibility in the force which fits my general playstyle: they're very manoeuvrable and I have a total of 7 squadron command with Raymus' bonus token, so I should be able to keep my squadrons spread out to avoid a swarm of ties.
I'm thinking the general plan will be to neutralise the enemy squadrons, take out a lighter ship and then scarper. Hit and run works for me because I have little interest in tabling an opponent- if nothing else I don't have the funds to optimise a force very well. But I sort of like that- if I win against and ISD or MC80 with a motley selection of small ships and fighters I probably did quite well. If nothing else, it should look like a rebel fleet- a very mixed selection of fighters, a freighter, a stolen imperial grey Nebulon etc.
While I have been against the idea of using named pilots, I'm thinking that keeping the numbers low and having defence tokens will lighten my overall losses. Generic squadrons go down very fast in my experience and with a rebel force going all generic only gets me a couple of extra squadrons which would be beyond my command capacity in any case.
With that in mind, what missions do you guys think could work here?
Corvette A 84
Tantive IV
Raymus Antilles
Mon Mothma
Corvette A 46
Jaina’s Light
Nebulon B Escort Frigate 75
Salvation
Intel Officer
Nav Team
Nebulon B Escort Frigate 66
Yavaris
Nav Team
Fighters 126
Dutch Vandar
Jan Ors
Wedge Antilles
Tycho Celchu
X Wing Squadron
B Wing Squadron
H6 Bomber
YT 1300
Total- 397