N'Dru Suhlak

By Red Castle, in X-Wing

Well I just got powned by pimped VI Whisper and Palpmobile. Whisper and Suhlak faced off and Suhlak got 1 shotted. Perhaps I should have done a large straight or k-turn to deny whisper's shot but I gambled because I wanted to get the target lock. Maybe should have gone after palpmobile as at the end I only got 7 hits on it. Not even enough to get half points. Went down 0-100.

Definetly a better player.

Wish I was running 'Super Numb'.

Yeah, against this build, I would save the Clusters for the Shuttle. Much easier to set too, since Whipser can just dance around N'Dru.

Oh. In this case 'Palpmobile' means Decimator. Kenkirk with shizzle.

Definitely outplayed in everyway.

N'dru Suhlak(17) w/ Lonewolf(2) Stealth Device(3) Proton Rockets(3) = 25 Points that will probably be killed at range 3 but oh boy, if you could get to range 1 while keeping beyond range 2 of allies that is a 6 dice attack.

N'dru Suhlak(17) w/ Lonewolf(2) Stealth Device(3) Proton Rockets(3) = 25 Points that will probably be killed at range 3 but oh boy, if you could get to range 1 without getting hit while keeping beyond range 2 of allies that is a 6 dice attack.

FTFY

N'dru Suhlak(17) w/ Lonewolf(2) Stealth Device(3) Proton Rockets(3) = 25 Points that will probably be killed at range 3 but oh boy, if you could get to range 1 without getting hit while keeping beyond range 2 of allies that is a 6 dice attack.

FTFY

HAHA, absolutely. I do plan to try it a couple times and get off a 6 dice attack at least once!

I've had very good results from:

N'dru with lonewolf, and cluster missiles

Talon with predator

Y-wing Thug with tlt

Marauder with Gliiter

100pts

I'm going to change it to N'dru with Glitter.

You must stay aware of ranges. N'dru must stay away from friends at R1-2

Talon is a excellent at R1.

Thug is good at R2-3

Marauder I fly with Talon and Thug to keep them out of trouble.

I use the Kihraxz fighter like a Spad XIII do not dogfight with them, get them in and out.

Anyone think Crackshot is a better choice than LW for the cluster launch? I've not tried it yet but I'm tempted.

Crackshot is great with the Homing missile, but I think you benefit more from the reroll on both attack with Clusters than reducing one evade with Crackshot. Plus Lonewolf help you survive until you lauch your missiles. With Cluster, I would be tempted to take deadeye, it will help you take your shot against arc dodgers and higher PS ship that moved before you... but I still don,t think it trump the reroll from Lonewolf.

My N'Dru got 1 shotted again without a chance to shoot. This time by Wedge with plasma torps (or misslies whatever)

I went on to win but man N'Dru is soft against aces. They started on opposite sides of the field. His Wedge and generic a-wing together. N'Dru in bottom left corner with Kavil and Bossk at range 2-3.

What can you do?

Maybe keep him back for 2 turns or scoot him over to the other side, but you lose an attack for 2 turns at least.

My N'Dru got 1 shotted again without a chance to shoot. This time by Wedge with plasma torps (or misslies whatever)

I went on to win but man N'Dru is soft against aces. They started on opposite sides of the field. His Wedge and generic a-wing together. N'Dru in bottom left corner with Kavil and Bossk at range 2-3.

What can you do?

Maybe keep him back for 2 turns or scoot him over to the other side, but you lose an attack for 2 turns at least.

When I've had success with N'dru he is flanking and I have the rest of my list engage the turn before N'dru is in range. In the situation you had I would have sent N'dru out wide to flank while Kavil and Bossk moved up to engage. If N'dru gets focused he won't live long so you have to give your opponent something else he can't ignore so you can fly N'dru into range.

A maneuverable Ace can easily nullify N'dru by focusing him down early, guys like Wedge or Talonbane can be baited to force them to choose between shooting N'dru or the other thing that is going to lay some hurt in and in either case it is win/win for you since you are taking shots at an expensive ship that probably won't evade all of them.

My N'Dru got 1 shotted again without a chance to shoot. This time by Wedge with plasma torps (or misslies whatever)

I went on to win but man N'Dru is soft against aces. They started on opposite sides of the field. His Wedge and generic a-wing together. N'Dru in bottom left corner with Kavil and Bossk at range 2-3.

What can you do?

Maybe keep him back for 2 turns or scoot him over to the other side, but you lose an attack for 2 turns at least.

I would like more details on this attack, because it seems anecdotal to me.

Did Wedge had any way to modify his roll? He spent his TL to shoot the Torpedoes, but did he had a Focus (thanks to PtL I guess) or a reroll (Predator). In either case, he should average between 2-3 hits per shot, depending on modifiers or not. N'Dru had only one dice, but did you trigger Glitterstim to have a focus? Did you have a Lonewolf reroll?

Only way that Wedge can one-shot N'Dru is by rolling a perfect 4 hits with a Torpedo and N'Dru rolling blank. Plausible, but I place it in the ''S*** happens'' scenario. Positive thing from it though: Wedge didn't shoot his Plasma Torpedo at Bossk, he could have almost strip him of all his shield with that shot. Better to lose N'Dru early than Bossk. From a certain point of view, he served his purpose and allowed (hopefully) the rest of your team to flank.

I did 8 damage to Han tonight with N'dru cluster, glitterstim and LW. I rolled well and he got no evades but it was beautiful.

Remember... He's just as good as a "biggs" if you're getting Aced. That's ok. Make sure 1 experience doesn't spoil you.

Did Wedge had any way to modify his roll? He spent his TL to shoot the Torpedoes, but did he had a Focus (thanks to PtL I guess) or a reroll (Predator). In either case, he should average between 2-3 hits per shot, depending on modifiers or not. N'Dru had only one dice, but did you trigger Glitterstim to have a focus? Did you have a Lonewolf reroll?

From memory it was Wedge, BB8, PTL, Plasma whatever.

So he was focussed. I did not trigger Glitterstim as I did not have the shot on who I had TL on.

@ Rakky, yeah he did take the hit so Bossk could strike back.

I played a casual match last night which showed that N'dru can one shot just about any small ship. The weakness is Bossk against arc dodgers. Which is my next League match.... but that is a different forum topic

Aye, his other weakness is how hard it is to keep a guy alone, not got around to flying him yet, but flew guri with lone wolf, only used her lone wolf for he first round, but I got a extra evade result and hit out of it. So pretty decent.

Hoping to run him soon, I post result back.

I did like Hot Shot Blaster instead of missiles so that he could really JAM down the board fast and not have to worry about keeping things in arc. It really maximized my ability to get him to activate his ability and LW rerolls most of the time. Usually it was 2-3 rounds fully moded up, 1-2 rounds of re-positioning and usually on the next round he's dead, the game is decided, or he's off on his own again sup'd up. If it's the first then he was a slightly cheaper Biggs who didn't have a range tether, and if it's the later he's Acing for you pretty well.

Guri I have more trouble keeping away. The z-dial is good for slow rolling once you get where you need to be.

Anyone run him at worlds?