Deploy last asteroid AFTER ships are deployed (or asteroids with "pilot skill")

By IG88E, in X-Wing

I think it would be interesting and more strategic to have a rule to deploy the last asteroid (or debris) after all ships are deployed.

Alternatively, this rule can be edited like "Last asteroid has a level of "5", which is equal to pilot skill 5, so it gets deployed after all ships with PS under 5. Therefore, giving lower pilot skill pilots an additional disadvantage during game.

Example: All but 2 asteroids are deployed. You have to counter 4 TLT squad in the corner. With your last debris, you are trying to block at least one possible route to impede or hamper your opponents ships and give your ships for example better opportunity to circumvent firing arc. Or prevent/hindering efficient jousting etc

Any thoughts on this?

Don't like it. It makes things more complicated and asteroids don't just "appear" out of nowhere in front of you. Not to mention everyone would just plop the last one down in front of the opponent's squad.

asteroids don't just "appear" out of nowhere in front of you...

I thought these were called seismic charges.

I think it makes sense against any ship with a hyper drive. You pop out of lightspeed and boom there is a rock in front of you. Nav computers and astro mechs are not omniscient. Things like planets and gravity wells are easily chartered but something the size of like Rhode Island moving a couple thousand mph inside something the magnitude of space is going to be all but invisible. You roll dice everytime you jump.

Now sub-light ships would have a much better arguement against this. In game terms there would be no real way to balance this as it would be great tactical advantage against some squads and mean crap to others. The ps value for asteroids is an interesting idea but I fear it would just swing things back to 2 ship meta and that has just recently left it's throne, seats still warm.

Edited by LordFajubi

Don't like it. It makes things more complicated and asteroids don't just "appear" out of nowhere in front of you. Not to mention everyone would just plop the last one down in front of the opponent's squad.

That´s where you prevent plopping in front of your squad by placing your own asteroid close there

Too complicated for very little gain.

It's not like the meta is being overrun by swarms and shuttles, is it?

I think it makes sense against any ship with a hyper drive. You pop out of lightspeed and boom there is a rock in front of you. Nav computers and astro mechs are not omniscient. Things like planets and gravity wells are easily chartered but something the size of like Rhode Island moving a couple thousand mph inside something the magnitude of space is going to be all but invisible. You roll dice everytime you jump.

Now sub-light ships would have a much better arguement against this. In game terms there would be no real way to balance this as it would be great tactical advantage against some squads and mean crap to others. The ps value for asteroids is an interesting idea but I fear it would just swing things back to 2 ship meta and that has just recently left it's throne, seats still warm.

In most cases ships don't hyperdrive into an asteroid field. Remember when the Millennium Falcon was escaping from the two Imperial Star destroyers from Tatoine. Hans said you can't rush hyperspace coordinates because you could catch a mass shadow that will land you some where you don't want to be like an asteroid field. THe only reason they found themselves near a bunch of asteroids was because the Death Star blew up Aldaraan. A planet is not supposed to be destroyed so that scenario would not work.

But yeah in all a bad idea, placing a obstacle token in front of your ship just to stop an opponent placing an obstacle would never work. In other table top games you don't deploy the board after you set up the models.

"And I place my final one right in front of your ship... like what happens every game"

Han said pass too close to a star or super nova and also wasn't super surprised to come out of that jump into a stone rain. I believe his words were a meteorite or asteroid collision. Something that isn't plotted and not detectable. Pretty much **** happens in hyperspace. You can't have a real-time 100% accurate model of space, just not possible. Big stuff yes, small stuff you hope for the best and your shields will hold. Granted space is impossibly huge and the odds are in your favor but an asteroid in your path at exit vector is a real and present danger.

Edited by LordFajubi

Open to exploitation as Rippy mentioned. Hell, i'd be more open to some kind of random placement generator.