Example 1
Push the Limit is a 3 point card.
How many points should it be 'worth' on:
- Soontir Fel?
- Soontir Fel with Autothrusters?
- Darth Vader?
- Chewbacca?
- Tycho Celchu?
Is Push the Limit always going to give 3 points 'worth of value' on every ship?
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Example 2
Soontir Fel is a 27 point pilot.
Is he 'worth':
- 27 points naked?
- 30 points with Stealth Device?
- 29 points with Autothrusters?
- 30 points with Push the Limit?
- 32 points with Autothrusters and Push the Limit?
Are all of those combinations 'worth' their points?
***
Example 3
Engine Upgrade is a 4 point card.
How many points should it be 'worth' on:
- Outer Rim Smuggler?
- Han Solo?
- Omicron Group Pilot?
- Darth Vader?
- Darth Vader with the ATC fix?
- Gold Squadron Pilot?
Is Engine Upgrade always going to give 4 points 'worth of value' on every ship?
***
Synergy appears to trump any attempt to print a single cost value for any card.
How many points do you think Push the Limit should be 'worth' and why?
How many points do you think C-3PO should be 'worth' and why?
Would a 'balanced' game be better if card costs were printed like the following terrible example?:
Push the Limit costs 2 points to equip, or 1 point to equip to Darth Vader, or 3 points to equip to Soontir Fel, or 4 points to equip to Soontir Fel with Autothrusters.
No. It would suck.
How is it mathematically possible to 'balance' the game when the 'worth' of a card is based on its synergy with other cards?
I am genuinely interested, so please convince me how mathematical modelling can trump synergy, so that all cards are equally 'balanced'.
Thanks.
Edited by TezzasGames