Rebel zzaak

By Dark Smog, in X-Wing Squad Lists

Hey there me again with list combos

So here we go

Z95 bandit squad

Z95 bandit squad

A-wing, green squad: determination, chardaan refit, Hull upgrade

A-wing, green squad: determination, chardaan refit, Hull upgrade

K-wing, warden squad: blaster turret, plasma torpedoes, extra munitions and tactician

Being a rookie I'm playing with ideas for an upcoming local tournament so all help would be useful

Detrimination on a awing is a waste to low of hull and the chance you will draw one the 8 ploit crits is very low. Greens want push the limit and wired i have found that way you can boost evade pretty much every turn or k turn and still havr rerolls. If you have autothrusters you can throw that on them as well

K-Wing: Guardian Squadron Pilot (25)

Extra Munitions (2)

Seismic Charges (2)

Ion Bombs (2)

Advanced SLAM (2)

Intelligence Agent (1)

A-Wing: Green Squadron Pilot (19)

Veteran Instincts (1)

Chardaan Refit (-2)

Autothrusters (2)

Z-95 Headhunter: Tala Squadron Pilot (13)

A-Wing: Green Squadron Pilot (19)

Veteran Instincts (1)

Chardaan Refit (-2)

Autothrusters (2)

Z-95 Headhunter: Tala Squadron Pilot (13)

Move K Wing first....intelligence Agent Shenanigans... Drop some bombs while slamming.... I would fly a Z with an A...two groups..... Start with A Z K Z A...

I love my push the limit just had to remember when running a larger group fly together...