But it is still really rough. Frankly in its current state I am not sure it'd be very competative. Maybe it would do better against the two ship fleets I have been seeing a lot at the game store I play at. Anyways here is what I got so far. Looking for ideas and general feedback.
Ten Numb (37 total)
Calculation
Ion Cannon
Fire Control Systems
Horton Salm (32 total)
Twin laser turret
R2 astro
Gray Squad Y-wing (26 total)
BTL-A4
Ion Turret
R2 Astro
That leaves us with 5 points left over.
The pros of the list are: decent amount of health, good ion potential, Horton can provide nice covering fire, hopefully helping with the bad turning these guys have.
Cons? Only three ships, crap agility, no real synergy. Swarms would wreck it, but that is just what happens with these things.
I could swap out the generic y-wing for Dutch, but at the same time that is still a 3 ship build and I dunno how well that would do. I could get different ships to replace the Y-wings, though I dunno what they'd be. With just Ten Numb I have 63 points to work with, I could throw in another ace ship or a group of A-wings or Z-95s, but I dunno if either of those would provide a ton of benefit other than just offering more dice to throw around.
I like the idea of Ten reliably landing ion shots, I am just not sure what to put with that. Comments, suggestions?