So after playing 5 games in 4 weeks with zero wins, I was driven mad by my dice. My workaround was two-fold.
First (and you may have read this in the 'rituals' thread), I took a plumber's torch to an evade die as punishment for failure, and I store the melted mass with the rest of the dice. Maybe the Law of Independent Events does indeed apply to dice, but just in case; in any event, it made me feel a heck of a lot better to take out my frustration on that die.
The second step was switching to TIE Advanced/x1 with Accuracy Correctors.
When the dice hate you, you remove them from the game.
And I have had 4 wins in 2 weeks using variations of TIE Advanced/x1 w/ACs.
I'm now playing a list usually like this:
2x Storm Squadron Pilot w/Proton Rockets
2x Tempest Sqadron Pilot w/Proton Rockets
I like it. I'm a relatively inexperienced player. I can control the dial well - it's not a perfect dial. I dissuade ships from getting into range 1 (and enable myself to fire on a focus rather than a TL), and I can evade. And of course, 8 guaranteed hits a turn is a terrific way for me to strategize and avoid raising my blood pressure.
As an inexperienced player, I'm most curious about what kinds of lists can really find weaknesses in this list, and how I should deal with the most common threats.
What should I prepare for as I keep taking this list (or something very close - occasional pilot and/or missile swaps) against all comers?
Thanks in advance for your help.