If you have Ring equal to Mastery Level of spell you are casting and you are willing to spend a Void Point, you literally are going to have at least 85% chances of success at spellcasting, and probably higher because you are going to get free rolled dice from Shugenja Rank. It's like saying that Bushi has game-impacting chance of missing an attack against a naked, unmoving person with no Defence skill and Reflexes equal to spell level. Like, literally:
LVL1 spell - 5+5 TN (10)
Reflexes 1 person - 5+5 ATN
LVL2 spell - 5+10 (15)
Reflexes 2 person - 5+10 (15)
LVL 3 spell - 5+15 (20)
Reflexes 3 - 5+15 (20)
LVL 4 spell - 5+20 (25)
Reflexes 4 - 5 +20 (25)
LVL 5 spell - 5+25 (30)
Reflexes 5 - 5 + 25 (30)
Hitting your Crab Bushi with Reflexes 3 and Heavy Armor (which is, pretty much, a starting character) is as hard as casting a LVL 5 spell.
This also means that your starting Shugenja 1 with Ring at 3 would have pretty good shot at casting a Rank 4 spell.
Failing spells is *hard*.
Nice numbers but this is wrongly done. But a Shugenja 1 cannot cast a Rank 4 spell. Also, casting a Rank 4 spell without raise would mean that he'll need 4 Complex Action to cast it. That means 4 turns as a sitting duck waiting to be killed. Oh yeah, it's easier, at the round 4, meanwhile, the other Bushi had 4 attacks. Where's the problem here?
Let's say now that he has 3 Void points. He takes 3 raises to cast it in 1 round, the TN is now 40, is failing still not possible? Nope, plus failing his cast would also mean losing his spellslot. Meanwhile a Bushi that didn't successfully hit didn't lose his weapon (unless the storyteller is saying so depending on the attack roll, but that's not an official rule).
Now, you can always spend a Void point, yes, but that's also mean that if the Shugenja get hits, he won't have a Void point for the -10 damage reduction. That's a tough decision when you want to cast a spell.
Now, I take a look at the absurd situation you've mentionned: "your starting Shugenja 1 with Ring at 3 would have pretty good shot at casting a Rank 4 spell.", even if it's not possible, since the fastest way to cast a Rank 4 spell is with an Isawa Tensai. He wants to cast it in 1 turn, which is TN40, I'll even give him a Free Raise, that's means a TN of 35. Without a void, he has a chance of 11% of success. With a Void, it goes up to 32%.
In addition, let's not forget the disrupting rule in the Casting rule, each time he's interrupted, he'll have to do a Willpower Roll with a TN 10 or, when he's damaged, a Will power Roll of 5 + damage he's taken that hit. This interruption doesn't make him lose his spellslot, but that's still annoying, specially if you have to cast more than 1 turn.
So, when we include everything, as it should be, is it really that easy?
Edit note: Changing Full Action for Complex Action.
So lets see if we want to go for a Combat Shugenja we go for an Iswa Fire Shugenja. The reason for thi is that he can get the Tensai and/or the INferno guard school which both are top in terms of combat.
So if we take fire as prefered element we can get Fire spells of rank 2. We take a Fire Ring of 3 and get a 5k3 to cast the spell. Than we take fires from within a Rank 2 spells whiuch deals FirekFire as
dmg and takes 1 turn to cast thanks to our free raise on fire spells with a TN of 15 which should never ne a problem for the 5k3.
Thats the very start of the Game.
Lets say we advance further and get ourself a Rank 2 Shugenja. Than we have the opportunity to take the Iswa Tensai or the Inferno Guard.
The Tensai would allow us to cast rank 4 fire spells but decrease all other by 1. While the Inferno Guard gives us a fear effect for spells that are not targeting 1 human or creature.
So we have put our Fire ring up to 4 cause we want the specialisation on Fire.
Now lets look the Tensai can cast rank 4 spells with a roll of 8k4 (4 from the ring 2 from the IR Rank and 2 times being favored of the elements), with void he gets 9k5 and with the mastery of spellcraft he gets a 10k5 with void.
This is enough to beet the TN (25) of each lvl 4 spell at a reliable lvl. Than the Fire Shugenja is a good one and takes the time to actually cast Hurried steps( Inanted to remove the scroll) which reduec each spell he casts by 4 turns.
so the next lvl 4 spell he casts is an instant spell. This means he can get a lvl 4 of every second turn until no spell slot is left. This means the shug can instant cast multiple walls of fire onto the battlefield each of them dealing
6k6 dmg to each enemy hit by them.
This seems like a far better dmg than a Bushi can do.
Also there is the second way of going the Iswa FINferno Guard. This path gives you a casting roll of only 7k4 (4 from the Ring, 2 From the Ir rank and 1 from the favored), this means with mastery of spellcraft and the void he can only get 9k5 at max for his rolls.
So now why this is a way worth looking? The reason is the fear effect of the Inferno guard incombination with the Spells Silent Water and Be the mountain.
So the Shungeja has Water 3 to get acess to the Silent Water in which he casts the be the Muntain spell to get a dmg reduction of 10.when it is triggered.
Than he goes into combat and again casts the innated hurriied steps to reduce his next spell to an instant one and if it is lvl 3 or lower to a simple action.
This he combines with the spell Fist of Osano wo which is doing Fire K Fire as dmg and is a aoe spell, whcih means with giving up another spellslot or a void point it can get a Fear effect of x, where x is the mastery lvl.
Since fear, as written, works on sight this means everyone n the battlefield who sees the thing has to make a fear 3 check and gets -3k0 dice if failed until the Shugenja either gets out of combat or dies.
So to sum it up now you have a Shugenja who can do a Aoe spell with 4k4 dmg every second turn, whcih debuffs the opponents with a -3k0 on all rolls, when a willpower check is failed and has a Dmg reduction of 10 in addtion
to the benefits of the defense position.
All in all this version also is better than a Bushi who does not have the the control or the gurateed dmg of both Shuegnja variants. He not even has a comparable defense option since he can´t stay in the defense position all time
as the Shugenja can.
So in the end the Shugenja easily can get their dicepool at a early high and actuall can find ways to avoid the high TNs of 40 while still casting a spell each turn and dealing dmg either each second or each turn, depnding on the way they go.
In addtion to that they have superior control of the battlefield and the superiro defense.So the only way to kill him is kill him before he has cast his first spell cause afterwards it gets difficult to do so.
Also the Interupption rule actually is useless cause most Battle Shugenjas, as displayed, only need 1 turn per spell and therefore is no time to interupt them.
Edited by Teveshszat