This is an upgrade from my 300 pt fleet that im going to start working on.
Garm
Mc80 Command Cruiser
-expanded Hangers
-advanced projectors
Nebulon Support
-Redemption
-Projector Experts
Nebulon Support
-Salvation
-Slaved Turrets
-Projector Experts
Y-Wing x 10
A-Wing x 3
=400
One of the issues with carriers is that when busy with squadron orders...they cannot repair or change speed.
Garm alleviates that just a bit. The command cruiser doesnt have much option for speed anyway.
Move ahead at an oblique with your Carrier. Put your fighters between you and the enemy. Nebs bring up the rear. Everything move nice and slow...tractors will be everywhere anyway. Lol.
When the carrier leads, it will take fire. As it takes fire, nebs both activate repair orders and tokens to gain sheilds and pass them to your carrier keeping it healthy. Garms token can heal either a sheild OR a hull on the carrier itself thanks to redemption.
Carrier continually throws squadron orders of 6 or 5 to hammer away with squads while being repaired by the support ships.
Salvation is included to ramp firepower if needed with up to 5 dice forward.
Ill be working with this for a bit. I may save points and throw more to the carrier by replacing Salvation with a projection expert Vette. I would prefer an initiative bid but Im thinking of starting here and downgrading the third ship (Salvation) as needed.
Edited by Deadshane