titles

By X Wing Nut, in X-Wing

I don't know if anyone else has thought of this but I was thinking about that scene in ROTJ when the shields on the death star drop and Lando says "Red group, Gold group, all fighters follow me". and if you watch the following scene a mix of fighters head towards the Death Star.

so I started to think (which is a dangerous thing) why make titles to fix a single ship type when we could have titles the fix the squad

as an example for fun you could have a title that lets all ships increase there pilot skill by 1 or 2, all ships could get an EPT the "squad leader" could take 2. If one ship takes a target lock on another ship all others can acquire a Target lock. A title to help with green dice or red dice. maybe a title that gives all the ships in your squad the same pilot talent as the "squad leader" and so on and so on

as suggested there could be a Squad leader's and Squad mates. Squad Leader's would be a named pilot squads mates could be a mix of different ships and named or unnamed pilots

one catch would be you can not equip a "group title" and a ship title at the same time

my examples are not the best but what do you all think of the concept of group titles to give help to ships that might be lacking or is this just another instance where I should spend my time editing batreps and leave the designing to someone else :)

I am a huge fan of squad titles like this for casual play. It becomes hard to score for tournament play.

A home brew I like to use is,

Advanced Recon

Squad title, 8 points.

Before the first planning phase of the game, each of your ships may acquire a target lock on any enemy ship in the play area. Then discard this upgrade.

The problem with these in tournament play is where do you put the points for MOV calculations?

The leader and squadmate type of titles would be great but they get hard to word properly, but I would love to see them also.

Edited by pickirk01

I am a huge fan of squad titles like this for casual play. It becomes hard to score for tournament play.

A home brew I like to use is,

Advanced Recon

Squad title, 8 points.

Before the first planning phase of the game, each of your ships may acquire a target lock on any enemy ship in the play area. Then discard this upgrade.

The problem with these in tournament play is where do you put the points for MOV calculations?

The leader and squadmate type of titles would be great but they get hard to word properly, but I would love to see them also.

For something like this, the way Imperial Assault does Skirmish would work.

You have your squad list, which is the only thing that matters for point scoring per tournament rules. Then you'd be allotted an additional amount of 'Squad Title Points,' maybe 10 or something. These don't factor into MoV scoring.

This is definitely a fun idea that incentivizes using generics, but tough to implement.

I'm against it mainly because that's not what Titles are supposed to represent.

Aside from A-Wing Test Pilot(which also shouldn't be a Title), Titles are meant to represent models of a ship with a non-standard configuration. Whether it be a heavily modified unique ship like the Slave 1, or a special, but non-unique version of a ship, like Royal Guard Interceptor.

There's nothing special about the ships that most squadrons fly. Red Squadron doesn't fly X-Wings any different from the standard ones, it shouldn't be a Title.

Now, if you want to suggest an entirely new upgrade that's like a "Squadron" upgrade, that could be cool.

Edited by DarthEnderX

I'd love to see Squadron titles implemented, whether as individual ship title cards (e.g. "Rogue Squadron [TITLE]: Each ship equipped with this title gains ability XXX") or as a squad title (e.g. "Red Group [sQUAD TITLE]: All ships in your squad gain ability YYY"].

Four to eight points for a squad title might be right depending on ability; you'd score it so the points for the squad title card aren't collected until the last ship in the squad is destroyed.

A squad title would be cool.

However, it would require a lot of balance and playtesting, And a LOT FINE PRINT in the rules to prohibit ridiculously overpowered combos. After all there are reasons why certain pilots have certain skill levels which do not comply with lore, and why certain ships cannot take certain mods/slots, and why certain pilots do not have EPTS. So I think its just not feasible.

[edit: typos]

Edited by Managarmr

Rogue Squadron Leader. Title. X-Wing Only. Add +1 to your Evade skill. You may pay an additional 1 point per X-Wing in your squad to give that ship +1 Evade skill as well. Add the extra points onto that ships point total.

Cost: 2 points

What I'd really like to see is some sort of upgrade that let unique ships set their activation PS to the same as a group of generics, which would make movement a lot easier.

What I'd really like to see is some sort of upgrade that let unique ships set their activation PS to the same as a group of generics, which would make movement a lot easier.

I like this. I can think of two possibilities here that would be fun.

One would say something like, at the start of the planning phase you may declare a PS lower than your actual PS. This will be you PS during. The activation phase. Maybe just 1-2 points.

Another could work the opposite - during the activation phase, all friendly ships have the same PS as this ship. 4-6 points maybe?

The second one would help ordnance carriers a lot as well as cancel arc dodgers if you can get your whole squad moving after an ace so would have to be pretty expensive.

Is it wrong that every time I see this thread titles is not what my mind reads?

I think when there are more titles available for more ships, a squad mechanic will become interesting because you'll have to choose between the standard title for the ship or the squad title.

you'd score it so the points for the squad title card aren't collected until the last ship in the squad is destroyed.

Thematically interesting but ultimately unnecessary complication to scoring.

Edited by DarthEnderX

Is it wrong that every time I see this thread titles is not what my mind reads?

Dolly Parton!

What about if each faction had a list of squadrons that each applied an ability to the ships in it? The squadron title would be attached to the list, not the ships, but for the sake of scoring each ship on the list would have to pay a points cost as a mandatory upgrade for the squadron title. Different abilities would obviously have different costs. Every ship in your list would have to be part of the squadron.

For example you could have Obsidian squadron title: Tie only, 3 points per model. Once per round when attacking if there are 2 or more friendly Ties at range one you may change 1 of your focus results to a hit. (Note: I have no idea about sensible costings for this).

All ships in your list would have to take the mandatory upgrade but the squad titles could be fluffy and have requirements like Tie only or T-65 X-wing only etc.

It is something that could be fit into future design space and it could be a way to buff a squadron of generic ships.

Never rule out what FFG might have up their sleeve.

Is it wrong that every time I see this thread titles is not what my mind reads?

Not at all.