For our military oriented campaign, the players are members of the Rebellion, I was looking for ways to make missile tubes more effective versus armored vehicles. One idea proposed was to convert the tubes damage profile to planetary but only when targeting vehicles. It becomes damage 2 with +1 damage per success but leave everything else the same. We tried this and it seemed to allow missile tubes to damage vehicles with 3 + armor a bit and to activate crits. Another idea floated was for a new weapon. Something akin to a Javelin missile system. Something with stats along the lines of...
Skill: Gunnery
Damage: 4 planetary scale, using the mini missiles from Dangerous Covenants.
Range: Short planetary
Crit: 4
Blast 2, Breach 2, Guided 3, Limited Ammo 1, Prepare 1 or 2, Cumbersome 6
Encumberance: 10
Like the HOB comes with a tripod that must be setup before use.
In some of the TCW episodes we see troopers shoot shoulder fired missiles that severely damage or even cripple/destroy Seperatist vehicles, was looking for a way to reflect that in game. Another option is to use advantage/triumph to narratively find weakpoints and ignore armor in order to activate crits which could reflect that as well.