So... did the Integrated Astromech save the T-65?

By R5D8, in X-Wing

I'm wondering if it was enough. Beyond a few people trying it out for a few weeks after release due to novelty and testing, I don't see many people running T-65 X-Wings any more.

Skipping past the humorous thought of X-Wing pilots lining themselves up perfectly to get that shiny dome into place to take the shot, it doesn't seem as though the ability to sacrifice one upgrade to prevent one damage, hit or crit, doesn't compensate for low maneuverability.

At least in my local gaming store.

Thoughts?

I'm wondering if it was enough. Beyond a few people trying it out for a few weeks after release due to novelty and testing, I don't see many people running T-65 X-Wings any more.

It hasn't been released yet. Integrated Astromech doesn't come out until wave 8.

I've proxied it and it definitely makes them better. Biggs in particular is more annoying now. I'm a big fan of Biggs, R2-D6, Determination, IA at 27pts.

Is it a fix? not really. But it does make the T-65 and T-70 (to a lesser extent) more interesting.

Also, I believe that it has been said it is only part 1 of what FFG is doing to make the T-65 more attractive.

I'll say this: Ill be trying the following when the T-70 pack comes out:

4xBlue Squadron Novice, R2 Astro, IA

Do we really have to make a decision on an unreleased card?

I've been running 4X-wings with IA for a few games now, and have yet to lose with them - It's more than enough of a push I think. Anything else we get is gravy.

It pushes the X-wing above the B-wing in jousting efficiency. That's certainly something.

The real question is what triggers targeting Astromech and how much said card costs, since at present the T-65 doesn't have any great 1-point astromechs.

I'm wondering if it was enough. Beyond a few people trying it out for a few weeks after release due to novelty and testing, I don't see many people running T-65 X-Wings any more.

It hasn't been released yet. Integrated Astromech doesn't come out until wave 8.

Yes, but millions of people suddenly flew X-Wings in terror, and then were suddenly silenced.

Do we really have to make a decision on an unreleased card?

That would be the best time to make it. However, it is being released. Nothing... can stop that now. But FFG presumably reads some of these posts, perhaps we can convince them to start thinking on something else to give the venerable T-65 a little more kick.

Also, I believe that it has been said it is only part 1 of what FFG is doing to make the T-65 more attractive.

Like this!

What would others suggest as a way to breathe life into this epic starfighter??

I run an XXXX build with 4 R7's that's already playable, so IA is going to be a straight buff to it and quite a significant one.

As already stated above, apparently they're better jousters than B-Wings with IA now.

integrated astro has a massive impact on X-wing survivability

see that should that should have killed wedge? it didn't. now you're getting 4 dice with -1 agi in the face (aka, wedgied)

it, bb-8, and ptl have all made Wedge an actual goddamn viable ace

also, as mentioned, it makes the generics viable; essentially a miraculous feat

If IA were available I'd be running either 4X or XXXY at world's without hesitation

Its great. Really enjoying XXBBZ.

If IA were available I'd be running either 4X or XXXY at world's without hesitation

A bold statement for you, friend XP

Mathematically? Sure. It's pretty awesome, and would be even better if/when the x-wing finds some properly solid astringent lastromechs.

In practice? Most people will not invest heavy play time into something that isn't out yet. Proxying it for a game or two us one thing, but you can't take it to worlds... Or even store tourneys.

Much as we enjoy speculating ahead of the curve, you'll find most folks benefit more from playing the here and now. ;)

Nope, since it is not out yet. :P

Besides TLTs will blow that out of the stars, along with any other ship without autothrusters.

Edited by Marinealver

Nope, since it is not out yet. :P

Besides TLTs will blow that out of the stars, along with any other ship without autothrusters.

I strongly disagree with that statement. BBBBZ is one of the strongest contenders to beat 4TLT, although the B-Wings are sometimes a bit slow to catch the Unhinged Astromech variant. X-Wings do not have that problem and since they are about as efficient as B-Wings now they have an even better shot. Ultimately a mixed list like XXBBZ will probably be the strongest contender (since B-Wings with their Barrel Rolls will be a lot better in other matchups with arc dodgers). You can win versus 4TLT by overpowering them, not just with tech. Outmanouvering also works pretty well.

If IA were available I'd be running either 4X or XXXY at world's without hesitation

A bold statement for you, friend XP

Lol, I'm excited to run that list I sent you.

Nope, since it is not out yet. :P

Besides TLTs will blow that out of the stars, along with any other ship without autothrusters.

Strongly disagree with that.

Consider biggs with 3 red squadron. It can easily remove a y before it shoots. If you setup right, biggs will not have to take all 4 tlt shots and only has to get out of one attack to hang around. You've got points to get upgrades in there like stressbot to deal with other match ups and a ton of red dice for things like corran or brobots.

I'm excited to play Luke with BB-8 and Integrated Astro. He's already pretty survivable, and this just makes him moreso!

once again, the amount of impact TLT has gets hilariously exaggerated

Y-wings are squishy buggers and they'll die to Xs faster than Xs die to tlts

also, here's a fun one

Wedge (PTL, BB-8, integrated)

Rookie (R2/r5, integrated) x 3

[100]

Really, the only thing that's missing from the X-wing post-IA is solid, 1-2 point generic astromechs. R2 and R5 don't really cut it, and R7 is... finicky. Green Turns are nice, but only really good when you're self-stressing. R5 Astromech's value varies from pointless (vs. TLT spam) to occasionally useful. R7 can give them some durability, but it only really works if you know who's going to shoot at you, and given that you want them to be higher initiative so you can spend your target lock to hit if they don't shoot at you, it's tricky to use.

Integrated Astromech will increase combat efficiency, although how useful it is to T-65 heavy lists depends on it's point value (4x builds will be a little awkward if it's 3 points, since there's nothing to do with those last points. 2 points, on the other hand, would get you flechette torpedoes for some additional utility. Especially since you're already getting target locks). Some simple 1-point astromechs will make XXXXZ or XXBBZ a lot more intersting.

(I only see Targeting Astromech being 1 point if it's red manuvers, which, while it would help the x-wing, would be better for the T-70 with it's tallon rolls)

Edited by Squark

T-70 has boost and thrusters, though, so I doubt they'll care much at all about a red maneuver Targeting Astro

T-roll is a cute trick to pull your ass out of the fire every once in a while, but it is never something to base a build around

I think it's a good enough fix for the x-wing personally.

Unlike the a-wing and tie advanced, I don't think the x-wing is nearly as bad as people make it seem. The pilot abilities alone make it competitive still.

If they do add an additional fix, it risks becoming better than the b-wing, and then people will whine about the b-wings and the cycle will continue.

Agreed. I think there will be additional tweaks, but not of the 'strictly better' sort. The targeting astromech (which I bet works on straights, reds make no thematic sense) might help make it stand out, and if we eventually do get another fix I bet it'll be something that gives it a tech slot.