So finding the right approch vector is appearently extemely difficult for well trained pilots flying B-wing star fighters. and a huge 1,6 km long ISD is appearantly very difficult to approach and attack despite it being very hard to miss.
Come on, B-wing pilots are trained to attack ships, so once they are within range of one, they don't need any more guidance.
It would be the same as saying the command staff onboard USS Enterprise, Yorktown and Hornet, at the battle of Midway, guided the Divebombers by Radio all the way to the point of weapons release. And had full control over which plane should bomb which ship.
No, the only control they had was to send of their strike wave, in the direction of where the enemy fleet was last spotted.
The bomber pilots would then, when contact was established, by themselves figure out what attack approach vector was the best, the decision of which was based on tactical training and previous combat experience of the squadron or strike leader.
In many cases it was to dive straight in quickly and surprise the enemy before they had time to spot and re-act to them.
But in Armada even a combat veteran like Wedge Antilles or Darth Vader don't know how to approach and attack an enemy Capital ship, on their own.
Fighter control (AKI squadron command) should be a nice to have feature that can increase the efficiency of your starfighters, not a must to have feature to make them work on the basic level.
IMHO fighters should be able to shoot at the the end of their move without a squadron command, albeit with a penalty to show that they can attack but less effectivly.
Hence my suggeestion that the defender can select any or all attack dice to be re-rolled.
This way we get both of two worlds, the squadron command will still be the most effective way to use your squadrons, but squadrons are not totally impotent/incompetent, in seeking out and engaging enemy ships/squadrons on their own.
In WWII torpedo planes and dive bombers had very specific attack vectors and altitudes they were supposed to approach from. They were also supposed to approach simultaneously to split enemy AA and fighter CAP between multiple targets. Several of the Midway attacks went very poorly when the pilots were unable to coordinate these attacks. Had better communication equipment been available I'm positive an officer on the Carrier would be directing things.
Attacking a Star Destroyer is not supposed to be easy. They have anti-fighter lasers shooting at you. Presumably through previously conducted trial and error and intelligence gathering optimal approaches would be worked out. But because the approach is non-trivial, risking a craft without orders is not obvious and so depending upon circumstances, waiting for orders is the correct move.
In more games than this one, there is a common perception amongst some people that military forces conducting a battle have this magical ability to be in each others heads, know everything that everyone else does, sees all the enemies without fail, and completely agree upon course of action. Militaries do train a LOT to try and reach a state like this, but most fail quite far from the mark, and that's with elite troops. Never mind average troops. Stuff we see done with "surgical" precision like the Seal Team raid on Osama Bin Laden is HIGHLY choreographed and practiced, and even then still see mistakes (like the stealth chopper failing due to the compound walls messing with lift).
The thing is that the 3x Torpedo squadrons did make attack runs on the Japanese carriers. using the prescriped tactical approach "vector" doctrin, they where trained to do.
That they have lost contact with their own fighter escort, was just poor luck, and no matter what, the command staff officers onboard the american carriers, could have done nothing to assist, as what was happening was beyond their own radar range, so they couldn't have redirected some fighters in to interfere and protect the torpedo bombers.
And as it happened the Dive Bombers from Enterprise and Yorktown managed to locate, approach, and make the right attack vector, all by their own.
There was no flight controllers from the US carrier that assisted them in that.
Like in the Battle of Britain, the flight controllers would direct the fighters in, and once visual contact had been established, it was all up to the flight leaders to make the initial tactical moves, and then attack the enemy.
German free ranging fighters, without the assistance from any ground control, knew exactly what to do when they encountered enemy planes, namely attack them. They wouldn't stop up and say, Well lets give the others a change to shot us down first or simply fly away.
When Coastal Command had free ranging anti shipping strikes along the Norwegian coast, the pilots had a mission briefing before take-off, but once they have left the ground they where basically on their own.
And when they located German ships in a fjord, the Beaufighter or Mosquito pilots would attack them, with out assistance from ground control.
They wouldn't stop up and say, Well lets give that juicy freighter or destroyer a change to sail away from us.