4xNeb 400

By Drasnighta, in Star Wars: Armada Fleet Builds

[ REBEL FLEET (399 points)
1 • Nebulon-B Escort Frigate - Mon Mothma - Raymus Antilles - Yavaris (99)
2 • Nebulon-B Support Refit - XI7 Turbolasers - Redemption (65)
3 • Nebulon-B Support Refit - Intel Officer - XI7 Turbolasers - Salvation (71)
4 • Nebulon-B Support Refit - Intel Officer - XI7 Turbolasers (64)
5 • B-wing Squadron (14)
6 • B-wing Squadron (14)
7 • B-wing Squadron (14)
8 • B-wing Squadron (14)
9 • A-wing Squadron (11)
10 • A-wing Squadron (11)
11 • A-wing Squadron (11)
12 • A-wing Squadron (11)

I'm not sold on Mothma, but she would be a change from me constantly picking Garm...

Tight little speed-1 moving pack, putting a LOT of XI-7 Fire into enemies at Red Range, before they have to plough through the B-Wing Wall...

Scattering of A-Wings to Tie up enemy Fighters... I'd usually use X-Wings in this role, and decide that I was just going to KILL the enemy Fighters... But I'm going to Try 4x As instead of 3x Xs

I would keep MM for this fleet and would also recommend you don't going just speed 1. Also move MM to a different ship then Yavaris it's already a huge target in this fleet.

If you go slow only you have to fly directly at the other fleet which makes you easy to predict and deal with. I have a habit already to run Nebs like a school of fish. The fleet moving together for a purpose but fast/fluid enough to break apart and regroup if I have to fly around something or create an obstruction or protect Yavaris or another Neb. Speed 2-3 is your friend.

Which is why part of me was considering Garm. Start with Squadron + Nav banked... can very quickly accelerate to Speed 3 that way when needed, to break the school apart...

You can manage it pretty effectively without Gram. Being able to use 2 defense tokens all the time would help this fleet survive longer.

Just start out with different speeds or all at speed 2. bank a Nav first turn and go from there.

I don't know how often or how well you run schools of ships but the Nav command is used very often to let you get the best of shoot and dodging.

honestly, i believe you need less upgrades; MOAR NEBS

I only have the 2 at the moment, with the possibility of 2 being on the boat from my parents in Australia... Hence why I capped at 4.

Otherwise, yes, I would look at shuffling for 5...

Fair enough. I had figure there was a reason for 4 Nebs. I love the ship and I think your list while not tournoment strong is still a fun little list. Best of luck with it. It reminded me to run my first 400 point Neb fleet.