Hello fellow GMs. I would like to know how to build a decent chase scene, using the chase rules from Edge of the Empire.
What I currently have written for a session is a chase on speeder bikes between the players (trying to escape) and the NPCs (pursuers). The chase lasts for 3 rounds (as I don't want it to take an unnecessary amount of time in the session). After the 3 rounds, the group either escapes or has to take care of the thugs on foot. (The thugs catch up later anyway if they survive the chase).
What I understand with the chase rules is that at the beginning of the round I need to have the pilots roll a competitive piloting planetary check against my NPCs, to see if I am catching up to them or not.
I'm a little confused about during the rounds, what else I would be able to have the pilots do? They get a maneuver and an Action, yes? What would some examples be?