I got a few games under my belt and I'm starting to get a hang of things.
I'm finding action economy and arc dodging is more my style... but I have three lists I'd like to get some help on before I go into my next few games.
I'll start by showing my most used list, which has gone 2/5. considering I've played 7 games total, and out of my 3 losses it came down to two ships each at 1hp, I'm not too disappointed...
AAE
Corran Horn - Engine Upgrade, Push the Limit, FCS, R2D2
Jake Farrell - Autothrusters, Push the Limit, Chardaan Refit
Gemmer Sojan - Autohtrusters, A-wing Test Pilot, Chardaan Refit, Push the Limit
Only thing I don't like is how spread out the pilot skill is. I originally had PTL off Gemmer and put on Veteran Instincts and added Calculation to Jake. It made that A-wing way too squishy when it couldn't boost and still take evade/focus actions.
Corran deals the damage, the A-Wings keep the enemy occupied or act as blockers for Corran.
Weakness I found, turrets.
here are the lists I wanna try out:
Rebels:
EAE
Blackmoon Squad - Stealth Device, Adv. Sensors, BB-8
Blackmoon Squad - Stealth Device, Adv. Sensors, R5-K6
Gemmer sojan - Stealth Device, A-Wing Test Pilot, Chardaan Refit, PTL
4 evade dice on all three fighters should make them harder to hit. the A Wing and how I have the E-wings equipped should give me some options for arc dodging to put them in better positions for attack.
Imperials:
Blink and Squints
Whisper - Adv. Cloak, VI, Adv. Sensors, Recon Spec
Royal Guard Pilot x2 - Stealth Device, PTL
Once again I'm looking at 4 evade dice. Glass cannons compared to the EAE list, but higher maneuverability and better action economy could make it a lot of fun.
So should I look at refining my original list or take one of these out for a blast?