GR75 thought

By Swusn, in Star Wars: Armada

So I was thinking how could an unatmed GR75 be useful in Amada.

The only thing I could think of was as a support craft. One form of support could be similar to Jan Ors but for ships. Give the GR75 four defense tokens and the ability to let freindly ships in close-medium range use your tokens if attacked.

Named titles could add aditional bonuses to defence like a bonus to projection techs or ecm for ships in close range.

What ewar or support would you like to see in the GR75?

if taking inspiration from X-wing miniatures epic, apparently the GR-75 can hack enemy ships? (slicing)

we also got an "EM emitter" upgrade that causes "extra obstruction," so that could be a thing too (using the GR-75 as a moving shield)

and then we got Jamming

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make it so, ffg!

Could add a reverse effect of the new long range comm upgrade. "Enemy ships can only activate squadrons at close range"

I think it would be a neat ECM craft. Grants an evade token to all fighters at distance 2.

I think it would be a cool pocket carrier with a squadron value of 3 or so, it could charge in with the fighters

How about as a kamikaze ship loaded with explosives?

A jamming action that counts as 2 accuracy results at short range, that may be spent as usual. Could both be spent on one ship or split.

I think it would be a cool modular ship that could be kitted out different ways for different roles.

perhaps in generates a number of tokens per turn, and the pilot can dole them out within a certain range as he wishes. Possibly including an accuracy result or 2. Could generate defense tokens, or command tokens.

only problem with the GR-75 (and other special ships, such as the interdictor) is that we'd need to jury rig the ship cards to explain special rules

every other ship in the game has nothing built-in to the card apart from nav chart, defense tokens, battery armaments, point costs etc. the basics of the ship

special abilities and the like, the things that would define the Transport/Interdictor, would have to go on titles. That'd make the value of these ships pretty suspect, especially since the GR-75 is not known for having any offensive firepower. It'd either be overpriced or way too cheap and end up clogging the table real quick

what you could do for the GR-75 is to somehow get a pair of free X-wings to come along with it. Two fighters squadrons against a star destroyer? long odds, but it's better than going in without weapons!

I think you can make it a base for upgrades to support other ships with minimal weapons output. It's helpful but requires protection. And honestly they can cram support upgrades into that pack only and make some good $$$.

Or you can just run a bunch of them as tackling dummies and ram your way to victory!!!

Or death.

Mostly death.

Some ECM. Defense additions to ships, so that things like MC30s can get into short range safely. Neb-Bs being shot on. Corvettes in the wrong place at the wrong time.

Gives evades or stuff.

Also, a 25-30 point small ship with 3 squadron would be AWESOME. a serious carrier.

Speed 3 or so is fine imo.

No attacks.

Support team

Officer

Title

I'd really like to see the GR-75 being added to the game. It's right there en masse in RotJ, that it has to have some purpose other than as a personnel transport.

I wonder if they trapped themselves a little bit with the X-Wing version of the ship.

I think that they could use titles, and perhaps a new type of upgrade card unique to the GR-75 (and other ships still to be revealed) as well as interesting titles in order to make it weird and awkward in a neat way, just like it is in X-Wing.

(For the record, I really like it in X-Wing. We just don't play a lot of epic, nor do I play Rebels. So, my poor GR-75 doesn't get a lot of use. :( )

I think initially ships like the GR75 should be mission objectives like the senator shuttle in xwing. Make missions like Convoy escort and privateer for the game.

Salvor

I see the GR75 either as a small ship or as the next extension of Squadrons, where the support craft are just not big enough for the small ship role. That way thy can cram on any new abilities or such on it, maybe giving them an ability that makes them activate during the Activation phase, they just don't benefit from command dials that way, but then again they aren't hampered by a maneuver chart either. They could release it in a joint pack with 2 GR75 and 2 Gozantis.

Maybe an Example being:

GR75:

Speed: 2 or 3

Hull: 6

Anti fighter Attack Dice: 1 Black die

Anti-Ship Attack Dice: 1 Red Die

Abilities:

Support Craft: (This squadron is treated as a ship, and is not affected by Squadron commands. This ship activates during the Activation Phase.)

Grit: (You are not prevented from from moving while you are engaged by only 1 squadron.)

Defense Tokens: Brace, Brace, Evade

Cost: 30s

I'd say that give it the option to use Upgrade slots too though that might run into a lot of issues with hulls zones and such. Though if the Support Craft ability was a thing it would give the option to see what your opponent would do.

Make it a rogue squadron on an elongated base (think 40k bike base)

And then have different fit outs for ECM or comms relay or radar picket.

Common - move 3, hull 8, brace, evade.

(Can be targeted by either battery or anti squadron armament)

GR75-E = ECM - A friendly ship within medium range that has one of its defence token blocked by an accuracy may still spend that defence token during that attack.

GR75-C = Comms Relay - friendly ships within medium range using Squadron commands may activate squadrons within medium range of this ship/squadron

GR75-R =Radar Picket - friendly ships attacking enemy ships/squadrons within medium range of this ship may re-roll one dice

Just being a cheap activation would have some value.

Make it a rogue squadron on an elongated base (think 40k bike base)

And then have different fit outs for ECM or comms relay or radar picket.

Common - move 3, hull 8, brace, evade.

(Can be targeted by either battery or anti squadron armament)

GR75-E = ECM - A friendly ship within medium range that has one of its defence token blocked by an accuracy may still spend that defence token during that attack.

GR75-C = Comms Relay - friendly ships within medium range using Squadron commands may activate squadrons within medium range of this ship/squadron

GR75-R =Radar Picket - friendly ships attacking enemy ships/squadrons within medium range of this ship may re-roll one dice

Going with this idea I'd say pick two of the varient to go with, using the Common as the base stats of the ship. Though maybe minus being able to be attacked with anti-squadron dice, it feels like fighters would just tear them up a million times faster than the ships.

And if I had to pick from this list I'd say the GR75-E and GR75-R. While maybe leaving the GR75-C ability for a Gozanti ship ship done in the same format.

The common was meant to be the base stats for the ship, with the varient outlining the special rule you buy

As for the gozanti, i would say it would be more specialized as a pocket carrier

Move 3 Hull 10 Anti squad 3 blue Battery 2 Red. Rogue Grit.

Up to 2 squadrons within close range may move AND attack during the squadron phase

Edited by Funk Fu master

This was my take on the GR-75; the Cargo upgrade cards make it potentially useful.

Though I think it doesn't look quite right even on a Small ship base, so I might create a "group" card like for the Gozanti.

This was my take on the GR-75; the Cargo upgrade cards make it potentially useful.

Though I think it doesn't look quite right even on a Small ship base, so I might create a "group" card like for the Gozanti.

I like those a lot. The "Vital Cargo" could make objectives that use victory tokens very interesting. Points seem reasonable and with a litle paint I think that model fits right in.

All I can think of is that they could be a new objective... one side has to escort, say 5-10 small bases across the table, with points for kills and/or survivors who make it across

I think the best use for the GR-75 is for it to be released on a squadron base, with a pack of new objective cards that surround escorting or destroying the transports. I'm sure that 'A long time ago' they still had to move troops, supplies, rations and equipment from one place to another, and I'm sure that crippling those supply lines was just as important then as it is now, so it seems odd that none of the scenarios we are presented with in the form of objective cards have anything to do with either escorting, destroying or protecting supplies, transports and convoys. I'd love to see scenarios where the Rebels are trying to escort a small flock of transports across the table, or rendezvous with transports coming onto the table, or fight off the Imperials while cargo is being transferred, etc.

I will try out DiabloAzuls rules the coming week with a Rebel Convoy scenario. We will also use the Gozantis.

The Transports and Gozantis looked ridiculous on the same bases as the GSD so i made some smaller bases (following the same reduction in size as the span between medium and small).

We will also use a separate activation - Auxillary ship activation - between the ship activation and the squad activation. To avoid giving too cheap activations and to give the small (nimble) ships the benefit of being able to react to the movement big ships and weave between them.

pic2710508_lg.jpgpic2710507_lg.jpg

Those look great, Gilmore! Can I post the image on Shipyards?

Go ahead!

Thanks!

I was considering using Gozantis and GR75s on squadron bases as objectives, and just treating them as squadrons.

I was planning on buying an extra 'Rougues and villains' pack, keeping the firespray and the YT-2400 and having 3x GR75 and 3x Imperial Gozanti as objective squadrons with health 10.

I was considering using Gozantis and GR75s on squadron bases as objectives, and just treating them as squadrons.

I was planning on buying an extra 'Rougues and villains' pack, keeping the firespray and the YT-2400 and having 3x GR75 and 3x Imperial Gozanti as objective squadrons with health 10.

I think that, or something like it, is the best way to implement them.