Duel ISD build with Vader

By Virtigo, in Star Wars: Armada Fleet Builds

1 • Imperial II-class Star Destroyer - Imperial-class Star Destroyer (120)

- Darth Vader (36)

- Captain Needa (2)

- Gunnery Team (7)

- Electronic Countermeasures (7)

- XI7 Turbolasers (6)

- Avenger (5)
• Total : 183

2 • Imperial I-class Star Destroyer - Imperial-class Star Destroyer (110)

- Admiral Montferrat (5)

- Gunnery Team (7)

- Heavy Turbolaser Turrets (6)

- Relentless (3)
• Total : 131

3 • Gladiator I-class Star Destroyer - Gladiator-class Star Destroyer (56)

- Wulff Yularen (7)

- Projection Experts (6)

- Assault Concussion Missiles (7)

- Demolisher (10)
• Total : 86

This is a zerg build made to go at a speed of 3 straight up to the enemy. Originally I added two tractor beams, but decided to go with X17, and HTT for maximum punishment. (I do not have wave 2 ships, this is just a build for fun :) )

Strategy: The Imperial 1 is supposed to fly straight ahead, while taking the brunt of the damage with Vader closely behind. The Gladiator oddly has become a support ship early in the game giving shields to the ISD 1 for as long as it lasts. The demo can deal its own bit of damage as well, and I do not see myself ever NOT taking a demo while playing Imperials.

I like the 'idea' of Vader although very expensive, I hope that he can mitigate bad rolls, and ensure above average damage.

The weaknesses are fairly obvious as heavy bomber builds are going to love pounding these ships into dust... I also see fast small ships getting around the front arcs (MC30, CR90s, Raiders, etc) but I see wave 2 being more of a rock paper scissors game, with NO one build being superior. This is a ROCK build, and while accepting its strengths and weaknesses, I cannot wait to try this once Wave 2 hits stores :D

Whatcha think?

Looks good. As you have stated this is a rock build. Even so, if you can squeeze in a few ties they can do wonders in any game you play. Playing vs a no fighter list? Ping away at that unsheilded hull zone. Playing vs a squadron heavy list? Slowly sacrifice your ties to keep enemy bombers off your star destroyers. Even just 5 ties at 40 points can really make a difference.

Edited by oddeye

You might consider APTs over ACMs. ACMs do 2 extra damage to APTs 1 extra, but the latter is faceup right through shields. That can be absolutely crippling. Also, 2 points cheaper.

You might consider APTs over ACMs. ACMs do 2 extra damage to APTs 1 extra, but the latter is faceup right through shields. That can be absolutely crippling. Also, 2 points cheaper.

You are right, I really do not know what I would shred after ACMs to get points for Tie Fighters, or tractor beams...I really just need Wave 2 to test things out. Hurry UP BOAT!