Rebel ace list

By Klerych, in X-Wing Squad Lists

So! After reading a couple threads on rebel small-based ship lists, I came up with something. Lately I've been playing a lot against new players and the thought of throwing autoceptors, SoontiRAC or BBBB at them just fills me with disgust already, so I thought about fielding a rebel ace list. I know they're not that great, but I've been looking for a nice rebel list that didn't involve Han, Chewie, Dash or B/Y spams.

So here's my idea:

Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)

Wedge Antilles (29)
R2-D2 (4)

Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

(url for you to fiddle as you like) http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!175:27,-1,148,-1:-1:-1:;0:-1,-1,3:-1:-1:;86:27,73:7:15:U.18

I could drop the VI from Poe for a 1 point bid, but I kinda like the idea of PS10 3 die shot. The main thought behind this was to make them all somewhat survivable (funnily enough each ship in a totally different way) and still be able to dish out some damage to bigger ships. Yes, I know, it will never be as good as autoceptors, but I am not looking for a tournament-grade win-at-all-cost list as it is something I want to fly against fairly new-ish players with only a couple games behind their belts. I am still fighting over some choices, like the lack of munitions failsafe for Jake or the urge to grab an engine upgrade on Wedge instead (although I somewhat like the regenerating shield)... or the fact that I've put 33 points into Jake whom I believe to become slightly useless after launching prockets as I have no faith in 2 red attacks.

Another risky-lulzy idea would be this:

Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Expose (4)
Munitions Failsafe (1)
A-Wing Test Pilot (0)


This way after launching prockets he's to be flown very carefully and given his low damage output, most players might ignore him until after I pop him into range 1 out of arc and bust 4 dice into something point-blank.

Again, I know it's not super-competitive, but my opponents aren't experienced enough to deal with top netlists yet and I don't want them to have a losing streak. Sure, I could just fly Biggs+Wedge+2xRookie for good ol' tutorial enemy scenario, but mixed lists like mine are better at teaching them how to react to more varied composition.

So, what do you guys think? :)

Edited by Klerych

Prockets are generally good enough to hit, so I doubt you'll need munitions failsafe. As for the 2-dice attack concern, I have seen it work fine at range one or against ships with lower agility values. Granted, you'll never land a real punch with it, but it can still be helpful at slowly whittling away health.

Prockets are generally good enough to hit, so I doubt you'll need munitions failsafe. As for the 2-dice attack concern, I have seen it work fine at range one or against ships with lower agility values. Granted, you'll never land a real punch with it, but it can still be helpful at slowly whittling away health.

That's why I thought about the second version. Having Jake as a possible 4 die distraction with Expose might be fun as the enemy would have to fly very carefully while having to decide what to focus on - Jake himself would seem to be a terrible target because of his higher dodginess and maneuverability and low regular dmg output, but then again would have to constantly watch his back against potential 3-4 die attacks from him.

I've thought about using Expose on A-Wings before, but dismissed it b/c I've decided to use them more as dodgers to survive than real damage-dealers.

That's kinda why the idea strikes me as nice - this way A-Wing gets to be both able to dodge AND pack a punch in the right moment. It could be a great finisher or breaker when you decide to unload all three fighters' dice into one sure target and if you get the initiative, you're more likely to be able to maneuver as you desire with it to get into that sweet out-of-arc range 1. :) Sure, won't work against experienced players, but then again this is explicitly designed to not be like the netlists to not brutally crush less experienced players.

I don't like R2-D2 on Wedge, it is rarely going to be better than a Shield Upgrade.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!175:-1,-1,78,-1:-1:15:;0:18,-1,148:-1:20:;86:56,72:7:15:U.18

I'd make this with these pilots. Jake drops the 5 point Prockets and VI for Outmanouver, giving him a worse damage spike, but more consistent damage. Wedge takes his new favourite loadout, BB-8 with PTL for 3 actions without stress (as long as you pull a green). IA will be obviously included when it comes out, so I just put it here. Poe becomes the regenerating pain with R5-P9 who really fits his ability well.

I think this still is a beatable list, but more fun to fly and a bit stronger then the original one.