Mellon said:
I'd say a general no to all that. In very particular cases I might consider letting gear, skills, talents or psychic powers that are ment for person-to-person-combat be applicable for ship-to-ship, but I can't think of any such situations from the top of my head...
Wait... wouldnt that make it very difficult to damage ships in space combat? If a starting character has a high BS of 40, and void shields absorb the 1st hit against them, you'd have to roll a 20 or under for a damaging attack... which might not even penetrate the ship's armor. So you have to get SOME sort of modifier besides the total of (I believe) +15 from a combination of certain ship components to even have a chance of dealing good damage.