About generic wave 2 'squadrons'

By TheRealStarkiller, in Star Wars: Armada

Boba's ability, regretfully, is kinda trash. At least as far as rules as written go. The damage versus ships is allocated where ever your opponent wants it to be. This is still the case, right?

Yes, but he can also do it to fighters, and if he does do it to ships it can't be blocked, then he can throw two dice at them. Position Fett on the far "protected" side of a ship with advanced projectors and whittle them away before bigger ships go for the kill on the more defended side. What seemed like a harmless gnat has now drained a critical chunk of health the enemy was counting on to survive a big hit.

I'll admit I was also... underwhelmed... by Boba's ability. But I'm slowly warming to him, I think. He costs 8 points over a generic firespray. In exchange, he get two braces (not that braces are always fantastic against squadrons, but in a world of 6-dice interceptors, counter-4 Dengar swarms, and IG-88 assassins, you never know), an extra anti-squadron dice (blue), and converts one of his blue anti-ship dice to black (for the chance at a devastating triple-hit on a ship). Basically, everything about him is an upgrade from the generic firespray. I figure those together are worth at least six points, and maybe the full eight. The bonus ability is on top of that. Sure, it's not going to cripple, but if you have Boba in play and attacking for 4-5 rounds (which, with proper planning, should be doable, since he has Rogue), that's 4-5 guaranteed damage, on top of his anti-squadron or anti-ship damage, both of which are excellent to fantastic.

Comparing Boba to Han (same point cost) is also interesting. Both have Rogue, Speed 3, double-brace, and roll blue-black against ships. Han has more hull, rolls two blacks against squadrons (better hit chance on both dice), and has Grit, which could be useful situationally. Boba really only has Bomber, plus his special ability. So either Boba is overpriced when compared to Han... or his Bomber + special are valuable enough to outweigh Han's advantages apparent in raw stats/dice... or maybe both are overpriced. :P

probably both overpriced

but guaranteed damage is generally huge, only thing is taking place at the start of activation removes the core advantage of Rogue being able to move, then shoot regardless of commands

better start warming up Corrupter, I guess

Edited by ficklegreendice

Better start warming up your wallet, if you want to have a fleet of Firesprays

probably both overpriced

but guaranteed damage is generally huge, only thing is taking place at the start of activation removes the core advantage of Rogue being able to move, then shoot regardless of commands

better start warming up Corrupter, I guess

Yeah, the start of the activation thing will require some planning ahead of time. Probably 4 rounds of automatic damage (5 perhaps if playing Fleet Ambush?), if he survives that long. I have a feeling that with black/blue bomber dice and his high point cost, he'll be a high-value target. Time to dust off those TIE Advanceds...

I think they're probably overpriced, too... at least stats wise. You're paying a premium for the flavor they add to the game... which isn't necessarily a bad thing. :)

Better start warming up your wallet, if you want to have a fleet of Firesprays

too late for that, already got at least 3 coming in :(

If you wanna unload any HWK-290s I'll be happy to trade you my Firespray if you want any more.

I'm so waiting for them to be released so I can do trading...

If you wanna unload any HWK-290s I'll be happy to trade you my Firespray if you want any more.

at least one more :D

so far, though, only have one list slated for Wave 2 Imperials (so many imps in this area :wacko: ) and I'll probably be playing rebels more often than not

only list I have is Motti on an ISD-2 w/ Needa, Gunnery, SW-7 Ion batteries, Avenger

2 VSDs with tractor beams

Bossk and 3 Sprays

excited for it :lol: