Ewing discussion thread

By Rakaydos, in X-Wing

E-wing was introduced only 6 years after Endor. The T-70 is 30 years after Endor, but may be earlier given future media releases that cover the period between trilogies.

Another thing to consider is that lore wise, the Ewing and the R7 astromech were made for each other. But in this game, the only overlap is with FCS.

What about a Ewing only mod, title or system to the tune of "when you spend a Target lock, gain a target lock on the same target immediately." So in a joust you can drop a torpedo with TL bonus and still R7 the return fire.

Canon (lore) wise this is seemingly not true, as there was an R7 droid in clone wars. Also, the time period the e-wing showed up in the old legends fiction has now introduced the T-70, seemingly instead.

Well, uh, he obviously means "made for each other" in a non-literal way. Like if I were to tell you "Dang dude, Han and Leia were totally made for each other"... I am not of the opinion that those two individuals were literally created because and for one another, but they're still, y'know, totally made for each other.

3x Blackmoon Squadron

3x R7

3x FCS

Not my idea but seems playable. But yeah, generic E-Wings blow so hard.

Etahn is fine. Not viable for 100 points but in an Epic game he would be valuable.

Super Corran is ******* broken.

So what we seem to want is make all but Corran better without the 'easy' point reduction fix.

How about this?

R7-Tactical Series

Astromech, 2 points (play test for actual best cost)

E-Wing only

You may only perform one attack per round.

When attacking, roll one additional attack die.

Effectively makes it a 4 dice primary but also works with torps. The restriction makes Corran nothing more than a PS8 with a 4 dice primary but no R2 or double tap.

Yes it eats up the valuable astro slot but still leaves mods and systems open.

I think the fix is the same fix that all the Rebel Astro ships need.

2pts, When you perform a green maneuver you may perform a free focus action.

Though this seems eerily similar to the forthcoming targeting astromech which may or may not be, when you performs straight maneuver gain a TL (I'm just guessing here, since it seems unlikely that it will have the same text as the K4).

Why does this help the E-wing? Because it lets it focus/evade. For 31 points you get a ship that gets focus/evade or focus/barrell roll and free TLs with FCS. It's a pretty good all around ship, if not just a tad too expensive.

The X-wing gets a decent cheapish droid for IA and it allows for focus/TL allowing them to modify both attack and defence on the same turn.

The Y-wing gains the ability to be able to use Blaster Turret effectively since they can deal with being blocked (though I am not sure we will ever see a Blaster Turret again.

Most of the named pilots have better options for Astros so I don't see much of an issue to be honest. That being said, I fear this is dead in the water with the Targeting Astro coming in (which may well be good for X-wings and Y-wings?, but doesn't solve any issues for the E-wing (as far as I can tell).

This seems like a really good one. Most of the issue gfor me is a lack of action economy for such an expensive ship.

Now-outdated fix the E-Wing thread.

I think most of what was said back then still holds true. There is some design space in astromechs, modifications, and title upgrades to fix the E-wing. A good fix will take Corran Horn into account, but I think we can point to Darth Vader as an example of how even a very aggressive fix does not necessarily put a relatively good ace pilot (relative to other ships of the same type) over the top.

Perhaps we could also see a discounted tech slot at this point. A card that exchanged the system or astromech slot for a tech slot and discounted it may be interesting. a lot of the upgrades that make CH really dangerous are in those two slots. Take them away and you may defang CH relative to the other E-wings, and elevate them to a similar plane of balance.

Vader was NOT good. Not good by a lot. He was not even mediocre 3/5. He was probably mediocre-bad: 2/5. The rest of the adv were 1/5 or 0/5.

The aggressive fix made him 4.5/5, very very meta-able, but not unbeatable. Honestly, I and many others prefer soontir over vader, soontir 5/5.

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Also, R2D2 does make Corran good. Any offensive astro that Corran won't want over R2D2 or instead of r2d2 (for instance costing less than 4 points and being marginally as strong is NOT A GOOD FIX).

Also, the generics need WAYYY more help. Like 3 points overcosted, vs Etahn maybe 1pt and just no home.

They need an extra hull or shield probably too. 24points puts them in line with the new X, and hey, thats not amazing efficiency.

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What I liked about the Defender lovers unite thread was that we also didn't just fix the Defender, cuz that's really annoying talk. Everyone wants their fix to be the fix. We also know FFG is going to make one soon.

What they did in that thread was give the very very best of their Defender builds, and we got to see them all. I got a serious kick out of playing one tonight. Can we do that??

Vader was decent. Especially after the Wave 4 elite talents.

Vader was decent. Especially after the Wave 4 elite talents.

WHAAAT? What??? Okay. Sure show me a list? What EPTS???

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I'm assuming you mean decent by like 3/5. Say, friendly game level where you don't mind losing to Soontir Chiraneau.

WAIT WHAT.

WAve 4 is Phantom 5tie, Han3Z and 7tie swarm. What are you kidding me? Show me!

What I liked about the Defender lovers unite thread was that we also didn't just fix the Defender, cuz that's really annoying talk. Everyone wants their fix to be the fix. We also know FFG is going to make one soon.

What they did in that thread was give the very very best of their Defender builds, and we got to see them all. I got a serious kick out of playing one tonight. Can we do that??

Ok, I like that idea. I think E'tahn with PtL and R2 Astro is a good 36 point all around ship, he will almost always focus/evade. Potentially add FCS at 38 points to increase his offense. You could sub in BB-8 for the R2 for stress shredding BR shenanigans.

I won't cover standard Corran's, but I am intrigued by Corran with PtL, BB-8, Stealth device and either Sensor Jammer or FCS depending on taste. 45 with FCS and 47 with SJ. Not the most competitive, but an interesting variation.

The generics lack the action economy to be worth it at the moment I think. Targeting Astro may help in this regard.

Oh, go on then.

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Who shot him? Did we ever find out?

So this thread has inspired me to look at other options with the E wing. I know the super Dash Corran combo is popular but what about with Etahn.

Something like this:

Etahn A'baht (32)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kyle Katarn (3)
Engine Upgrade (4)
Outrider (5)
Total: 99
or
Etahn A'baht (32)
Push the Limit (3)
Sensor Jammer (4)
R2-D2 (4)
Dash Rendar (36)
Predator (3)
Heavy Laser Cannon (7)
Jan Ors (2)
Engine Upgrade (4)
Outrider (5)
Total: 100
Unless I am wrong in my understanding of how Etahn works, this combo would make the HLC like a 4 dice Mangler and still have the annoying survivablity of Corran and a 1 point initiative bid. You could replace the FCS with Advanced sensors if you want or drop the HLC on Dash to a Mangler and add a sensor jammer to Etahn to help his defense.
Thoughts, ideas?
Edited by Wretch

It gives Dash some extra punch, but I don't think Etahn's ability is well used here. He is benefiting the fewest possible ships in this list. Corran really fits in better here.

I've used Corran/Poe/Z-95 to good effect recently and the list has made its way into the TC Aces league too. 2 High PS, shield-regenerating, action efficient, highly-maneuverable aces and a blocker.

But I do really like Etahn. He just needs more buddies. He works well pretty tooled up with about 4 generics around him. Gotta stack those crits! It'll crush a decimator or falcon (except Chewie) really quickly. It'll gobble up Y-wings too.

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

This the other Ethan build I was looking at. I just thought the Dash build was more out of the box. Pre maneuver action, reveal green, BB-8 BR, PTL action, stress, clear stress. Pretty action efficient.
Etahn A'baht (32)
Push the Limit (3)
Advanced Sensors (3)
BB-8 (2)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 100

Edited by Wretch

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

Great idea.

Personally I would like an X1 style title that gives them a free discounted tech slot. Unfortunately that would make Corran better and would be weird to restrict it to the lower PS ships.

Of course an Aces pack could also include Sabre/Royal Guard Interceptor style generics, which would help at least a little bit.

Any E-wing fix needs to increase it's cost effectiveness, for starters. I agree that it should take the form of something that unlocks the 'combo power' of the ship, allowing it to combine the effects of systems, astromech, and potentially other upgrades.

My bad,

For some strange reason I was thinking that titles worked like Bomb Loadout. Getting old.

Cheers

Baaa

This the other Ethan build I was looking at. I just thought the Dash build was more out of the box. Pre maneuver action, reveal green, BB-8 BR, PTL action, stress, clear stress. Pretty action efficient. Etahn A'baht (32)Push the Limit (3)Advanced Sensors (3)BB-8 (2) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Bandit Squadron Pilot (12) Total: 100 View in Yet Another Squad Builder

With the way BB-8 works, you can reveal, barrell roll, ptl, move, clear stress, then act already so the advanced sensors becomes redundant as far as 3 stress free actions goes. You would probably be better off with either sensor jammer for Def or FCS for offence.

What about dropping one Z for some cluster missiles? Combined with Etahn's crits, that could be some crazy alpha strike hurt.

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

That sort of timing mechanic is pretty interesting, and I don't think it's been explored in the game so far. Neat.

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

That sort of timing mechanic is pretty interesting, and I don't think it's been explored in the game so far. Neat.

At first I was reluctant because you could do some shenanigans with the Decoy EPT.

Then I realized I'm game for Decoy shenanigans. I like weird card synergies.

Because of the way criticals work, a case can be made for backing Etahn up with ships that have 3 attacks, i.e. Bs or Xs instead of Zs. You roll fewer red dice, but increase the odds of a critical actually coming through, I suspect.

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

That sort of timing mechanic is pretty interesting, and I don't think it's been explored in the game so far. Neat.

At first I was reluctant because you could do some shenanigans with the Decoy EPT.

Then I realized I'm game for Decoy shenanigans. I like weird card synergies.

Yeah, Decoy isn't really one of those meta dominating cards. Any reason to take something not Predator/PTL.

I tried flying this list recently...

Blackmoon Squadron Pilot (29)
Sensor Jammer (4)
R2-D6 (1)
Juke (2)

Etahn A'baht (32)
Juke (2)
Sensor Jammer (4)
BB-8 (2)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

It had good survivability, but the unmodified red dice (pre juke) betrayed me too often.

What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.

That sort of timing mechanic is pretty interesting, and I don't think it's been explored in the game so far. Neat.

At first I was reluctant because you could do some shenanigans with the Decoy EPT.

Then I realized I'm game for Decoy shenanigans. I like weird card synergies.

Speaking of Decoy shenanigans when the Scum huge arrives you'll be able to bodyguard it with Leeachos (Decoy PS 6+ ship to change PS on the (probably) Star Jewel then have Leeachos (as the cheapest elite slot carrier) use Bodyguard to give it 1 Agility.

I honestly don't see why Corran is so broken. Even with dodging abilities and R2, he's...super, SUPER flimsy. A native extra hull or shield would go a long way in aiding all the E-wings, I think, as well as a small points reduction.