Ewing discussion thread

By Rakaydos, in X-Wing

We don't see them because they're not cost-effective, not because they're expensive - there's an important distinction there. You could definitely give them an upgrade that cost points, but made them worth the cost.

For an unreasonable example:

[system]: E-wing only. When defending, you may cancel enemy [hits] and [crits] with your [blank] results. 1 point.

Now there's an upgrade I would buy, and would make E-wings very competitive, I suspect. And it still cost me 1 point.

Also, ships don't need a 'title slot' to take titles. Any ship can take titles, in the same way any ship can take modification upgrades. There is no 'title slot'.

The cost-effectiveness of something is pretty much based on how expensive that thing is to start with. As for a title slot; there are only a few examples out there that can take a title without giving something else up; amongst others the Tie Advanced, StarViper, YT-1300 and the YT-2400.

Title slot may not be the correct name for it, but any other ship that doesn't come with a title card in the expansion pack, pays for it by losing one of their other slots.

Cheers

Baaa

A fix for generics, exclude the named pilots, make more Ewings show up in games, and hasn't been implemented in the game yet like other fixes...hmmm

How bout a discount in price when you add multiples of the same Ewing?

Knaves are 27 points, but 23 points each if you field at least 2. Blackmoons are 29, but only 25 if you field at least 2. Since you cant have more than 1 unique pilot it would meet all the criteria. I just made up the points on the fly, but would 4 Blackmoons at 100 points be good/bad/competitive? I don't know.

What is the Ewing Niche?

I'd say it's the Powerful Upgrade Synergy ship. Having both System and Astromech theoretically lets it do things no other ship can. Throwing on a Tech slot as well would double down on this approach.

It lacks durability appropriate to it''s point cost, however. It dies too easilly taking all it;s points with it.

Integrated Astromech would help, except by Legends they specifically put the astromech behind armor to stop integrated astromech from working.

However, also by legends, the mark 1 Ewing had issues with the guns breaking down, and could only use the R7 astromech.

Ewing only Astromech: Ewing Series 1

Equip an Astromech called R7 for free. (note: this includes both R7 Astromech and R7T1)

if you do not already have a Weapon Disabled token, you may take one to cancel a crit result.

We don't see them because they're not cost-effective, not because they're expensive - there's an important distinction there. You could definitely give them an upgrade that cost points, but made them worth the cost.

For an unreasonable example:

[system]: E-wing only. When defending, you may cancel enemy [hits] and [crits] with your [blank] results. 1 point.

Now there's an upgrade I would buy, and would make E-wings very competitive, I suspect. And it still cost me 1 point.

Also, ships don't need a 'title slot' to take titles. Any ship can take titles, in the same way any ship can take modification upgrades. There is no 'title slot'.

The cost-effectiveness of something is pretty much based on how expensive that thing is to start with. As for a title slot; there are only a few examples out there that can take a title without giving something else up; amongst others the Tie Advanced, StarViper, YT-1300 and the YT-2400.

Title slot may not be the correct name for it, but any other ship that doesn't come with a title card in the expansion pack, pays for it by losing one of their other slots.

Cheers

Baaa

Cost effectiveness is going to always take base cost into account, of course. But it is not solely dependent on that original cost. I think I've clearly demonstrated that there could be upgrades that increase the cost of the E-Wing and make it competitive. I can give you a more hyperbolic theoretical upgrade if you're not convinced on that point.

This may help clear things up about titles. The BTL-A4 and Outrider titles do place limits those ships, but they do not prevent them from taking other upgrades.

modifications-and-titles-referencecards-

What is the Ewing Niche?

I'd say it's the Powerful Upgrade Synergy ship. Having both System and Astromech theoretically lets it do things no other ship can. Throwing on a Tech slot as well would double down on this approach.

It lacks durability appropriate to it''s point cost, however. It dies too easilly taking all it;s points with it.

Integrated Astromech would help, except by Legends they specifically put the astromech behind armor to stop integrated astromech from working.

However, also by legends, the mark 1 Ewing had issues with the guns breaking down, and could only use the R7 astromech.

Ewing only Astromech: Ewing Series 1

Equip an Astromech called R7 for free. (note: this includes both R7 Astromech and R7T1)

if you do not already have a Weapon Disabled token, you may take one to cancel a crit result.

Any E-wing fix needs to increase it's cost effectiveness, for starters. I agree that it should take the form of something that unlocks the 'combo power' of the ship, allowing it to combine the effects of systems, astromech, and potentially other upgrades.

The only problem is Corran Horn is already one of the best pilots in the game. Buff all the E-Wings, you buff him too.

But maybe a small price to pay...

Any E-wing fix needs to increase it's cost effectiveness, for starters. I agree that it should take the form of something that unlocks the 'combo power' of the ship, allowing it to combine the effects of systems, astromech, and potentially other upgrades.

Integrated Systems: All upgrades to this ship cost 1 point less

Any E-wing fix needs to increase it's cost effectiveness, for starters. I agree that it should take the form of something that unlocks the 'combo power' of the ship, allowing it to combine the effects of systems, astromech, and potentially other upgrades.

Integrated Systems: All upgrades to this ship cost 1 point less

Yeah, not a bad start, but I think you'd need to be a little more aggressive in the fix. Also, a discounted systems slot is essentially the fix the TIE/advanced got. I'd go for something different altogether.

Edited by Babaganoosh

E-wing stares longingly at the T-70 and thinks "Shoulda been me... :("

The first thing is to figure out the E-wing's role. I don't know what it's supposed to do now with the T-70 being what it is.

I think the fix is similar to the Advanced, it needs a unique System upgrade.

Poe with R5-P9 & Autothrusters > Corran Horn with FCS and R2-D2 and Shield upgrade.

Cost of Poe build < cost of Corran build.

Nuff said, the E-wing has been replaced with a cheaper and more powerful option.

Poe is more defensive while Corran is more offensively oriented. I don't think one's replaced the other. I do think Poe is easier to fly than Corran, though.

Comparisons with the advanced pre-fix are in poor taste. As with the defender, we're talking about a very powerful ship here, a parsec away from the worst ship in the game, the early advanced.

And like the defender, I dislike the sound of a points discount fix. These two ships were priced to fit a niche, and discounting them will just put them into straight competition with the t-70 & interceptor/phantom respectively. The fix should be a unique and very fun buff, keeping both ships in the high 30s-40ish range with mods.

Finally, we all want to see our favourite ships given the love they deserve, but we have to keep in mind that Corran is one of the most powerful and oft-used ships in the game. Any buff has to be verrry careful here... Both the e-wing and defender need a substantial buff for the generics, while leaving the uniques with little improvement. Corn and Vess are decent pilots already.

It's hard to buff weak generics without making the strong named pilots too strong.

Corran is really good he needs no buff which means you can't make it an E-wing only title or mod, so how do you buff them?

Do generics need help yes no question, do I know how to do it without making corran OP nope.

It's hard to buff weak generics without making the strong named pilots too strong.

Corran is really good he needs no buff which means you can't make it an E-wing only title or mod, so how do you buff them?

Do generics need help yes no question, do I know how to do it without making corran OP nope.

You can keep Corran from getting out of hand by forcing the Fixed Ewing to take the R7, in accordnce to lore. it cuts down on the ships customizability, though, so it needs a massive boost to bring the Knave squadron in line.

I tried one to make the Ewing able to resist crits with Weapon disabled tokens (the Ewing was notorius for the unreliability of those engine-guns) but that encourges shooting first, before you get shot- not really a buff for generic pilots.

Edited by Rakaydos

Comparisons with the advanced pre-fix are in poor taste. As with the defender, we're talking about a very powerful ship here, a parsec away from the worst ship in the game, the early advanced.

No one took either ship except for their one very strong pilot. The comparison is applicable and well deserved. Ignoring the points cost is a mistake.

I'm not saying a point reduction is ideal, but if it replaced the astro or modification slot it would not turbo boost CH.

What about an e-wing only astromech or system that reduces base cost of the ship? It's a reasonable way of buffing generics without making Corran more of a monster. He absolutely doesn't need a boost.

What about an e-wing only astromech or system that reduces base cost of the ship? It's a reasonable way of buffing generics without making Corran more of a monster. He absolutely doesn't need a boost.

Well he does really like R2D2 so he's unlikely to take a generic to save points.

What about an e-wing only astromech or system that reduces base cost of the ship? It's a reasonable way of buffing generics without making Corran more of a monster. He absolutely doesn't need a boost.

Thing is, without the Astromech/System combination, the Ewing loses it;s niche. It needs to keep that combo, or it needs a massive bonus elsewhere.

Comparisons with the advanced pre-fix are in poor taste. As with the defender, we're talking about a very powerful ship here, a parsec away from the worst ship in the game, the early advanced.

No one took either ship except for their one very strong pilot. The comparison is applicable and well deserved. Ignoring the points cost is a mistake.

I'm not saying a point reduction is ideal, but if it replaced the astro or modification slot it would not turbo boost CH.

And I'm not ignoring the point cost, just pointing out that ffg had a plan for these two elite fighters: high points, high impact. Impact needs to be increased, rather than points decreased. To be honest, blackmoon getting an ept and +2 ps would probably be enough imo, but I'd rather see the E get a more funky fix.

I think an E-wing only title or mod to give it a tech slot at discount would work. In legends it has more advanced systems then the other ships, giving it access to the stuff is within the fluff IMO.

Alright. If only Corran is worth taking, lets make everyone Corran.

The Ewing was known to have a flaw in it's lasers that would cause them to stop operating- combine that with Weapon guidance, and voila! An Ewing buff!

"Tibanna Overheat- Ewing only Modification

When attacking, you may turn a blank into a hit. if you do, you may not fire until the end of next turn."

Edited by Rakaydos

I don't think it is wrong for a ship to be defined by the named pilots. As long as there is a reason to use the ship at all I am happy.

Alright. If only Corran is worth taking, lets make everyone Corran.

The Ewing was known to have a flaw in it's lasers that would cause them to stop operating- combine that with Weapon guidance, and voila! An Ewing buff!

"Tibanna Overheat- Ewing only Modification

When attacking, you may turn a blank into a hit. if you do, you may not fire until the end of next turn."

I like it, but change it a little bit:

When attacking, you may turn a blank into a hit. If you do, after you finish the attack, reduce your attack value to one until the end of the next turn."

Remember, only the wing cannons went kaput. E-Wings still had their dorsal cannons left. So reduce their attack value to 1 to represent their functional dorsal gun, and at least give them one attack die instead of completely shutting off their weapons.

I think the fix is the same fix that all the Rebel Astro ships need.

2pts, When you perform a green maneuver you may perform a free focus action.

Though this seems eerily similar to the forthcoming targeting astromech which may or may not be, when you performs straight maneuver gain a TL (I'm just guessing here, since it seems unlikely that it will have the same text as the K4).

Why does this help the E-wing? Because it lets it focus/evade. For 31 points you get a ship that gets focus/evade or focus/barrell roll and free TLs with FCS. It's a pretty good all around ship, if not just a tad too expensive.

The X-wing gets a decent cheapish droid for IA and it allows for focus/TL allowing them to modify both attack and defence on the same turn.

The Y-wing gains the ability to be able to use Blaster Turret effectively since they can deal with being blocked (though I am not sure we will ever see a Blaster Turret again.

Most of the named pilots have better options for Astros so I don't see much of an issue to be honest. That being said, I fear this is dead in the water with the Targeting Astro coming in (which may well be good for X-wings and Y-wings?, but doesn't solve any issues for the E-wing (as far as I can tell).

Also a fan of the idea of making the ship more powerful for the cost, not decreasing the cost. Still, how will the role be defined? I don't know maybe ships are becoming homogenized and that needs to be accepted.

Alright. If only Corran is worth taking, lets make everyone Corran.

The Ewing was known to have a flaw in it's lasers that would cause them to stop operating- combine that with Weapon guidance, and voila! An Ewing buff!

"Tibanna Overheat- Ewing only Modification

When attacking, you may turn a blank into a hit. if you do, you may not fire until the end of next turn."

Or give them a bonus that freezes Corran out based on his ability.

eg. System --> Data Patterning --> If you declare an attack against a ship that you attacked last round you may reroll up to 2 of the dice results.

Although that might make Etahn godlike. Or maybe even help Corran in the pre-double tap rounds. But you see where I'm going with it; give 'em a bonus that becomes irrelevant to a ship with Corran's gimmick.

I'd like to see a range of R7 droids that are E wing only

One I was think about would work like Autothrusters without range restrictions that let's you change all focus results to evades 0-1 cost help the ps1 live long enough to shoot and not have to spend there focus on defence

Another thing to consider is that lore wise, the Ewing and the R7 astromech were made for each other. But in this game, the only overlap is with FCS.

What about a Ewing only mod, title or system to the tune of "when you spend a Target lock, gain a target lock on the same target immediately." So in a joust you can drop a torpedo with TL bonus and still R7 the return fire.

Canon (lore) wise this is seemingly not true, as there was an R7 droid in clone wars. Also, the time period the e-wing showed up in the old legends fiction has now introduced the T-70, seemingly instead.

Whatever fix, if any comes, may reflect the e-wings place om the lore. Older vessel from the clone wars, or precursor to the t-70? Maybe e-wings are cobbled together junkers/kit bashed fighters that were never massed produced - which would explain the overall poor, and incredibly ugly, design.