Three 4 Player beginner games

By Ken at Sunrise, in X-Wing Squad Lists

I could use some help. I have some people coming over and they want to play X-Wing. It will be a four person game with two people on each side. Imperial vrs Rebel.

I need 3 builds for each side. I've thought about making just 1 squad for each but I want to at least offer them a bit of variety. I'd prefer not to overwhelm them with rules and upgrades. So many the first build is the simplest. I'm trying to stay away from large ships at least to start with. That can take the fun away from the one getting shot at the most.

Any suggestions?

Thank you in advance.

I could use some help. I have some people coming over and they want to play X-Wing. It will be a four person game with two people on each side. Imperial vrs Rebel.

I need 3 builds for each side. I've thought about making just 1 squad for each but I want to at least offer them a bit of variety. I'd prefer not to overwhelm them with rules and upgrades. So many the first build is the simplest. I'm trying to stay away from large ships at least to start with. That can take the fun away from the one getting shot at the most.

Any suggestions?

Thank you in advance.

Plan for 50-60 point lists.

X-Wings vs TIE Fighters are bloody iconic, and will convince fans to rejoice.

I wouldn't stay away from Large Ships, because the Falcon and Slave 1 are equally so.

Third fleet? Here's your craziness: your flankers and madmen.

Two people playing a 50-60 point list?

50-60 per player, I think. This would allow you to have a simple YT-1300, a basic Firespray-31, a pair of X-wings, and a small squadron of TIEs. Maybe you could do Vader with two wingmen or maybe you need a third TIE in that list. I'm just throwing out ideas.

I think starting with wave I ships is a great way to introduce people and you can sort of recreate the Battle of Yavin.

I have introduced this game to a number of people, as I am the first of my friends to start playing, and I like to do teams in what I call 'Wingmen'. Each player will control one ship and have a total team squad value of 70. This will help ease players into the game by only having to worry about the maneuvers of a single ship so it minimizes collisions while they learn their dials. I usually have people go for the higher skilled pilots and named ones like Luke and Vader to make it more fun for them. Also it will give them elite talent slots and more upgrade cards to play with - to me this is part of the fun and they will want to learn these things anyway so including a few is good. You can give Luke cards like Marksmanship, R2-D2, and Proton Torpedoes. And then Vader with Adrenaline Rush which is an easy card to use and Cluster Missiles. And then pick another named pilot to pair with these and an upgrade or two on them as well and you have a good starting game. I've used Turr Phennir because his extra barrel roll or boost after he attacks is pretty fun to use, and probably a b-wing or y-wing pilot with some upgrades. You can increase or decrease the points if you want to limit or let people add even more modifications. I just wouldn't worry about the strategy as much on the first few games with people because there are so many cards and none of it makes sense til they fly around a bit and figure it out. This format will also make for quicker games.