PILOTS
Captain Kagi (30)
Lambda-Class Shuttle (27), Enhanced Scopes (1), Ion Projector (2)
Carnor Jax (31)
TIE Interceptor (26), Push the Limit (3), Autothrusters (2)
“Echo” (37)
TIE Phantom (30), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)
Total: 98 Points
Battle Plan:
- Kagi, using Enhanced Scopes, goes for the block. If he's successful he has a chance to ionize any bumpers. Since he'll be in the middle of all the action his Pilot Skill should have the greatest possible effect and prevent the usage of Target Lock on anyone but himself.
- Jax follows Kagi into the fur ball but attempts to stay on the edges. He pounds targets at range one and prevents as many ships as possible from using or taking focus or evade actions.
- Echo flits around at range three and drives in the red dice.
Concerns:
- Kagi is probably going to go down relatively fast so would it be better to use a Omicron Group Pilot and give up his Pilot Skill?
- Jax is also going to see a lot of red dice thrown at him - would Stealth Device be a better spend instead of AT? Maybe Hull Upgrade?
- Echo being at range three a lot might benefit from Mercenary Copilot which would turn one hit result into a critical result but that brings me to 100 points. Am I right in thinking I want to preserve that two point initiative bid?
Thoughts? Suggestions?