Echo, Jax, & Cpt. Kagi - 98pts

By TaeSWXW, in X-Wing Squad Lists

PILOTS

Captain Kagi (30)
Lambda-Class Shuttle (27), Enhanced Scopes (1), Ion Projector (2)

Carnor Jax (31)
TIE Interceptor (26), Push the Limit (3), Autothrusters (2)

“Echo” (37)
TIE Phantom (30), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

Total: 98 Points

Battle Plan:

- Kagi, using Enhanced Scopes, goes for the block. If he's successful he has a chance to ionize any bumpers. Since he'll be in the middle of all the action his Pilot Skill should have the greatest possible effect and prevent the usage of Target Lock on anyone but himself.

- Jax follows Kagi into the fur ball but attempts to stay on the edges. He pounds targets at range one and prevents as many ships as possible from using or taking focus or evade actions.

- Echo flits around at range three and drives in the red dice.

Concerns:

- Kagi is probably going to go down relatively fast so would it be better to use a Omicron Group Pilot and give up his Pilot Skill?

- Jax is also going to see a lot of red dice thrown at him - would Stealth Device be a better spend instead of AT? Maybe Hull Upgrade?

- Echo being at range three a lot might benefit from Mercenary Copilot which would turn one hit result into a critical result but that brings me to 100 points. Am I right in thinking I want to preserve that two point initiative bid?

Thoughts? Suggestions?

I think you'd be better off dropping Kagi down to an OGP and switching the Scopes out for a Sensor Jammer. That makes the Shuttle a lot harder to kill, especially with Jax flitting around. That swap saves you 3 points which is enough to give Jax either a Hull Upgrade or Steath Device in addition to Autothrusters.

I'll add that I'm a bit biased against Kagi since the majority of the time that my ships end up getting target locked it is by a ship with FCS which ignores Kagi.

I don't think a two point initiative bid is going to make or break a PS8 list. I think you'd benefit from putting Intelligence Agent on Echo and rolling with a 1 point bid. A two point bid isn't going to let you get the drop on Soontir or Vader but if Echo and Carnor know what is on their dial that lets you set up blocks or at least avoid being in a really wrong spot.

Drop Kagi to Yorr or an OGP, and get Echo RecSpec for goodness' sake. So many TLTs floating around that she really needs it

Oddly enough, I made a kinda similar-ish list. Well it has Kagi and Jax anyway.

Captain Kagi (27)

Sensor Jammer (4)

Ion Cannon (3)

Navigator (3)

Carnor Jax (26)

Push the Limit (3)

Stealth Device (3)

"Dark Curse" (16)

Stealth Device (3)

Academy Pilot (12)

Total: 100

View in Yet Another Squad Builder

The Academy Pilot is for blocking, and the rest hopefully stay alive lol

Alright, here's the edited list:

PILOTS

Carnor Jax (34)
TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

“Echo” (40)
TIE Phantom (30), Recon Specialist (3), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

Omicron Group Pilot (26)
Lambda-Class Shuttle (21), Advanced Sensors (3), Ion Projector (2)

-----

Jax has the full compliment of 'standard' Interceptor modifications, Echo is prepped for TLT's but retains FCS, and OGP is set up as a big base blocker. Ought to be entertaining to fly.