[300 Points] 3 Guppies vs. 3 VSD

By TheRealStarkiller, in Star Wars: Armada

No Ackbar on the Rebel side.

How should the list look like and which Missions would you take to beat the Guppies list?

You can use what you want as long as there are 3 VSD in the list.

Motti comanding 3 VSD IIs with gunners

Ok, thats exactly 300 points.

And thats one of the optionds im currently pounding about.

How about Motti, 3 VSD-I and a GSD?

Its not the worst thing to be the first player and to have a ship more then your opponent. So you get the first and the last activation.

I'd say 3 Guppies would pound on three VSDS pretty hard. I just don't see them catching or cutting off the Guppies and they will be at a marked disadvantage in a long range duel due to the Evades and extra dice.

I would look at this. Intel shuts down one defense token, Xi-7's will help with the inevitable redirect. Gunnery Team will give you the needed double shots at different ships. Motti gives you staying power. Fly them as a wall, close as quickly as you can with all three denying his superior red dice and shutting down his evade token, it also brings your Black dice to bear.

The objectives are the best you can hope for. He won't chose Advanced Gunnery and the other two balance the playing field. You want to be player 2 with this list.

It's the best I came come up with using 3 VSD's when I tried this.

SHIP: Victory I-class Star Destroyer 117

Admiral Motti

Intel Officer

Gunnery Team

XI7 Turbolasers

SHIP: Victory I-class Star Destroyer 93

Intel Officer

Gunnery Team

XI7 Turbolasers

SHIP: Victory I-class Star Destroyer 86

Intel Officer

XI7 Turbolasers

Objectives

Advanced Gunnery - Contested Outpost - Minefields

No Ackbar on the Rebel side.

How should the list look like and which Missions would you take to beat the Guppies list?

You can use what you want as long as there are 3 VSD in the list.

[Edit: Just noticed that this is exactly what GronardII suggested - take his advice! :)]

This is a very difficult encounter for the Imperials.Once the Guppies slip past your front arc you lose.

In my experience you have to crash a ship into one or more of the Guppies to hold them in your front arc long enough to destroy them. Chances are they'll have 'Enhanced Projectors' and are very hard to take down without getting in multiple volleys. Their speed allows them to control the engagement range and minimize the number of times you can shoot black dice at them.

If they fly in the 'Guppy Crescent of Doom' and you can crash into (stop) the lead or second Guppy you can win. A VSD with its limited speed and turn rate has a lot of trouble cutting off that crescent. A Gladiator can do it but is fragile enough that the 3 Guppys can - depending on how well the two players maneuver - just kill it before it can crash the Crescent. The VSDs are unable to turn to keep the Guppies in the front arc.

You can try and work around this by winning the bid and choosing Objectives that encourage the Rebel player to come to you or lose on Objective/Victory points.

I'd try something like this.

(300 of 300 pts)

Flagship: (116 pts)

  • Victory II-Class Star Destroyer(85 pts)

  • Admiral Motti (24 pts)

  • Gunnery Team (7 pts)

Fleet Ship 1: (92 pts)

  • Victory II-Class Star Destroyer(85 pts)

  • Gunnery Team (7 pts)

Fleet Ship 2: (92 pts)

  • Victory II-Class Star Destroyer(85 pts)

  • Gunnery Team (7 pts)

Squadrons (0 of 100 pts):

Objectives: 'Season to Taste' :)

Edited by jsalyers

Ok, thats exactly 300 points.

And thats one of the optionds im currently pounding about.

How about Motti, 3 VSD-I and a GSD?

Its not the worst thing to be the first player and to have a ship more then your opponent. So you get the first and the last activation.

I love the the GSD, but with 3 VSD against a foe you know is faster, I don't think there is the room.

With 3 Guppys, you should be able to get two shot per front arc a turn, so I wouldn't lose the gunners. And, with 3 guppys running from 3 VSD, you aren't likely to hit black range, so I wouldn't lose the Blue dice.

You're going to get run around hard

Unless, of course, you proxy tractor beams ;)

I'd rather tractor proxy beams.

Hey fickle, this is the game just made for you. No green dice!

? Are wave 2 proxies on the table?!?!

F### my first list!

Motti comanding 3x VSD Is w/tractors, gunners and ACMs

Maybe swap out a gunner or ACM to get the points for a Screed.

Edited by GronardII

I've used a 3 VSD Motti list vs 3 Assault Frigates before. You have the ability to spread out a bit and with navigate commands you can turn enough to get several good rounds of shooting, especially if you use one VSD to head off the Assault Frigates. Blue range will really help, plus accuracies kill Guppies with Advanced Projectors

We're still wave 1.

Wave 2 would be 400 points.

Yeah blue dice will help to drill through shields ...