Using Non-EOTE (AoR / F&D) sources and books

By Djack, in Star Wars: Edge of the Empire RPG

From time to time, I see people who bring up other sourcebooks like the Tramp Freighters book from I believe Saga? (Never played amother Star Wars TTRPG before) for guides or help to convert ideas into their EOTE campaigns. I came across a Pathfinder sourcebook about sicknesses and diseases and what not, and wondered if and what some of you yall use to either convert from other games like D&D, Pathfinder, Warhammer, Shadowrun, or the older SW RPGs, and what do you do?

Looking to pick up some helpful books that would be easy to convert / derive ideas from. I'm very much into using the game for all intents and purposes and to, for my personal taste in GMing and for my players' preference, add some of the harder concrete fantasy / sci fi functions that I believe are overlooked in the rules. But thats besides the point.

For an example, if I'm a little unclear, in the Insult to Injury sourcebook that I admittingly haven't looked into yet, I imagine I'd be able to convert some of the diseases into catalysts for some sub plots on maybe a colony the group comes across or ideas for how something might transfer or grow from an untreated wound by some unique creature. I don't know. Any help with your renditions of system converts or just straight up mechanics from other books that are worth looking into?

Well, a number of folks have made use of the old WEG adventures, even if a number of them are a little rail-roady; just simply ignore the stat blocks provided in the adventure and replace with suitable stat blocks from the Adversary chapters.

Personally, I use my old Star Wars RPG books as a source for ideas, having done write-ups for a number of light freighters using WEG and d20 material for the long-defunct Gamer Security Agency website back when all we had was EotE and not a lot of other things to choose from.

As for the converting of material, there's no exact science, as you literally have to eyeball it. That said, a good metric is to use the previously published Edge/Age/Force materials as a guideline. There's a thread over in the Force and Destiny forum with one poster having tried to directly convert the numerous lightsaber crystals from the KOTOR games, and calling it a mess is probably being generous, as there's zero reason to take any of the core rulebook crystals if those things are available.

If I'm understanding correctly, when it comes stats on enemies, you're saying just configure it from the Adversary section of the old WEG books? I never played WEG so it's a bit foreign to me. Do you have a recommendation on which book to get first? For let's say, pirates, smugglers, and soldiers.

Which books do you use? Which Star Wars RPG books?

Oh yeah, I can come up with my own conversions using this game's systems as guidelines, I've done it a bunch before, but I am in my own head and only using sources available from this game and the supplements as well as the AoR and F&D and their supplements. Having some other books from other systems may be able to spark more ideas or at least see things from more perspectives.

I think he's saying to mine the other editions for ideas and scene settings but use the adversary rules from the FFG game to populate the encounters.

From what i've read here, this can be done very easily since much of EotE is designed to be run with a minimum of fussy preparation.

I know WEG books (which your aforementioned Tramp Freighters is from) pioneered a lot of material for SW back in the day, as it was pretty much the only source of Star Wars besides the OT until the Thrawn Trilogy. I find that the galaxy building the books provide are more useful than anything statistical, as parts of the information written was never referenced in the EU, so it's a practical gold mine for inspirations and stories (for me, at least).

Flavor wise, though, many of the stories are slanted towards the idea that your PCs are members of the Alliance (and later, the New Republic), or plan to join them eventually.

Shadowrun is a -great- source for EotE jobs and missions. Obviously the stats are all hosed, but the concepts, characters and plots are almost immediately transferable.

The diseases one from Pathfinder sounds like it could be useful as well. Of course, it'll inevitably need to be translated into this dice system for resilience rolls and effects... At that point, all the 'disease' really becomes is fluff. Though it's a great source of fluff and that's how the majority of this system works anyway. :)

Any recommendations on specific books that are less adventure books and more supplement books? Adventure books can totally help, but if there are some books that are not made for a specific adventure, maybe that can help too? Or are they all adventure books and all the extra information is between the lines?

Not really trying to rip any missions from any other books, more for ideas to inspire my own creative thought in creating ideas themselves. Campaign building is huge for me, and part of that is everything from city building to planet building to system building to sector building to galaxy building, and then organization building, and politics building, and blah blah blah.

Then you'll want some of the Shadowrun setting books... I don't remember the names, as it's been several years since I played that system. As for equipment and such, Augmentation has a ton of Cybernetics and other medical enhancements for ideas, War has military themed equipment, Attitude has fashion, Arsenal has gear and Safehouses has information on bolt-holes and the like.

There's really a ton of information in the system if you want to mine it for ideas and I think the 4th edition books are relatively inexpensive at this point.

Not really trying to rip any missions from any other books, more for ideas to inspire my own creative thought in creating ideas themselves. Campaign building is huge for me, and part of that is everything from city building to planet building to system building to sector building to galaxy building, and then organization building, and politics building, and blah blah blah.

Tramp Freighters has the Minos Campaign, and a lot of stuff on the Minos Cluster as far as settings go. I also like Platt's Starport Guide as some setpieces for Edge groups. For me, at least.

I've just run (reasonably successfully) the Pirates of Prexiar from the 2nd Ed WEG CRB.

Simply swapped the ship and NPC stats for one from FFG books, and tweaked the adventure alittle bit (Dropped the Walker ambush, as someone right pointed out, Walkers in this cannot be hurt by personal weapons), and BAM!. Done. Didnt even need to write things down.

Many of the adventures presume you are "Rebel Agents" which causes me an issue, as some simply dont make sense (motivation wise) if you are not Rebel Agents, but some can be converted well enough if you can adjust the premise.

Not looked at setting books, becuase I have enough on my plate, but if you just ignore all Mechanical Stats and port in FFG ones, the story is just a story. Unless it throws up something thats clearly not "Star Wars" anymore.

For some pure fluff, I'd go with The Jedi Path, Book of Sith, Bounty Hunters Code and Imperial Handbook.

Here's a few videos of the "Vault Edition" versions of them (and OH, how I wish you could specify "no annoying kids" on youtube searches):

Edited by OddballE8

Firefly. The RPG isn't bad and the adventures and source material can be really useful for EotE campaign. You'll need to re-skin a lot of stuff but there are a lot of good ideas in the supplements.

http://www.margaretweis.com/index.php/shop#!/~/product/id=29762279

Scroll down for the links to the supplements.

Edited by FuriousGreg