A way to include prequel factions

By Admiral Deathrain, in X-Wing

If they start doing ep1-3 stuff after saying they won't. I'm out. Just out. That's it.

I'd rather have them "break their promises" than have the release cycle (and official organized play support) end.

I'd rather have them "break their promises" than have the release cycle (and official organized play support) end.

That's a total non-issue anyway, not now, medium or long term. Even without taking the prequels into account.

There's what now? Five full-length theatrical movies planned? And Disney loves "direct to video" (or whatever the digital equivalent is) for lower profile releases? I don't think that any part of the Star Wars universe is going to be starved for new material.

I'd rather have them "break their promises" than have the release cycle (and official organized play support) end.

That's a total non-issue anyway, not now, medium or long term. Even without taking the prequels into account.

I wouldn't be sure about that. Knowing my luck when I have the time and money to travel for above Store Championship level tournaments the game will be dying by then.

There's what now? Five full-length theatrical movies planned? And Disney loves "direct to video" (or whatever the digital equivalent is) for lower profile releases? I don't think that any part of the Star Wars universe is going to be starved for new material.

I really don't think Disney and LFL are going to cheapen the brand by releasing direct to video stuff. I mean, LFL is already doing a completely different strategy than Marvel in terms of their movie schedule.

And I am unsure of how many new ships will be made for the spinoffs.

I really don't see why people are trying to jam them into the existing factions. Let them be the official 4 and 5 factions, not subfactions.

Or 6th & 7th factions -- I'm pretty convinced that once we get enough ships from the new flicks, FFG will split Rebels/Resistance & Empire/First Order into separate factions. New logos, new faction names... kinda points toward it, I believe.

Eh. I'd rather have them included as low point/crapstat/crap dial reserve ships usable by all three factions.

Know I posted that before. Still stand by it.

Given that lego are still hawking the hell out of prequels there *must* be some money/milage in them

Almost all Star Wars merchandise since the prequels seems to have been prequel themed, with only the occasional original trilogy bone (barring collector's stuff), until the sequels were announced, tells me that there was plenty of money/mileage in them. Honestly, that's what I hated most about the prequels. You have to consider though, an entire generation grew up on those movies, and then the Clone Wars. The prequel era is filled to the brim with content at this point.

Sometimes, I feel like I have more of a "what could have been" feeling about the events and elements of the prequels than others who exclusively critique the quality, but I have to say, starting with Attack of the Clones, I feel like the prequels started developing a solid look that I'd totally be okay with being included in X-Wing. With the Force Awakens stuff especially, it actually feels a little jarring to me to just ignore the prequels.

The Jedi Starfighter is pretty iconic to me at this point, and I find the ARC-170 cool. I'd honestly prefer them over several EU ships we've gotten in X-Wing already. To me, those ships are a when, not an if (meaning, I want them eventually, and if FFG does have a prejudice, I want them to reconsider it). There is plenty of bad stuff in the EU, some of it I'd say worse than the prequels, so I don't see why we can grab seemingly anything from the EU, but have to avoid even the good stuff from the prequels.

The big question though, as the thread was born from, is how to include them. Having the Resistance and the First Order count as existing factions makes sense to me (at least from what little I know about the upcoming movie). While they may eventually intended to be standalone, I think it works as thematically similar factions that are distinct only if you wish to keep your eras separate.

However, the Separatists and Republic are a lot harder to pair up. The Separatists are like an evil Rebellion, and the Republic are like a good Empire, but the histories don't quite line up that way. Aside from a handful of survivors like Obi-Wan, both sides essentially end up being what we know as the Empire. Pairing them off in a light side/dark side factor might be best, but it still leaves some awkwardness where blatantly proto-Empire stuff can't be played with the Empire.

All I can say definitively is, I hope FFG does it at some point. And, so far, I'd trust their judgment to have a decent compromise on the question.

Edited by Jokubas

If they start doing ep1-3 stuff after saying they won't. I'm out. Just out. That's it.

Bye.

If they start doing ep1-3 stuff after saying they won't. I'm out. Just out. That's it.

as if you are forced to buy it.

Let Lego earn wads of cash with prequel stuff. FFG has managed to attract all the prequel haters. Mel and shapeways can have the money FFG leaves lying in the street.

No god **** it.

Go watch your generic turn of the century CGI action movie trash some place else.

And no, that triplane X-Wing thing isn't cool, and neither is that Naboo star fighter.

And to think we still haven't gotten the TIE Avenger and Assault Gunboat, yet there are people that want prequel ships. Sigh *shakes head*

Not ideal but could work. The other option would be

CIS = Scum

Clones & Republic Navy = Empire

Jedi & Early Rebels (Bail Organa, Naboo, etc.) = Rebel

Actually this is what I think is the most reasonable. To everyone who says Republic forces should not fight under the Empire - that's exactly what happened after the war. The moment the First Galactic Empire came to exist it was just that, the Republic. It had all the Republic tech, the ships, the clones - it all fought for Palpatine. It was only later that he transformed the forces into mostly human. Only the jedi and pre-rebels/protorebels (like Organa and Naboo) would be fighting on Rebel side.

Yes, the Republic was nothing like the Empire and if fielded alone, it would be just that, a Republic force. Just like how the Empire is a separate faction if it's not fielded with First Order, because if you field it alongside units from decades later, it immediately makes it a First Order force using outdated tech. That's the only way the timeline explanation would work. Same with Empire and Republic - if Republic forces are fielded alongside imperial ones, that makes it an imperial squadron/fleet using the CW tech they still have in their hangars, probably somewhere in the process of Navy's transformation and early stages of putting newest designs (TIE fighters) into use.

This way pre-rebels (I admit, that would probably be a lame faction on it's own) would be pre-rebels as long as they are fielded alone, but if they use Rebel craft, the timeline moves forward and it's early rebellion transition point at the beginning of the Alliance. And if Rebel craft is used alongside Resistance ships the squadron moves forward again in timeline and it's the Resistance using old, Galactic Civil War era tech.

Now you may ask why CIS and Scums. Think about it. CIS on it's own is just that, CW era CIS. An autonomous superpower. And if fielded with Scums? Think what has happened to CIS tech after Anakin slaughtered the leaders? Sure, the clones destroyed most of it, but as far as I remember Battle Droids and even the monstrous Lucrehulks along with the units they controlled were taken over by various factions, including scums and cartels. Also there's a misconception of Scums being just that, random bandits and pirates, but what about Black Sun? It wasn't just some random band of space jerks, it was a huge, huge force in the galaxy. Could even be third most powerful, although it's been some time since I read EU books. CIS used in Scum would represent all the captured/looted craft taken from the Confederacy by the cartels and Black Sun when it was thrown into disarray after it has lost all the leaders. Or re-fitted outdated craft from previous war because they couldn't afford modern fighters.

To me that's extremely plausible as all those examples could and did (aside from the FO/Resistance stuff as we haven't seen anything yet) happen in the history of SW universe. CIS/Trade Federation hardware was captured by various factions, the Empire did own Republic stuff along with clones and the jedi/early rebels evolved right into that, rebels.

Thematically, prequel factions are a complete mess.

It's really not that complicated. You pair Light Side with Light Side, Dark Side with Dark Side, and let Scum just be Scum.

Except thematically the emperor wouldn't use separatist forces he just led the republic to victory over them how would he explain turning around and using them.

Plus the Canon sources clearly show the Empire using republic ships and rebels using old droid control ships.

In no way does it make sense for droids to be in the Empire faction.

How about just breaking it into eras and factions such as:

Prequel Trilogy:

Republic: Clones and well basically everything aside from the Jedi faction.

Jedi: Republic Subfaction.

Separatists: All of the CIS craft.

Scum: Stays the same as is.

Original Trilogy:

Empire: Stays the same as is.

Republic: Imperial Subfaction.

Jedi: Either its own faction or not usable for play.

Rebellion: Stays the same as is.

Scum: Stays the same as is.

Separatists: All generic units are usable for either Rebellion or Scum. Potentially limited by only being allowed to be half of your total points if you are mixing factions.

Sequel Trilogy:

Empire: Stays the same as is.

First Order: Imperial Subfaction.

Republic: Probably not included or simply required to be kept as its own single faction.

Rebellion: Stays the same as is.

Resistance: Rebellion Subfaction.

Jedi: Its own seperate faction.

Scum: Stays the same as is.

Separatist: Maybe keep the ability to be used by the Rebellion and Scum, but would think maybe keep it as its own faction at that point.

Except thematically the emperor wouldn't use separatist forces he just led the republic to victory over them how would he explain turning around and using them.

The same way you explain Vader leading a bunch of First Order TIEs. You don't.

In no way does it make sense for droids to be in the Empire faction.

Except in the way that both of those factions are controlled by the Sith in general. And Palpatine specifically.

Edited by DarthEnderX

Separate factions.

End of.

The ONLY REASON that the TFA ships got subfactions is because there simply weren't enough ships to fill out even a wave for them if they were separate factions.

Prequels do not have that issue.

Frankly, I don't think there's enough CIS ships to fill a faction either. There's, what, like 3-4 droid ships, and a couple of personal fighters/shuttles?

Vulture, Hyena, Tri-fighter, HMP Gunship(technically spaceworthy)

Belbullab-22, Porax-38, Nantex, Mankvim-814(pilots are a stretch), Fanblade.

there, 8-9 small ships, rough parity with Rebs/Imps.

Republic is slightly trickier, though if the CW-era y/Z are included it gets 7-8.

That's not even considering large ships, of which there are at bare minimum 3-4 per faction.

Prequels should be their own game. Call it naboo wing with jar jar farting on the front of the box.

Oh and the prequels don't exist for me. "Canon" is a lie. :P

Edited by koolaidyeti

Prequels should be their own game. Call it naboo wing with jar jar farting on the front of the box.

Super Bombad Dogfighting

To be quite honest the uproar of factional cross compatibility is an interesting point considering that people are playing Empire vs Empire or Rebel vs Rebel or Scum vs Scum in tournaments.

I'm all for Prequel Trilogy stuff coming out. The Acclamator is my favourite SW ship. I was 8 when TPM came out and like many others enjoy aspects of the PT. It was the Star Wars that I grew up on. Not to say that I wouldn't have preferred to grow up on the OT, I also would have loved to have seen the moon landings, but then I'd have to have grown up during the Cold War. :wacko:

There are great ships from the Star Wars universe that are currently not being utilized. Why not use them? If you don't want to buy them then don't, but you needn't stop the rest of us from having a good time.

I'll also put good funds on the fact that if they come out with PT ships that have the new Autothruster and TLT style of "must-haves" of the day a good number of you OT die hards will bite the bullet so you can stay competitive.

I really don't see why people are trying to jam them into the existing factions. Let them be the official 4 and 5 factions, not subfactions.

Because the Resistance and the 1st Order already got jammed into the game as subfactions.

but on to topic

I posted this in a another thread. But this is how I think the different factions would be better organized if you were to use something besides Light Side, Dark side, other.

Something to consider if Prequels become a new subfaction.

While I did say that all of Star Wars faction boil down to the light side, dark side, and other, politically I don't think that placing CIS in the same faction as the Galactic Empire fits. That is why I go with more of a wheel type alliance, where you pick a faction and can have say 40 out of 100 of those points spent on ships from neighboring factions while keeping the majority in your chosen faction. (I made a more specific alliance chart in previous posts.)

So on to the alliance wheel with the 6 factions from Episodes 1-7 + S&V.

S&V <=> CIS <=> FO <=> GE <=> Rep <=> RA <=> Res <=> S&V

Now some of these are already in place such as Galactic Empire and First Order as well as Rebel Alliance and Resistance. Some just make sense such as Republic and Rebel Alliance still I will explain each neighboring faction and how it all holds together. I'll think I'll start with the Galactic Empire instead of the Scum and Villainy.

Galactic Empire & Republic: Well again a no brainier as the Republic becomes the Galactic Empire so naturally the Galactic Empire inherits all the Republic equipment. As for Republic taking Galactic Empire stuff it could fit as either prototypes towards the end of the Clone wars or as a 3rd line Garrison with ancient equipment.

Republic & Rebel Alliance: They don't call it a civil war for nothing. While the Palpatine might have been making TIE fighters the Republic was still invested in other starfighters. Also considering that the leaders of the rebel Alliance are disposed members of the Galactic Senate they would gain access to starfighters that were not the focus of the emperors attention like Sinear Fleets.

Rebel Alliance & Resistance: Because the Rebels became the Resistance. I don't know why, you think they would have a Galaxy to run or a government to reform but no and since they are opposing the man they got to remain rebels and destroy the power instead of using power for good.

Resistance & Scum: Because why not, okay that is the only place I could fit it but to be honest it makes sense. The Alliance was made to restore the Republic which obviously hasn't happen yet because they are too busy resisting the First Order. So since they haven't consolidated power and made a legitimate government yet the galaxy is rather fractured so they will have to continue to forge alliances since there is no unifying power. All the neutral parties have their old and reliable tech so sure pair them with the Resistance and Local System Governments and small scale organizations. (This may change depending on the movie).

Scum & Confederate of Independent Systems: Okay this one is a much better fit as the CIS was known to employ bounty hunters as well as recruit pirates and mercenaries to subvert the Republic. Yes they were still taking orders from Sideous/Palpatine but who is to say that they didn't make investments in anything that was not under Republic Control.

Confederate of Independent Systems & First Order: Might not be as clear at first as there is the whole era between these two faction but as the Jedi Council still held watch over the Republic the CIS was the haven for the Sith. Now the Sith might have not been reformed but the First Order takes great intrest in the legacy of the Sith thus they would often seek artifacts from the CIS so it fits perfectly.

First Order & Galactic Empire: Since the Galactic Empire becomes the First Order and already the new rules have declared these two sub-factions part of the Imperial Primary faction then sure they are imperials, and the circle is now complete.

So here now we got a continuous circle that is split from Imperial as well as Rebel and other as much as it is split with Dark side to light side.

-other| |------DARK SIDE----| |---------Light Side-----| |other

S&V <=> CIS <=> FO <=> GE <=> Rep <=> RA <=> Res <=> S&V

|----------Imperial-------| |---Rebel----|

So an alliance wheel, Basicly you select a primary faction and you can take allies from one of the neighborhing factions but at a limited point cost.

These would be the point limits for allies ships based on the total point value of the squadron list. Any upgrade card equipped to an ally pilot cards counts against those points.

  • <60 points total no more than 15 points in Allies
  • 60-79 points total no more than 20 points in Allies
  • 80-99 points total no more than 30 points in Allies
  • 100+ points total no more than 40 points in Allies

Expanded limits for escalation and epic format

  • <100 points total see above
  • 100-149 points total no more than 40 points in Allies
  • 150-199 points total no more than 50 points in Allies
  • 200-299 points total no more than 75 points in Allies
  • 300+ points total no more than 100 points in Allies

Edited by Marinealver

Prequels should be their own game. Call it naboo wing with jar jar farting on the front of the box.

Oh and the prequels don't exist for me. "Canon" is a lie. :P

I'd buy it just to have that box artwork on my shelf :D

To Marinealver: That Faction wheel was one of the ways I disliked.

Not ideal but could work. The other option would be

CIS = Scum

Clones & Republic Navy = Empire

Jedi & Early Rebels (Bail Organa, Naboo, etc.) = Rebel

Actually this is what I think is the most reasonable. To everyone who says Republic forces should not fight under the Empire - that's exactly what happened after the war. The moment the First Galactic Empire came to exist it was just that, the Republic. It had all the Republic tech, the ships, the clones - it all fought for Palpatine. It was only later that he transformed the forces into mostly human. Only the jedi and pre-rebels/protorebels (like Organa and Naboo) would be fighting on Rebel side.

Yes, the Republic was nothing like the Empire and if fielded alone, it would be just that, a Republic force. Just like how the Empire is a separate faction if it's not fielded with First Order, because if you field it alongside units from decades later, it immediately makes it a First Order force using outdated tech. That's the only way the timeline explanation would work. Same with Empire and Republic - if Republic forces are fielded alongside imperial ones, that makes it an imperial squadron/fleet using the CW tech they still have in their hangars, probably somewhere in the process of Navy's transformation and early stages of putting newest designs (TIE fighters) into use.

This way pre-rebels (I admit, that would probably be a lame faction on it's own) would be pre-rebels as long as they are fielded alone, but if they use Rebel craft, the timeline moves forward and it's early rebellion transition point at the beginning of the Alliance. And if Rebel craft is used alongside Resistance ships the squadron moves forward again in timeline and it's the Resistance using old, Galactic Civil War era tech.

Now you may ask why CIS and Scums. Think about it. CIS on it's own is just that, CW era CIS. An autonomous superpower. And if fielded with Scums? Think what has happened to CIS tech after Anakin slaughtered the leaders? Sure, the clones destroyed most of it, but as far as I remember Battle Droids and even the monstrous Lucrehulks along with the units they controlled were taken over by various factions, including scums and cartels. Also there's a misconception of Scums being just that, random bandits and pirates, but what about Black Sun? It wasn't just some random band of space jerks, it was a huge, huge force in the galaxy. Could even be third most powerful, although it's been some time since I read EU books. CIS used in Scum would represent all the captured/looted craft taken from the Confederacy by the cartels and Black Sun when it was thrown into disarray after it has lost all the leaders. Or re-fitted outdated craft from previous war because they couldn't afford modern fighters.

To me that's extremely plausible as all those examples could and did (aside from the FO/Resistance stuff as we haven't seen anything yet) happen in the history of SW universe. CIS/Trade Federation hardware was captured by various factions, the Empire did own Republic stuff along with clones and the jedi/early rebels evolved right into that, rebels.

This is pretty much my entire thought process. Well put sir!

CIS would have collapsed and melded into the Scum and dregs of the galaxy.

Let's face it though, it probably won't happen!

Separate factions.

End of.

The ONLY REASON that the TFA ships got subfactions is because there simply weren't enough ships to fill out even a wave for them if they were separate factions.

Prequels do not have that issue.

Wow, I didn't know we got official FFG responses on these forums. Well, that's that settled then.