Hi there guys.
I finished my first Twin shadows campaign the other night. it was two nights a week apart, and we did two missions a night.
it was hard to get a 4th player, so we played with 3 with heroic reward cards.
the heroes were:
Saska
Biv
Mak
I was playing imperials and my Imperial class deck was military might.
It was a great deal of fun. I liked the canyon run mission and the final Star Destroyer mission the best.
it was great to face the new heroes. Biv is a beast against troopers. Saska was pretty neat too, she was throwing tokens to players and filling the support role nicely. we did overlook her unstable device class card that allowed her to throw little bombs that used a yellow dice. we thought was as many times as she had tokens, we re-read that it said once per activation. before that she was throwing bombs everywhere, killing squads. it was a good bit of fun, for a bit.
one highlight was the mission with C3PO as you escorted the droid and had to keep repairing it if it was destroyed. as C3PO got to the small imperial outpost and opened the door, he was welcomed to a firing squad of kayn and two troopers. C3PO was blasted to pieces but C3PO was not a main objective anymore so the heroes just stepped over the mangled body
the rebels lost ultimately in the final mission, there were just too many imperials, for three heroes, even with Han and R2D2 (counterparts) as allies.
It was good fun and i think it is easier to get more friends over for a short campaign than a long one. I like how they are side missions that could pop up in a longer campaign. but i would like that star destroyer mission to be available as a side mission. (unless i missed the card.)
as for imperials, you dont get a lot of influence to spend, so i think it works to build a agenda deck with small costed cards, you don't really get time to save up.
Cheers
Edited by Spidey NZ