First Twin Shadows campaign complete

By Spidey NZ, in Imperial Assault Campaign

Hi there guys.

I finished my first Twin shadows campaign the other night. it was two nights a week apart, and we did two missions a night.

it was hard to get a 4th player, so we played with 3 with heroic reward cards.

the heroes were:

Saska

Biv

Mak

I was playing imperials and my Imperial class deck was military might.

It was a great deal of fun. I liked the canyon run mission and the final Star Destroyer mission the best.

it was great to face the new heroes. Biv is a beast against troopers. Saska was pretty neat too, she was throwing tokens to players and filling the support role nicely. we did overlook her unstable device class card that allowed her to throw little bombs that used a yellow dice. we thought was as many times as she had tokens, we re-read that it said once per activation. before that she was throwing bombs everywhere, killing squads. it was a good bit of fun, for a bit. :)

one highlight was the mission with C3PO as you escorted the droid and had to keep repairing it if it was destroyed. as C3PO got to the small imperial outpost and opened the door, he was welcomed to a firing squad of kayn and two troopers. C3PO was blasted to pieces but C3PO was not a main objective anymore so the heroes just stepped over the mangled body

the rebels lost ultimately in the final mission, there were just too many imperials, for three heroes, even with Han and R2D2 (counterparts) as allies.

It was good fun and i think it is easier to get more friends over for a short campaign than a long one. I like how they are side missions that could pop up in a longer campaign. but i would like that star destroyer mission to be available as a side mission. (unless i missed the card.)

as for imperials, you dont get a lot of influence to spend, so i think it works to build a agenda deck with small costed cards, you don't really get time to save up.

Cheers

Edited by Spidey NZ

Spot on. Our group still has to play the last mission, but apart from that our experiences were similar.

One thing though about the 3rd mission "Canyon Run": I had such bad luck when sniping with the Tusken Raiders that I would advise every Imperial Player to not keep them back shooting, but charge them to the front. It's just not worth it.

Spot on. Our group still has to play the last mission, but apart from that our experiences were similar.

One thing though about the 3rd mission "Canyon Run": I had such bad luck when sniping with the Tusken Raiders that I would advise every Imperial Player to not keep them back shooting, but charge them to the front. It's just not worth it.

I really liked just sniping from the hills, i hit about 33% of the time, it made the heroes press on, and every miss i imagine the sand blasting up near the heroes feet or whizzing past their heads. it was good fun

I left the rebels in tears on the second mission where they had to take out Kayn Somos. Had 3 players - but they controlled a 4th character collectively - Jyn, Biv, Gideon and Fenn.

As my open group I included a Nexu which I used for the initial deployment. After they engaged with the initial Troopers, I pounced the nexu into the middle of the heroes and gave one of them bleeding. They were too busy trying to take out the Nexu and being timid of the starting EWeb placement, so I had that starting Officer activate the terminal each round and up the threat. I was playing Imperial Might, and had the ability to heal once a turn - which I used on the EWeb, which kept them cornered. Second turn I used the agenda card Tactical Explosives while they were still standing as a group, and gave the remainder bleeding. In the third turn they decided to give up on the EWeb and run for the second door, only to have the Tusken Raiders show up at the end of the third turn. I kept pressing them, kept reinforcing my troopers and deploying additional troopers (using the Imperial Might ability of cheaper troopers, and the +2 armor attachment on the heavies), so they were never willing to take the actions to get rid of the bleeding, or rest. Turn 4 they finally got the door open, only to have Kayn and the storm trooper group appear. Kayn used his order ability to tell the troopers to fire, and then ran for the other door by the EWeb. By that time I had enough threat to bring in the Trandoshan open group right by where they were standing (where the Tuskens come in). By that time I had already wounded three of them, with the 4th character being about 5 hitpoints from being wounded. They were completely surrounded.

We ran out of time at that point, so they admitted defeat and conceded. They're so eager to turn the tide in the next mission, and I'm excited as well, because I've been looking forward to the Canyon Run mission... (They don't know whats in store for them yet) ^_^

Edited by neosmagus

I left the rebels in tears on the second mission where they had to take out Kayn Somos. Had 3 players - but they controlled a 4th character collectively - Jyn, Biv, Gideon and Fenn.

As my open group I included a Nexu which I used for the initial deployment. After they engaged with the initial Troopers, I pounced the nexu into the middle of the heroes and gave one of them bleeding. They were too busy trying to take out the Nexu and being timid of the starting EWeb placement, so I had that starting Officer activate the terminal each round and up the threat. I was playing Imperial Might, and had the ability to heal once a turn - which I used on the EWeb, which kept them cornered. Second turn I used the agenda card Tactical Explosives while they were still standing as a group, and gave the remainder bleeding. In the third turn they decided to give up on the EWeb and run for the second door, only to have the Tusken Raiders show up at the end of the third turn. I kept pressing them, kept reinforcing my troopers and deploying additional troopers (using the Imperial Might ability of cheaper troopers, and the +2 armor attachment on the heavies), so they were never willing to take the actions to get rid of the bleeding, or rest. Turn 4 they finally got the door open, only to have Kayn and the storm trooper group appear. Kayn used his order ability to tell the troopers to fire, and then ran for the other door by the EWeb. By that time I had enough threat to bring in the Trandoshan open group right by where they were standing (where the Tuskens come in). By that time I had already wounded three of them, with the 4th character being about 5 hitpoints from being wounded. They were completely surrounded.

We ran out of time at that point, so they admitted defeat and conceded. They're so eager to turn the tide in the next mission, and I'm excited as well, because I've been looking forward to the Canyon Run mission... (They don't know whats in store for them yet) ^_^

yeah, i dropped an At-St in after the green token barricade. it was Awesome

Can you play Han, C-3PO, AND R2-D2?

Can you play Han, C-3PO, AND R2-D2?

no, the counterparts reward card allows you to bring in either R2 or 3PO for one mission at no threat cost, and it does not count towards your one ally per mission.

i think it is suppose to be used when you have R2 and 3PO so you can play them together as buddies in the same mission.

it is a one use only card though

Edited by Spidey NZ