On which ship you would use Slaved Turrets?

By TheRealStarkiller, in Star Wars: Armada

Honestly any ship in an Ackbar-led rebel fleet is a candidate for Slaved Turrets (except the Neb, but then again why are you running Nebs with Ackbar in the first place?).

I can't think of a single Imperial ship I would want them on though...

Nebs + Slaved Turrets + Ackbar = 4 reds to the front arc or 4 reds and a blue to the sides...

Then you explode from all the extra dice wave 2 throws out.

Rally ... ? OMG ... this is ... baffling ...

MC80 can't take Gunnery Teams ....

ok ... never mind then.

This is to ensure people use the MC80 to do the "Akbar Slash"

You could do something like this:

1 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Slaved Turrets (6)
• Total : 57
2 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Slaved Turrets (6)
• Total : 57
3 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Slaved Turrets (6)
• Total : 57
4 • Assault Frigate Mark II A - Assault Frigate Mark II (81) - Gunnery Team (7) - Enhanced Armament (10) - Paragon (5)
• Total : 103
5 • Assault Frigate Mark II A - Assault Frigate Mark II (81) - Admiral Ackbar (38) - Gunnery Team (7)
• Total : 126

Hohoho ... all that red dice ...

Gunnery Team + Enhanced Armament is truly a powerful combination (especially with Ackbar), however for the difference in cost between them and Slaved Turrets I can get an A-Wing squadron.

Yes of course ... so many ways to play your own style.

I don't see a meta right now ... its all possible.

If you like it and you think it can work - use it and make it work for you.

Edited by TheRealStarkiller

Yes of course ... so many ways to play your own style.

I don't see a meta right now ... its all possible.

If you like it and you think it can work - use it and make it work for you.

can I get an amen!

I'd be hard pressed to see much of a meta develope...especially when you toss in the oft ignored mission component of a list. You can build a whole list that's "meh" and make it good based on mission choices people rarely use.

Its also up to you: Can you make a good use out of the Missions?

Your own and the ones of your Opponent?

Thare are so many factors that matter.

Its not only the list.

But to get back to topic:

I still think Slaved Turrets sucks on any Imperial Ship, while it has some use on Rebel ships.

But I'm sure that there are players out there who win games with that one additional red die out of the front arc of a VSD.

Yes of course ... so many ways to play your own style.

I don't see a meta right now ... its all possible.

If you like it and you think it can work - use it and make it work for you.

can I get an amen!

Thats why I love Armada right now btw.

I used it in quite a few games on my Victory-II. So few games do my opponents allow me to shoot at more then one target out of the same arc my Vic-II loved the extra dice. My ISD on the other hand moves fast enough to bring it's guns to bear on more then one ship a turn, so Gunnery teams all the way. But I agree, this was a card made for the Nebulon-B.

Definitely made for the Neb-B's front arc. I would never, however, use it on a Neb-B with Ackbar. Why in hell would you use the Neb's side arc when you have 1 shield on the side and no re-direct?

Short answer: Nebulon-B. Almost always.

Long answer: I can think of several ships that in certain fleets COULD take it.

Example: The VSD is one such ship. Gunnery team CAN be useful IF the enemy obliges and puts 2 or more ships in your front arc. If he doesn't slaved turrets could A) give and even stronger front arc shot and B) make the side/rear arc quite OK vs. flankers. Particularly useful for a flagship and/or carrier build that wants to stay at long range.

Example 2: MC80 w/Ackbar. Why use 10 pts on EA when you can take slaved for 6?

Edited by Green Knight

If it were optional, I'd put it on my Blockade Runners all day, and twice on Life Day.

As mandatory, I expect it will never see my table.

I have a tough time seeing it on anything aside from the Victory, MC-80, Mk. II, and SOME CR-90's, but my immediate thought was to throw it on the Nebulon-B. Actually having it as a frontside sniper or using a single side attack from far away makes it a much more attractive option. Since it's weird and has undesirable firing arcs anyway it makes it either a long range nuisance that can be troublesome to ignore, or a decoy and objective based ship. Additionally, it makes outfitting Redemption next to bigger fish somewhat more viable when things like Redundant Shields aren't an option.

Otherwise I strongly suggest it on circling ships, but find that it could have a difficult place on the board considering its value. EDIT: Although in further thinking for the strafing purpose, Assault Frigate Mk. II makes a good argument, especially paired with Ackbar. Really with the good movement, broadside firepower and assorted defence pool it could work beautifully. Gunnery Team would work beautifully on it.

Edited by LeoHowler

I have a tough time seeing it on anything aside from the Victory, MC-80, Mk. II, and SOME CR-90's, but my immediate thought was to throw it on the Nebulon-B.

I want to point out you said you had hard time seeing on anything besides... And then listed EVERY ship that can take it except The isd :)

Edited by clontroper5

I keep seeing the NebB listed, and I'm not loving that myself. I've gone back and forth with others here on the X17 vs. HTT debate, I'm not going to revisit, but suffice to say both have their pluses and minuses, and I'm not sure I would take ST's over either of those. And then we add in Turbolasers Reroute Circuit into the mix, a chance to automatically change a miss or single hit into a Crit or double hit for only two more points than the ST's one extra die and no other arcs, and I can't think of taking ST's over TRC's myself.

Anything that wants to present only one facing to the enemy, so that instead of growing shields back with engineering commands it can move them all forwards. Ships without redirects especially would love this.

Oh yeah, that's just the nebulon.

Edited by grandmoffjoe

Even for the Neb I hesitate depending upon build. Sometimes the Neb can get in an anti-squadron fire with its very wide side arc as it pulls up alongside a furball.

Well this just changed dramatically for me. The new ruling on AP and XI7 interaction makes the XI7 more appealing than slaved turrets.

CR90A swarm. Pair with Ackbar. Concentrate Fire for 35-49 dice output a turn at long range depending on objective.

Edited by thecactusman17

Well this just changed dramatically for me. The new ruling on AP and XI7 interaction makes the XI7 more appealing than slaved turrets.

slaved turrets will have a place, even with the xi7 buff, might mean advanced projectors become less autoinclude