A ship with Slaved Turrets that is the selected target ship of Advanced Gunnery can still only shoot once.
Is this true?
A ship with Slaved Turrets that is the selected target ship of Advanced Gunnery can still only shoot once.
Is this true?
Sounds true. I would recommend not picking a Slaved Turrets ship as your objective ship.
Yup. You get a single attack and it is not optional.
Advantageously, you could make that one attack against any arc, even the same one.
Of course that ability isn't impressive with only one attack, since every ship can already do that.
Thanks.
I just wanted to figure out how to use Slaved Turrets with the Imperial Navy ... but ... it seems that it is cheezy...
Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.
Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.
Slaved turrets would have been so much better if it said " you may " making it an option.
Slaved turrets would have been so much better if it said " you may " making it an option.
Agreed, it would be a lot more attractive in general.
As it is, I'm trying to find places for it rather than being excited at all the places it could work.
Slaved Turrets definitely seems like it was made for Nebs. But maybe Imperials will have a ship down the line where it will be pretty good to have them.
plus neither the GSD or the raider can actually take slaved turretsYeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.
Shut up!
But yeah, that's a pretty good point, lol, between those 2 ships there is a maximum of 4 red dice. Not exactly Turbolaser platforms.
So I think we can agree, it would be doubly silly to try to take then for either ship.
I might take Advanced Gunnery if it's being used to steer most players to other objectives my opponent is more suited for. But no, you cannot make two attacks with slaved turrets regardless of alterenative upgrades or mission rules, per the slaved Turrets upgrade rules.