Seeing as 3.5km long warships with ancient plasma-drives don't actually exist, it isn't really possible to know how they'd actually really operate is it?
Anyway, we playtested a few different space combat systems for RT, and the final version is the one we found to give the best playability, and the best tactical options.
I've not got a copy of the book yet, so I don't know if the final published version has changed any from the final playtest version, but I hope it hasn't.