We play a EotE campaign in which we are about to take on what we suspect is a group of smugglers. Not a big crime syndicate, but still an organization with access to a couple of space ships used for smuggling runs.
Lets say that these ships visit certain planets on a fairly regular basis and use a fairly predicable routes between them. Lets also say that our mechanic/slicer/astrogator is able to gain access to their ship to tamper with their sensors, hyperdrive and/or navicomputer.
Now, what we want to achieve is to drop the smugglers ship out of hyperspace at a place of our choosing. The way I figure it, there are a number of different things that would drop the ship out of hyperspace.
- Close proximity to a gravitational shadow
- A pre-programmed exit from hyperspace in the navicomputer
- A system failure to the hyperspace drive
Now, with access to the ship I recon a skilled slicer could mess with the navicomputer to insert a hidden program or virus of some sort that drop the ship form hyperspace at a pre-programmed place provided the route is known.
Or mess with the sensors so that the ship will be dropped from hyperspace due to the sensors detecting a gravitational shadow where there is none.
Or just mess with the hyperspace drive so that it will malfunction after a certain amount of time, or since it’s linked to the navicomputer and the rest of the ship, at a certain point along its route.
And so, like by magic, the smugglers ship will be dropped from hyperspace in the middle of nowhere, where we will be waiting in ambush.
I agree that it’s a plan where everything depends on the slicer getting his job done, played right it can involve a lot of nice little scenes.
Spaceport officials and landing dock workers must be bribed, astrogation charts must be studied and one might need to masquerade as a hyperdrive technician or some other variant of the good old “we are here to read the gas meter” ploy. Lots of opportunities for good roleplaying.
Any thoughts on this?