Ruptured Engines vs engine tech's and Demolisher

By Daft Blazer, in Star Wars: Armada Rules Questions

Glad with engines tech's, Wulf, and Demolisher flying with a ruptured engine crit and 4 hull damage.

Ship starts his activation at speed 3, resolves a manoeuvre token to activate engine tech's, fires, moves forward, then resolves engine tech's, moves forward 1, then fires (Demolisher). Finally ruptured engines resolves, giving 1 hull damage, destroying the ship.

Is this correct?

They do all have the same trigger so I am inclined to say yes because players Get to resolve same time effects in any order they choose

Seems legit.

Yes

The only timing issue is that you don't resolve the manoeuvre command until the determine course step.

Glad with engines tech's, Wulf, and Demolisher flying with a ruptured engine crit and 4 hull damage.

Ship starts his activation at speed 3, resolves a manoeuvre token to activate engine tech's, fires, moves forward, then resolves engine tech's, moves forward 1, then fires (Demolisher). Finally ruptured engines resolves, giving 1 hull damage, destroying the ship.

Is this correct?

Ship starts his activation at speed 3, resolves a manoeuvre token to activate engine tech's, fires, moves forward... don't you die here as you have resolved a speed three maneuver?

Glad with engines tech's, Wulf, and Demolisher flying with a ruptured engine crit and 4 hull damage.

Ship starts his activation at speed 3, resolves a manoeuvre token to activate engine tech's, fires, moves forward, then resolves engine tech's, moves forward 1, then fires (Demolisher). Finally ruptured engines resolves, giving 1 hull damage, destroying the ship.

Is this correct?

Ship starts his activation at speed 3, resolves a manoeuvre token to activate engine tech's, fires, moves forward... don't you die here as you have resolved a speed three maneuver?

If it resolves *after* making the maneuver, then it happens simultaneously with Engine Techs and the second GSD shot so the turn player gets to choose order of resolution.

Yup, Exploding, performing another maneuver and attacking with Demolisher are all trigger simultaneously.

It's ramming time, then. I guess technically you'd die before taking that ruptured engine damage, but that's OK. ;)

Wouldn't same Demolisher with 2 hull remaining also die? I am under the impression Engine techs wording means it counts as executing another maneuver, not sure if that's been clarified somewhere.

Edited by Gowtah

It's ramming time, then. I guess technically you'd die before taking that ruptured engine damage, but that's OK. ;)

Careful - ramming damage takes place during the execution of the maneuver, not after! Different trigger.

Wouldn't same Demolisher with 2 hull remaining also die? I am under the impression Engine techs wording means it counts as executing another maneuver, not sure if that's been clarified somewhere.

Absolutely. The timing for that would be interesting, though, since "after you execute the Engine Techs maneuver", which is when the 2nd damage point should be applied, you still have other unresolved effects pending from a previous trigger.

Which of these is/are valid?

1. Maneuver (triggers A)

2. (A) Engine Techs (triggers B)

3. (B) Take damage from Engine Techs

4. (A) Shoot

5. (A) Take damage from Maneuver

or

1. Maneuver (triggers A)

2. (A) Engine Techs (triggers B)

3. (A) Shoot

4. (A) Take damage from Maneuver

5. (B) Take damage from Engine Techs

or even

1. Maneuver (triggers A)

2. (A) Engine Techs (triggers B)

3. (A) Shoot

4. (B) Take damage from Engine Techs

5. (A) Take damage from Maneuver

It's ramming time, then. I guess technically you'd die before taking that ruptured engine damage, but that's OK. ;)

Careful - ramming damage takes place during the execution of the maneuver, not after! Different trigger.

Right, I meant with the Engine Techs after the second shot.

Great though it would be to also get the double ram, lol.

Wouldn't same Demolisher with 2 hull remaining also die? I am under the impression Engine techs wording means it counts as executing another maneuver, not sure if that's been clarified somewhere.

Wouldn't same Demolisher with 2 hull remaining also die? I am under the impression Engine techs wording means it counts as executing another maneuver, not sure if that's been clarified somewhere.

but engine techs is only a speed 1 maneuver and ruptured engine only happens when your going faster.

Yea, I dont have the card in front of me but I am pretty sure that is the one that occurs after a maneuver that is above speed 1. It is also a damage not a damage card so you can choose what hull zone takes it.

I dont have it infront of me but I am pretty sure that is the crit.

Ruptured engines cause damage if you execute a maneuver and your speed dial is above 1 - which it is. The actual speed of the maneuver is irrelevant.

EDIT: But you're right about it being damage and not a damage card, of course. I'm assuming the scenario above involves a ship with no shields left, or otherwise the entire thread falls apart.

Edited by DiabloAzul

Ruptured engines cause damage if you execute a maneuver and your speed dial is above 1 - which it is. The actual speed of the maneuver is irrelevant.

Ahhh that one. Still can take that on what ever hull zone you wish.

Ruptured engines cause damage if you execute a maneuver and your speed dial is above 1 - which it is. The actual speed of the maneuver is irrelevant.

Ahhh that one. Still can take that on what ever hull zone you wish.

Edit: reread ruptured engine and you are correct, it specifically refers to the speed dial (I thought it just said speed)

Edited by clontroper5

Ruptured engines cause damage if you execute a maneuver and your speed dial is above 1 - which it is. The actual speed of the maneuver is irrelevant.

Ahhh that one. Still can take that on what ever hull zone you wish.
No because engine techs specifically states to "Perform a SPEED 1 maneuver" so therefore it is a speed 1 maneuver and will not trigger ruptured engine

Edit: reread ruptured engine and you are correct, it specifically refers to the speed dial (I thought it just said speed)

Yup. It is a tricky one. I did not even realize that implication. . . it can hurt an Engine Tech'd MC80. . .

Thanks for clearing this one up folks! This was how we played it, but there was a small doubt in my mind that it might be wrong, so it's good to know it was played correctly! Yeah, no shields left on the Glad, it managed to survive 2 akbarred MC80 (+ enhanced armaments) broadsides = 7 red and 2 blue dice, twice. I messed up my move and could have also rammed him with the MC80, to finish him off, but I didn't ;) That mistake probably cost me the game.

1. Maneuver (triggers A)

2. (A) Engine Techs (triggers B)

3. (B) Take damage from Engine Techs

4. (A) Shoot

5. (A) Take damage from Maneuver

I would say option A, because anything triggered by an action has to resolve before you can move on to the other concurrent action (like the attack throws dice and damage is resolved). That would incidentally mean the immediate destruction of the Demolisher before it could attack a second time. And throw out previous comment agreeing that this was a legit maneuver ;)

Edit: or maybe not, maybe it's all resolving in the same timing still, just adding another (A) Take damage from Maneuver line for which you can also pick the timing.

Edited by Gowtah

From the new FAQ :

"In the Minefields objective, if Demolisher is within range of a mine token after it executes a maneuver, it suffers the effect of that mine before it can perform its delayed attack. The attack is affected by any faceup damage cards dealt, and Demolisher cannot attack if it is destroyed".

Similar timing issue..

Yeah. Minefields reads "If a ship ends its movement at distance 1 of an objective token", so it triggers when movement ends, not after movement ends.

Collisions first, then mines, then "after you execute a maneuver" effects.