Tournament 400 Imperial (Feedback welcome)

By GreyWolfe, in Star Wars: Armada Fleet Builds

So to begin I am still in the less experienced noobish camp of players, 3-4 games to date. But I have a tourney (pre wave 2) I'm heading too for 400. So far my research on the forums and listening to the Insensitive Forward Firepower ;p says the current meta flavour for list builds are ships, ships and less squadrons. My own limited experience says more ships and less upgrades, which seem circumstantial at times (while invested ship points are there all game). So I have done up the following potential list. Feedback welcome please...

  • V2SD + Motti + Overload Pulse
  • V1SD
  • V1SD
  • G1SD + Concussion missiles + Demolisher
  • G1SD + Concussion missiles
  • 399 Points

Plan of attack:

V Formation on the VSDs with the GSDs as tail ready to accelerate and broadside after the turn in which the VSD engage. Formation (depending more on objective rather than enemy position) to retain the turtle approach. Not worried about fights or pesky squadrons with the shields and additional hull points I will have on the table.

Essentially to meet my skill level to bludgeon the enemy with my pulse and black dice combos and to weather any attacks with sheer shields and hull points.

Granted not an elegant approach but maybe very imperial theme orientated.

Thoughts?

Edited by GreyWolfe

My only advice is to Be *very* Aware that the "Meta" that someone lists, may not indeed be Your meta.

Because unless you're fairly confident in how to fly a serious set of boats, going for an All-Ship build can leave you a little bump-y-and-grind-y in trying to get the grips down on your opponent.

Otherwise, this is a fairly barebones List. You're relying on simply outlasting your enemy, with only a casual regard given to your own damage output, which is exceedingly close range, and involves no measure of assurance, such as Rerolls or even Screed. If you are comfortable with that, more power to you, because that is how you have to prevail. No Tricks. No Backup. Raw Survivability. The battleplan will twist very quickly against you if your enemy is able to isolate and pin down one specific part of your fleet at a time.

Additonally, give some big consideration to your Objective choice. At 399, you may well be resigned to always picking your opponents objectives, but you never know when you'll have to have one pulled out of yours due to a coin toss.

Welcome to the forum!

It's really not a bad list at all. I tend to run alot of plain vanilla imperial ships too. It actually works quite well. I do like to take a small fighter group just in case and considering players in my area tend to all run fighters. In my case i would drop that last GSD for howl plus interceptors or tie fighters.

People that try to bring the all-ship-no-squadron meta over from wave 1 will, very rapidly, run into some huge upsets. Rogues will burn down your ships rather quick and deliver heavy damage to arcs you don't want hit very reliably.

I don't really see lists with over 4 ships working out particularly well in the long run in Wave 2.

Thanks for advice