So to begin I am still in the less experienced noobish camp of players, 3-4 games to date. But I have a tourney (pre wave 2) I'm heading too for 400. So far my research on the forums and listening to the Insensitive Forward Firepower ;p says the current meta flavour for list builds are ships, ships and less squadrons. My own limited experience says more ships and less upgrades, which seem circumstantial at times (while invested ship points are there all game). So I have done up the following potential list. Feedback welcome please...
- V2SD + Motti + Overload Pulse
- V1SD
- V1SD
- G1SD + Concussion missiles + Demolisher
- G1SD + Concussion missiles
- 399 Points
Plan of attack:
V Formation on the VSDs with the GSDs as tail ready to accelerate and broadside after the turn in which the VSD engage. Formation (depending more on objective rather than enemy position) to retain the turtle approach. Not worried about fights or pesky squadrons with the shields and additional hull points I will have on the table.
Essentially to meet my skill level to bludgeon the enemy with my pulse and black dice combos and to weather any attacks with sheer shields and hull points.
Granted not an elegant approach but maybe very imperial theme orientated.
Thoughts?
Edited by GreyWolfe